Posts Tagged ‘Firaxis’

Hands On: Civilization VI Is Exciting, Complex & Aggressive

The barbarians are at the gates. They’re not here to kick the gates down and storm the city though; instead, they retreat, in the direction of the camp that spawned them.

“You might want to send a warrior after those barbarian scouts,” Firaxis’ Pete Murray advises, watching the screen over my shoulder. “They’ll fetch a raiding party if they manage to get home.”

That’s new. It’s the tip of the iceberg as far as changes go, but it’s an illustrative example of what the early stages of this game are all about. Civilization VI [official site], at this stage of its development, is host to the most reactive AI that I can remember in the series’ long history. Lead designer Ed Beach and his team are building a Civ game that they hope will pry long-time players out of their established comfort zones, and a too-brief 60 turns with the game last week showed plenty of evidence that they’ll achieve that goal.

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XCOM 2 Alien Hunters DLC Slips On Snakeskin Boots

Alien bosses beamed down into XCOM 2 [official site] today with the release of the Alien Hunters DLC pack. These ‘Rulers’ are nasty variants of alien species who can turn up in missions unannounced, duff you up good, then scamper off to return in later missions. Which sounds great/horrible. They also bring new weapons and, if you’re feeling bold, you can hollow the Rulers out and casually wear their skins.

A patch is also out today with improvements for all players, DLC or no.

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Civilization VI Releases October: Here’s Every Detail

As if 2016 didn’t already contain a rich enough seam of strategy games, Firaxis announce today that Civilization VI will be released on October 21st. Development duties are in the hands of the team behind Civ V’s expansions, Gods & Kings and Brave New World, and when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details, they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology…there’ll be no need to wait for expansions, it’s all in the base game.

The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor, and as well as brand new AI systems, there are a host of new mechanics that will explore and emphasise your relationship with Civ’s greatest character: the map.

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Boss Aliens! New XCOM 2 DLC Sounds Rad

I really shouldn’t use the word ‘rad.’ I’m an Englishman – not in the alarmingly out-of-touch Zac Goldsmith sense, just in the nebbishly undemonstrative sense. I just can’t get away with boisterously hurling around ironic ’80s terms like they do in San Francisco. But by God, the new XCOM 2 [official site] DLC sounds rad. The Alien Hunters pack features, basically, boss aliens who show up at random and give you hell, and, if you fail to kill ‘em, will get out of dodge and return to give you more hell another day.

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XCOM 2 Anarchy’s Children DLC Out Today

Happy Saint Paddy’s Day one and all! A day for dressing up in garish green hats, novelty glasses, and orange wigs. Which is what I assume we’ll be able to do in the latest XCOM 2 [official site] expansion, Anarchy’s Children, which promises “100 new exotic customization options for your soldiers, including new hair styles, face paints, armor, lower face props, decals, helmets, masks and more.” I guess we’ll find out either way when it launches later today. Top o’ the mornin’ to ya, Advent soldiers.

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XCOM 2: Here Come The Grunts

Continuing an XCOM 2 [official site] Iron Man diary starring the staff and readers of RPS. Full explanation and the story so far here here, and you can download the characters for your own game here.

It was the worst of times, it was the worst of times. John, Graham, Pip and Alice are all dead, as are some of our most senior readers, leaving Team XCOM in the perpetually-wounded hands of just Adam and Alec. Could there possibly be a way back?

Damn right there was.

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XCOM 2 Patch Targets Performance, Balance, Bugs

Firaxis have released a big ole patch for XCOM 2 [official site], aiming to improve everything from performance to balance. Even as one of the lucky folks who hasn’t had many problems with XCOM 2 (I mean, aside from when I had the final mission turn into a colourful glitch-o-rama), I’m glad to see some of these changes. The new ‘Zip Mode’, which trims a lot of the dramatic pauses and delays in combat, sounds great. If you are someone who had bigger problems… tell me, does this help?

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