Posts Tagged ‘flashbang’

Un Taco Por Favor: ¡Time Donkey!

The latest Blurst game has been released, which is always a pleasure to say. Time Donkey, the Cursor*10-meets-platformer thing of extraordinariness is now available to play on their site, along with classics like Off-road Velociraptor Safari and Jetpack Brontosaurus, completely free. And in a new move, developers Flashbang have also created pay-for versions of Time Donkey and their previous game, Crane Wars, which can be downloaded, played fullscreen, and have extra modes, for $12 each.

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Bring The Crane: Blurst’s Crane Wars

Yay. Blurst’s latest in their plan to release four-hundred and twenty-two games this week hits. It’s Crane Wars. We’ve talked about it before but it’s a crane-physics game with a pleasingly-fun and even affectionately satirical Union members versus dirty-scabs scenario. You make your towers, as quickly as you can, topping them off with a top part to finish them. Alternatively, lob buildings or trucks at the scabs at work across the street. Or both. Real physics, agreeable mayhem and a video of it in play below…
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Minotaur Diary, Page 17

Dear Diary,

Day 4 was meant to go really well. I’d had such a good week at the china shop, and profits were up significantly. I’d made enough to bring in some fresh inventory, and we’d launched a new advertising campaign and it was really seeing the customers come in. The store was looking packed with excellent items, and I was rarely serving fewer than two customers at once. They were paying huge prices! I couldn’t have been more delighted. Honestly, it was like the rage had never been a problem.

Then I clipped a shelf.

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Minotaur China Shop Is Live, We Talk To Flashbang

Office-based inspiration. Click on the image for the fullsize version.

Flashbang’s latest opus, Minotaur China Shop is now online, and available to play for free via the Blurst site. Go form opinions. To mark the occasion, we grabbed Flashbang’s Steve Swink to ask a few questions about the new game, find out which comes first: the name or the game, get shown fascinating prototypes of projects, and see some fantastic behind-the-scenes glimpses into the workings of their “home for abused developers”.

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