Posts Tagged ‘flash’
The joy of Flash games is so often their simplicity. Simple concepts delivered in a quick-n-fun way, to offer a twenty minute lunchtime distraction. Not a word of this applies to IncrediBots. (Apart from “Flash”, “fun” and “a” – so okay, three words apply). This is hardcore.
It’s a remarkably complex mix of mechanics and physics, currently in beta, letting you build and play with vehicles of your own devising, to complete a series of challenges. And it’s capable of so much more than that. It’s too much for my puny brain, but I’m utterly certain that those inclined are going to love it.
Double Fine, the prettiest and handsomest games developers in all the lands, are responsible for the shiny bauble of jumpy joy that is Psychonauts, and thus shall forever be carried aloft the shoulders of all with taste and dignity. This is in no small part thanks to the boss man, Tim “Big Long List of LucasArts Games” Schafer. And of course they’re currently working on Brutal Legend (although there’s all manner of confusion after Activision/Blizzard, in a move of such spectacular stupidity, dropped it during their Jeff Goldblum/fly styled merge). So another thing they do is put up fun Flash games on their website.
Only three so far, but each is well worth a play. The latest is Tasha’s Game, from the drawing hand of Tasha Harris and the programming mind of Klint Honeychurch. It’s a cute platforming affair with a splendidly new idea in its middle.
While it appeared a couple of weeks ago, I’ve only just noticed the latest Hoshi Saga game has been released. Yoshio Ishii is a wonderfully inventive man, his tiny, simple Flash games stacked with gorgeous ideas. And the Hoshi Saga are best of all, each comprising of 30 minuscule gaming morsels where you must aim to find a star. You can find part one here, and part two here.
It’s impossible to resist a ninja. It’s all part of their cleverness. So this afternoon’s distraction from work is Bowja The Ninja 2.
It’s cutesycute ninja point-n-clicking from Pencil Kids, in a Mateusz Skutnik/Jakub Dvorsky style, where you’re tasked with recovering a rocket and escaping a base, mostly by finding the clickable objects, and a couple of simple puzzles. Brief, but sweet. (Via IndieGames)
This is a bit nifty. A Russian company called Alternativa are working on a 3D engine that runs in straight, browser Flash. And flipping crikey, it’s not bad.
There’s a couple of demo areas you can trudge about – a science fiction-themed bunker (with footsteps I’d swear are from Deus Ex, and I know the bleepy noises too – someone please tell me in the comments), and an outdoor ancient ruin in the sunshine. Check them out. Be a bit impressed.
This is worth a watch. It’s a short lecture by Daniel Floyd on the subject of sex in videogames, made as a Flash video for a Media Theory class at Savannah College of Art and Design, openly inspired by Zero Punctuation.
He doesn’t make any stunning revelations, but does sum up the subject efficiently and coherently, and reiterates the key point that if games are to explore sex in an effective way, they need to learn to also portray relationships and intimacy. Thanks to Nicholas for the tip.
I’m loving this theme of dinosaur-based Flash games. Tonight’s is Dino Run – a retro-styled running away game, where you play a dinosaur, who is running away. FROM METEORS. It’s a fairly bleak day for dinosaur kind as the air pelts the Earth with angry rocks, and all that’s left to do is peg it, preferably saving as many eggs as possible. And, er, collecting DNA to impove your dino’s abilities.
Which forthcoming film are you most looking forward to? Indiana Jones? Well, probably. But don’t forget to mention Iron Man. So, here’s a far more interesting way of showing you the trailer for the accompanying game than the usual.
Produced by RPS-good-buddy Simon Parkin, it’s an extremely mini-game based on calibrating the hero’s suit, which once completed loads the game’s brief, but reasonably impressive, footage. The games aren’t going to challenge you, but as Simon points out, do make a good demonstration of quite how powerful Flash is getting these days with the background 3D shenanigans.
BonusLevel.org comes up with an intriguing idea. Flash-based puzzle games that once you’re finished playing, you can create some of your own levels to add to the gestalt. Community created gaming is a great idea, and with a simple enough level designer, and of course the differentiation process of having registered users vote for which they like, it offers near-endless amounts to play.
BonusLevel is still reasonably young, and only has two games on offer. But it’s going to need some serious improvements if it’s going to catch on. Not least the music, which as I type is forcing me to chose between two career paths: serial killer or kitten stomper. And… muted. The two games are CoBaCoLi, involving a sort of pool on ice game of knocking coloured balls around until they bump their colour-coded wall, while protecting the cue ball fro touching the edges; and BLockoban, a Sokoban-inspired puzzle game sliding blocks to reach their targets.
After playing both of the really lovely Hoshi Saga games (and then annoying my sister by not helping her when she gets stuck), I realised that they came from the same person who wrote the completely stunning Cursor*10, Yoshio Ishii. I then realised I don’t have the faintest idea who Yoshio Ishii is, and wanted to find out. It’s not immediately clear.
For someone who’s generated quite so many superbly fun Flash/Shockwave games, he gains little attention, lacking even a Wikipedia entry. GameSetWatch gave Ishii some coverage in 2006, and Googling his name will give you results based on commentaries of various games. Also, his cat-based Neko Series saw some coverage in 2006. But where’s the glory? Gaming’s equivalent of B. Kliban deserves more attention. So here are a few other highlights from his collection.
Don’t thank me, thank friend-of-RPS Sam C, for today’s wonderful puzzle game. And you will thank her, because this is joyful.
Hoshi Saga is by Japanese developers Nekogames, it’s a series of completely charming puzzles based around finding the star. Little more needs to be said – just go play. And then come back here to thank Sam, and then yell at her because you’re stuck and really frustrated.
You know Line Rider, right? You don’t! It’s the Flash game where you draw a track for a little guy on a sled, who through the power of gravity and physics will swoop along your creation. Build things carfully and he’ll have a lovely ride. Mess up, and he’s go splat head-first into the ground, fly off his sled, and there will be sad faces all round.
Thing is, if you’ve had a go, you’ve probably discovered how tricky it is to be elaborate. In which case, this should make you cry:
Remember that time we wrote about Armor Games’ Shift? That was good times. We still talked back then. Remember? Before we had that fight. Look, I’m not saying we should get back together, or even that you should forgive us for… well, you remember. But I just wanted to tell you about Shift 2.
The short platform/puzzler has taken a nice step forward, adding in a some new (literal) twists to the overall format – flipping between black and white dimensions. Now, using the arrow icons, you can rotate the screen in 90 degree increments, as well as deleting new shadowy blocks with the magic of lightbulbs. Anyhow, it’s even better than last time, plays in a Flash window, and now comes with a built-in level editor. Play.
Sunday afternoons are notoriously useless. But we can combat that, as the sun spectacularly sets over Bath, throwing red streaks through the blues. Look away from the window! Stare at the screen!
The game warns you before you begin,
“This game is very hard. It is very unlikely that you are able to complete all the levels today… I will not be responsible if the frustration produced by this game drives you into a homicidal ramage, so keep your head cool.”
It isn’t lying. Level 17, I’m coming for you.
Hmm, you look like you’d rather be playing a base-defence type flash shoot ’em up than anything constructive. So why not try StormWinds, which allows you to equip a steampunk fortress with a number of different turrets that must be repaired and buffed in the face of wave after wave of airbourne enemies? Yes, I thought that might distract you. Don’t play too long, now!
How to fill your next lunchtime: Guest House.
I’m really falling for these Flash-based minis. Minimal interface, minimal design, point-and-click adventures, lasting an hour tops if you get stuck often enough, they’re ideal little morsels. Especially when they’re as serenely designed as this.