RPS Feature Towering
RPS Feature Towering
Firewatch [official site] looks increasingly exciting to me. It’s the first game from Campo Santo, the studio formed of former Telltale, Double Fine and 2K Marin developers, and casts you in the role of a park ranger attempting to protect a forest from fires, partying teenagers, and maybe sasquatch I dunno. There are 17 new minutes of the game being played by developers Sean Vanaman and Jake Rodkin below.
Fine-looking first-person explore-o-adventure-a-mystery Firewatch [official site] will arrive for Windows, Mac, and Linux on February 9th, 2016, developers Campo Santo announced today. Firewatch, if you’ve missed it, is a thriller of sorts set in the wilds of Wyoming. John played a bit and dug it, and you can carry a tortoise, and gosh dang its trees are gorgeous.
We got another glimpse of Firewatch [official site] last night during the E3 festivities. It’s pretty short, but includes new footage not seen in the section we played back in March. Including, perhaps most importantly, confirmation of turtle petting. No, that’s not a euphemism.
RPS Feature Brush With Danger
If you’ve already seen the Firewatch [official site] footage Alec posted last week, then you’ve seen what I’ve played. (Sort of. It’s hard to imagine how someone could have played it quite so weirdly, missing out almost all of the best lines, ignoring lots of the things to do). Of course, watching and playing are rarely the same experience. And this is already something pretty special to play.
RPS Feature First-person wedding ring
I haven’t been entirely sure what to make of Firewatch [official site], the upcoming great outdoors adventure/exploration title from a mini-supergroup of ex-Double Fine/ Telltale/ Lucasarts/ Klei/ Lionhead devs, because I wasn’t entirely sure what it was. Having just watched a quarter of an hour of it, I still don’t entirely know what it’s going to become, but I really, really like it. It seems to have this laid-back pace and tone and tons of slow-burn character-building while still being very, well, gamey. I really hope that pace and tone can be maintained throughout. Also it looks like somewhere I’d really love to go and live in for a while.
The footage and my own assorted as-they-happened thoughts, including observations on underwear, caves and wedding rings, are below.
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RPS Feature A field guide, if you will
Most survival games are set in the great outdoors, and while The Vanishing of Ethan Carter and Firewatch aren’t survival games, both have taken interesting steps to present natural wilderness. We asked Mitch Bowman to find out more.
The outward appearance of everything on Earth that wasn’t made by humans is one big accident. It’s the result of a bewilderingly complicated system of interactions between organisms that couldn’t care less how pretty their surroundings are, and the end result isa chaotic mess.
As you might imagine, that makes it pretty tough for environment artists to recreate the corners of the planet that humans haven’t messed with. We understand cities – we know what they’re for, we know why they were designed the way they were, and we probably even have some idea how they were built. Not so with the great outdoors, and that presents an interesting challenge to those attempting to emulate wildernesses in video games.
Five days ago, the Firewatch trailer attracted plenty of oohs and ahhs: a first-person narrative exploration game in which you play a newly-hired recruit into the thrill-a-minute world of watching-for-fires, set in a very pretty forest. The trailer raised a lot of questions about the exact nature of your interaction with that game world though. Is it Dear Esther with a walkie-talkie? Is it Gone Home in a forest? Is there a pursuing sasquatch among those trees?
Answers come in this livestreamed playthrough, which is altogether more impressive and exciting than the trailer, and embedded below.
Goodness me, the Firewatch trailer looks a bit good. Just shown for the first time at PAX by Campo Santo – a team made of developers from DoubleFine, 2K Marin and Telltale – it seems to be a freely explorable, though narrative-led, mystery adventure. And good gravy, it looks pretty. The first trailer, and first eight screenshots showing the 1980s Wyoming first, are below.
RPS Feature Watch this
DevLog Watch v0.0.09
– Fixed recurring bank holiday Monday freeze bug.
– Added games from places other than the TIGSource forum.
– Added game from the TIGSource forum.
– Double-checked games for juvenile hate speech.
– Temporarily cut ‘archive’ section.
– BUG: Intro text gimmicks still need work.
Spaceships! Procedural butterflies! And have you heard about the Firewatch sasquatch?