Posts Tagged ‘first person’

Freeware Garden: Path of the Empyrean Pyre

You are the prodigal prince of the sun and, less spectacularly, the protagonist of incredibly polished and consequently very short first person offering the Path of the Empyrean Pyre. You seek help on a mysterious space cruiser and will face a single, difficult decision in this stunning game, created by eight people in just two weeks. In its brief running time, it creates a splendid atmosphere of sci-fi mysticism.

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Freeware Garden: HASTE (Time-bending Action)

And thus it begins.

HASTE (Time-bending action) is still an extended prototype, but it’s an accomplished, sleek and impressive first person parkour-’em-up that took me over two hours to beat and definitely not to master. Borrowing ideas from such clever games as Super Hot and Mirror’s Edge, HASTE has you constantly running away for survival. Interestingly, when you run, time runs slower for everything and everyone but you.

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Freeware Garden: Strange Gravity

If you have played Galcon or Phage Wars you are essentially familiar with the mechanics and central idea of Strange Gravity. What you definitely couldn’t expect though (unless you cheated by looking at the screenshot above) would be that this is not a simple, hectic RTS, but, actually, a unique RTS/FPS hybrid.

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Freeware Garden: Off-Peak

Off-Peak, the first game I know of that has been created by a cellist — Archie Pelago’s Cosmo D– is much more than an audio-visual experiment with an appropriately excellent soundtrack. It is a wonderfully odd first person adventure game taking place in a cavernous train station with the kind of geometrically wrong architecture one could only find in Kubrick’s version of The Shining.

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Freeware Garden: Condor

The majesty of colours...

Equipping you with everything from a jetpack and a stealth field to bionic legs and a pair of cool rocket boots, Condor tasks you with navigating the tricky rooftops of the sprawling metropolis of NeoQusqo in order to reach the Spire. Acts of cyber-terrorism will ensure that you don’t encounter any resistance. The heights will be your only enemy and your payment will be more than generous.

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Tacoma Is The New Game From The Makers Of Gone Home

In space, no one can hear you EEEEEEEEEEEEEEEEEeee

Another first-person walking simulator in which you play a person in a coma? Oh n– Wait. In Tacoma – and from The Fullbright Company, those who made Gone Home. Tacoma reveal trailer suggests a similar style, but this time you will be playing as a female astronaut tasked with exploring the eponymous lunar transfer station.

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The Talos Principle’s Demo Will Test Your Humanity

You can now play a slice from The Talos Principle for free, if you like. Which I think you should, because a philosophical first-person puzzler from the makers of Serious Sam that seems genuinely awesome is as rare as a kirin in France. Editorial overlord John Walker says that The Talos Principle is a “surprising new direction” for Croteam. Gone are the guns, the manic humor. In their stead stands writing from Jonas Kyratzes and FTL’s Tom Jubert, neither of whom seem to be very frantic nor very frivolous. The “public test” will let you explore “four increasingly difficult complete puzzle levels.” Why? Because the developers want to use you and thousands like you for their additional stress and compatibility testing.

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