Posts Tagged ‘firaxis’

The RPS 2016 Advent Calendar, Dec 9th – Civilization 6

At the beginning of every year, the RPS crew begin work on a team-building crafting project, which we recreate wonders of our world: 2016 was the year of the matchstick Blackpool Tower. Welcome to day nine of The RPS Advent Calendar, which highlights our favourite games of the year, daily. Behind today’s door is…

The year’s best 4X game: don’t settle for less, it’s Sid Meier’s Civilization 6 [official site].

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Civ 6 patch brings loads of interface and AI tweaks

Let’s get the important thing out of the way first: YES, YOU CAN NOW RENAME YOUR CITIES. Thank whichever god is at the head of your current pantheon for that.

There are loads of things that I’d like to see changed in Civilization 6 [official site], even though I think it’s a fantastic game, and a new patch looks like it addresses at least some of my quibbles, including clearer tracking of amenities. The full changelist is here, and I’ve picked out some highlights below. Read the rest of this entry »

Civ 6 multiplayer: new challenges in strong scenarios

Civilization 6 [official site] is a wonder in singleplayer, though we do have some complaints: the AI still struggles at times and diplomacy isn’t quite the revolution we’d hoped for. The perfect way to sidestep would be to play with nonartificial intelligences, who can conduct diplomacy using swear words and cruel deceptions. We sent our cultural ambassador Robert Zak onto the internet to test out Civ 6 multiplayer in all its forms. Here is his report.

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Best Civilization 6 Mods So Far

Firaxis’ latest bite at the macro-scale building turn-based 4X ’em up cherry has hardly been with us two weeks, yet has already inspired umpteen illustrious tales of mighty empires, astute observations and bittersweet victory conditions here at RPS.

Wot did strategy aficionado Adam think? He loved it, of course, but there’s always room for improvement – and when a game is made up of quite so many simultaneously moving parts, mods tend to help make that so. Official support hasn’t quite breached the shores of Sid Meier’s Civilization 6 [official site], however that’s hardly stopped keen modders from getting their hands dirty in the meantime. We’ll add to this list down the line, but here’s the best Civ 6 mods available right now.

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The RPS Verdict: Civilization 6

Though Adam was the first to settle in the brave new world of Civilization 6 [official site], Alec and Pip have since spent the weekend establishing their own outposts in Sidland. The three of them now form an uneasy alliance to discuss the strengths and failings of the game.

Grievances are aired at length about its new Diplomacy system, jumbled UI and opaque nature, while its vibrant look and elaborate nature are praised. And has learning to play Civ become like learning to play Dota? Let us parley.
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Civilization 6 Tweaks And Tips: Map Rotation, City Management, Remove Startup Logos And More

I come to you with knowledge that may help you in your quest to conquer worlds yet to be generated, and will also make the process much more appealing. All of the hours I’ve spent with Civilization 6 [official site] so far have taught me a thing or two, and I’ve filled the gaps in my learning by searching the internet for fixes and quality of life tweaks to address some of my complaints. Below, you’ll find help on managing districts, armies, amenities and the rest, as well as tips on some of the smaller things, like map rotation (yes, it’s possible!) and other camera controls.

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