Posts Tagged ‘firaxis’

Fsck off, Cleopatra: Civilization VI coming to Linux

Recompile your kernel, grep your vim, and prepare yourself for The Year Of The Linux Desktop For Really Real This Time: Civilization 6 [official site] is coming to Linux. Porting house Aspyr Media announced yesterday that they’re turning the latest Civ penguinoid, as they have several Civs before it. They’ve already brought Civ 6 to Mac. Unlike The Old Days, Aspyr’s ports tend to come free for folks who already own the game on other OSs, so hooray huzzah for l33t Linux d00dz. Read the rest of this entry »

XCOM Long War 2 is coming

Many people thought that the comprehensive and tough as nails Long War mod was the best thing to come out of XCOM: Enemy Unknown so the news that the team behind it would be producing mods for the sequel, in partnership with Firaxis. If only they were working on a full-blown Long War mod though for XCOM 2 [official site], wouldn’t that be something?

Well, they are. Intriguingly, the announcement comes from Firaxis rather than Pavonis, the team formerly known as Long War Studios. Whether that means this will be a super mod with in-house assistance or a full-fat expansion (the difference between those two things might be nothing more than a pricetag) we don’t know, though more info is due “in the coming weeks”.

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Civ 6 errects winter update, gets Polish & Viking DLCs

Merry Civmas, everyone! Sidta Claus has arrived with bulging Sid Meier’s Sack full of Sid Meier’s Presents for Sid Meier’s Civilization 6 [official site], giving all of Sid Meier’s Players a big update with Sid Meier’s Fixes and Sid Meier’s Tweaks, while Sid Meier’s Flush Sid Meier’s Players can Sid Meier’s Buy new Sid Meier’s DLC. The most exciting of the two new DLC packs adds Poland as a playable civilization, ruled by Jadwiga, while the other adds viking-y scenarios. But first, the foundations: let’s rap about AI improvements. Read the rest of this entry »

The RPS 2016 Advent Calendar, Dec 9th – Civilization 6

At the beginning of every year, the RPS crew begin work on a team-building crafting project, which we recreate wonders of our world: 2016 was the year of the matchstick Blackpool Tower. Welcome to day nine of The RPS Advent Calendar, which highlights our favourite games of the year, daily. Behind today’s door is…

The year’s best 4X game: don’t settle for less, it’s Sid Meier’s Civilization 6 [official site].

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Civ 6 patch brings loads of interface and AI tweaks

Let’s get the important thing out of the way first: YES, YOU CAN NOW RENAME YOUR CITIES. Thank whichever god is at the head of your current pantheon for that.

There are loads of things that I’d like to see changed in Civilization 6 [official site], even though I think it’s a fantastic game, and a new patch looks like it addresses at least some of my quibbles, including clearer tracking of amenities. The full changelist is here, and I’ve picked out some highlights below. Read the rest of this entry »

Civ 6 multiplayer: new challenges in strong scenarios

Civilization 6 [official site] is a wonder in singleplayer, though we do have some complaints: the AI still struggles at times and diplomacy isn’t quite the revolution we’d hoped for. The perfect way to sidestep would be to play with nonartificial intelligences, who can conduct diplomacy using swear words and cruel deceptions. We sent our cultural ambassador Robert Zak onto the internet to test out Civ 6 multiplayer in all its forms. Here is his report.

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