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Posts tagged “Firaxis”

Civilization VI removes Red Shell ad-tracking software

A patch for Civilization VI last night removed Red Shell, a controversial piece of software that track ads for the game which players might have viewed. Considering that a common event in any game of Civ is once-friendly faces turning sour after they discover you've been spying on them, you'd think publishers 2K might have just... not. But they did. Red Shell has risen to…

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Civilization 6 launches spring update today

A good spring clean is cathartic after the long and dark winter, and Firaxis will surely feel better after releasing the Spring 2018 Update for Civilization VI later today. Along with improving joint wars, tweaking balance, fixing bug, and making the AI slightly less of a big silly, it adds some new Historic Moments for a fresh breath of springtime air in the Rise And…

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X-Com spiritual successor Phoenix Point is doing $100k per month in pre-orders

Snapshot Games, lead by David Kaye and X-Com creator Julian Gollop, is a runaway success. Or at least I would think $100k a month in pledges would give a game studio some breathing room. But Snapshot isn't sleeping at night. The prevalence of cheap games and promotional bundles has the studio spooked because, while this is a time of incredibly bounties for consumers, not every…

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Feature: Changing history

Soren Johnson on challenging the norms of 4X games

“Sid [Meier] didn’t know he was inventing a genre back in ’91 - if he had he might have been a lot more careful. He was just making it up as he went along.” That’s how genres begin. By mistake. Somebody creates a set of rules and systems for the needs of a particular game, and then either people adopt and adapt those rules. Soren…

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Feature: The Eternal Golden Age

All rise and no fall: how Civilization reinforces a dangerous myth

Civilization VI: Rise and Fall wants to solve a problem. That problem is perpetual growth, and it plagues many 4X games. Whether your aim is world conquest or cultural hegemony, victory in Civilization and many of its cohorts depends on domination. However peacefully you try to play, you're often straight-jacketed into a utilitarian-psychotic view where all resources and people are just raw material to be…

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Feature: A new golden age?

Civilization 6 – Rise And Fall review

Civilization is at its worst when you're winning. Success breeds complacency as you click the end turn button and acknowledge the news of great accomplishments with the practiced apathy of a regent signing papers on behalf of an infant king. There is an inevitability about your empire's march through history and it's easy to feel like a passive pawn. Rise and Fall, the first major…

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Civilization VI: Rise & Fall expansion released

The beating of a million drums The fire of a million guns The mother of a million sons Sid Meier's Civilization® The looping march through history continues today with the launch of Civilization VI: Rise And Fall, the first full expansion for 2016's turn-based 4X strategy sequel. Rise And Fall rolls with the ebb and flow of history, with different Great Ages bringing new challenges…

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Civ VI: Rise and Fall’s new features explained

I get knocked down, but I get up again, you're never gonna keep me down. That's what I'll be singing when I play Civilization VI's upcoming Rise and Fall expansion. There are loads of new features but the unifying theme is, as the title suggests, success, failure and recovery. That means dark ages that come with hardships but also bring about the possibility of a…

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Feature: Culture and colonisation

Cree concerns hammer home why Civ needs to reject its own traditions

In Civilization, civilization is a competition. Land and resources are limited, and even those nations that don't expand through military might are attempting to climb to the top of the league table in other ways. Geography, technology, culture, religion, diplomacy – they're all, to some extent, weapons to be deployed, or at least arenas where an advantage can be gained. Culture and history are the…

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Feature:

Whatever happened to XCOM 2’s daily challenge mode?

Back in the summer, I boldly declared that 'I will play XCOM 2: War Of The Chosen's daily challenge mode every day.' Er. Whoops. I've only played a handful since then, and I'm not alone there. Though the mode still pumps out a new challenge every day, it hasn't blossomed into a new religion in the same way The Binding of Isaac and Spelunky's daily…

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Civilization VI: Rise And Fall expansion out Feb 8th

Civilization VI is getting its first expansion on February 8th 2018 and it sounds like it might be shake things up significantly. Going by the name Rise and Fall, it applies changes across the whole span of history and rather than introducing one big new system, it seems to focus on the actual rhythm and flow of the game. There are new rules for Great…

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Civilization 6 gets big update while Civ 3 is briefly free

Today's the big day in Civland, or the world as it's commonly known. The highlight: Civilization VI has launched its big Fall 2017 Update, which chiefly expands religious combat and makes AI opponents a little smarter. Also out today is new DLC for Civ VI adding Indonesia and the Khmer Empire. Or if you believe that everything old is better and we should shun the…

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Civilization 6 finding religion in Fall Update

The next big free update to Sid Meier's Civilization VI [official site] will overhaul and expand the strategy game's religion system, bringing new beliefs, new pantheons, and new units as well as a reworking of religious combat. AI improvements are coming too, including making computer opponents less useless at sea. Our Adam's Civ 6 review was mighty fond of the game but it has certainly…

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Feature: Balsawoodman

I am an Ironman idiot and XCOM proves it

As predicted, I spent most of the weekend playing XCOM 2: War of the Chosen [official site]. It's good to be back, fighting against the faux-benevolent burger-making overlords of future Earth, but I haven't actually made a great deal of progress in my new campaign. That's because there have been several new campaigns, and that's because I'm an idiot who can't resist the lure of…

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Feature: ALIEN PUNCH CHAT

Podcast: The Electronic Wireless Show talks Destiny 2, Absolver and XCOM 2: War of the Chosen

Hark, it's the sweet vocal vibrations of the humble RPS podcast, the Electronic Wireless Show. The lads (lads lads) are back from the bright lights of Gamescom and ready to chat hard about the games they saw. But Pip is only giving us a maximum of three words about each one. Madness. Never mind, we can talk more verbosely about the alien-shooting of the Destiny…

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No U FO! XCOM 2: War of the Chosen released

XCOM 2: War of the Chosen [official site] could almost be named XCOM 3, our Alec thought in his review of the new expansion pack for the alien-mashing tactical game. It adds new factions, new classes, new abilities, new enemies, new bosses, new mission types, and so much more to form a delicious tactical feast. But hark, you no longer need rely upon following Alec's…

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Feature: Beyond expansion

XCOM 2: War Of The Chosen review

I can’t help but think of a sausage. A huge, fat, glistening sausage, bulging with meat (or the nearest vegetarian equivalent) to the point that the innards have burst through the skin, forming deliciously fatty globules on the surface. There is surely no room for more, but nonetheless even more has been stuffed inside it. It clearly shouldn’t work. It's almost obscene. It looks like…

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Civilization VI launches summer update, Nubian DLC

Summer is certainly upon us, and Civilization VI [official site] is celebrating this joyous season by encouraging you to stay indoors for just one more turn. Civ 6 launched its 'Summer 2017 Update' last night, packed full of balance changes, AI improvements, and bug fixes. As requested, it also added a 'Restart' button to regenerate a map and start over, and the ability to save…

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Feature: Means to an end-game

The successes and failures of Civilization 6

When Sid Meier’s Civilization VI [official site] came out last October, it represented a novel take on the series, boasting two parallel tech trees and an innovative city system that broke the previous games’ monolithic metropoli into distributed districts, with attendant tile-space-management gameplay. Nine months on, I spoke to lead designer Ed Beach about the finer points of the game’s design, what needs work, and…

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Watch a whole load of XCOM 2: War of the Chosen

You and I can't play the big new XCOM 2 [official site] expansion War of the Chosen until August but we can now watch a gert chunk of it. We've got aaages to wait before we can recruit new factions and classes to our cause while taking down new enemies in new areas. But after several weeks of coughing up small trailers focusing on individual…

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