Posts Tagged ‘Firaxis’

XCOM 2 Was Made More Difficult Late In Development: “There Were Definitely Moments Of ‘Is This Too Much?'”

XCOM 2 was made significantly more difficult late in its development cycle after playtesting suggested it was too easy, says the game’s lead designer. “I remember saying ‘you know what, we’re going to make the game a lot harder. We’re going to go back and make the game a lot harder on every level, because this game is not engaging people the way it should,'” Firaxis’ Jake Solomon told RPS. “Of course it triggered a fairly mad rush to balance things out, but I think when the game got more difficult then you started to see people engaging, you felt that spark of life.”

However, he acknowledged that some players might be struggling with the game as a result. “There were definitely moments of ‘is this too much?’ and how do we cater to people that maybe don’t want that experience?”

Solomon also felt that the presentation of the game’s difficulty settings might be to blame for this frustration. “I made a mistake, I think, by calling the lowest difficulty Rookie”.

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XCOM 2’s Pretty Final Mission Glitch-O-Rama

I finished XCOM 2 [official site] last night and had, up until the final mission, evaded the troubles some suffer. Then the end neared and everything glitched out into a psychedelic wonderland, flashing and morphing through loads of different types of graphics glitches. These bugs are great! I wish I’d had them all along! What are you all complaining about? Sheesh! Here, I snapped a gallery of screens for those of you unlucky enough to not see this bug.

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XCOM 2 Guide To Strategy, Performance, Mods & More

XCOM 2 is out, we are playing it, and we are writing about it. You might be struggling to find that writing though because it’s being washed away in a flood of other posts. If that’s the case, then step inside here for everything we’ve written about the game so far.

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Firaxis “Working Furiously” On XCOM 2 Fixes: “We Didn’t Know It Would Be This Way At Launch”

XCOM 2 [official site]’s technical problems are “the first thing we talk about about when we come in in the morning”, claims lead designer Jake Solomon. “We take it incredibly seriously. Me and all the leads, that’s what we work on all day and that’s what we’re committed to right now.”

While very well-received critically, XCOM 2 has run poorly for a significant number of players, this correspondent included (though it ran well for our reviewer Adam). Speaking to RPS yesterday, project lead Solomon stated that Firaxis were unaware this would be the case when they shipped the game. “I can honestly say that we didn’t know it would be this way at launch.”

While a small hotfix, released yesterday, did not address the major framerate issues, larger fixes are “coming soon”. Solomon also revealed that the post-animation pauses some have criticised XCOM 2 for are being worked on.
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Learning To Love Failure In XCOM 2 & Darkest Dungeon

The year is young but we’ve already had the pleasure of welcoming two gruelling tactical slaughterfests into the world: XCOM 2 [official site] and Darkest Dungeon [official site]. We’ve written a great deal about Firaxis’ latest already and our ongoing diary has just hit the point where the alien threat starts to chip away at our beloved squadmates. Darkest Dungeon is more obviously punishing, every element built to communicate a sense of hopelessness and despair.

But how do the games compare, in their treatment of failure and death, both mechanically and thematically?

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XCOM 2: The Sniper Who Wouldn’t Snipe

I’m playing and diarising XCOM 2 [official site] on Commander difficulty in Iron Man mode, using characters based on the staff of RPS, replaced by readers as and when they die or go out of action. Full explanation and the story so far here here, and you can download the characters for your own game here.

Perhaps you would blame random number generation. Perhaps you blame my mismanagement of my squad. Perhaps you would blame it on the natural consequences of attempting a mission named ‘Operation Death Tomb’. But I’m blaming this tragedy on Graham Smith, the Sharpshooter who missed 13 consecutive shots.

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Missed: First XCOM 2 Patch Doesn’t Help Much

The technically-troubled XCOM 2 [official site] squeaked out its first patch last night, but if you were praying for some kind of omni-fix for its chaotic framerate, I’m afraid you’re going to have to grumpily return to Overwatch.

The patch does squash a couple of nasty crash-bugs, but doesn’t do anything meaningful to performance despite the claim that it smooths some of the spikes off the framerate. Some people are even reporting that the game’s running worse in the aftermath of the hotfix.

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