Posts Tagged ‘Firaxis’

Civilization VI: Four Hours Of Wars And Wonders

Last month I spent four hours playing Civilization VI on a very hot day in central London. I came away wishing I could play for another four hundred hours, and also wishing that I had an ice cream. Mint and choc chip preferably.

Since then, I’ve spent a lot of time thinking about what Civ VI is doing and how its many systems create a brilliant competitive race through history while also producing some weird tensions around the idea of what a civilization actually is in the context of the game. Are cultures defined by the choices they make, by their surroundings, their neighbours, by determination or by chance? Whatever the answer might be, one thing is sure: Cleopatra hates me.

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Long War Studios Release New XCOM 2 Mods

The Long War is one of the great mods, expanding Firaxis’ XCOM reboot in ways that called back to the campaign of the original game while also building on what was brilliant in the new version. The team behind it formed a studio and are now working on their own aliens vs Earth game, Terra Invicta, as well as Firaxis-approved mods for XCOM 2 [official site]. The first set of mods arrived on launch day and two more appeared a couple of days ago. One of them is good, the other is spectacular.

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Civilization VI Egypt Vid Is Comin’ Atcha

Cleopatra can't even

I made a silent promise to myself that I wouldn’t post every single new leader/civ reveal for Civilization VI [official site] because, really, do you need a video to tell you that France is likely to have some big cultural advantages based around museums, and that Japan might have its own warrior code, and cities that enjoy the benefits that come from island life and seafood? The Egyptian video is a good one though, teasing out some details of the new adjacency bonuses for improvements, and the ways that early game strengths might change through the course of a campaign.

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Five Months Later, How Has XCOM 2 Changed?

Five months and one day, in fact. XCOM 2 was a big huge hit at release, and mostly very well-received – although, variously, there were complaints about performance, difficulty, time-wasting and the opacity of its complicated systems. The picture’s a little different now we’re here in July. There have been three DLC packs, a bunch of patches, a mod community and most of all, plenty of time for repeat visits to see how it feels now we know how all the pieces fit together. I’ve just emerged from the requisite sleepless nights to wage the main part of another campaign, and I have indeed found a significantly changed game – for reasons both good and bad.

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Sean Bean Narrates The Entire History Of A Civ VI Nation

Civilization VI’s [official site] E3 demo will not only teach you a lot about the game, it also happens to be a fascinating cultural object. Narrated by Sean Bean, it follows a tribe from their first settlement through barbaric battles, early diplomacy and trade, technological development, and into the terror of modern warfare. Then they jump in a rocket and set off into space. The erstwhile Ned Stark/Richard Sharpe provides commentary throughout. It’s as if Sean Bean has transitioned into a career making Let’s Play videos and, by god, I had never known how much I wanted such a thing until now.

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