‘FTL but on a…’ is a formula that sounds like it can just keep on giving, but it’s entirely telling that the creators of FTL have moved onto whip-smart micro-turn-based strategy instead of more ship management-based roguelitery. People keep making these things – on a train! on a post-apocalyptic battlebus! also on a spaceship! also on a post-apocalyptic battlebus! – but I can count the real successes on one hand.
Sadly, it seems I won’t be grafting an extra finger with ‘Abandon Ship‘ carved into it onto that hand – not unless this Cthulhu vs pirates take on the vehicular surviv-o-RPG format can perform some serious course-correction during its voyage through early access.