Posts Tagged ‘Flat Earth Games’

Objects in Space blasts off early next year

Objects in Space

Not long now until you get to sit in the cockpit of your own floating Cold War submarine-inspired spaceship, because Objects in Space [official site] is coming out early next year. Before now it didn’t have a publisher, but 505 Games┬áhave decided to bite.

If you haven’t heard about it before, it’s an open-world “stealth-action” space game that thinks the ships in other space trading games are too fast and nippy. They should instead be big, bulky, and look like they’ve come straight out of the ’70s. So, you sit behind a retro cockpit, try and stay off other ships’ radars by hiding in asteroid belts and, if combat can’t be avoided, take them out from long distance.

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A Look Inside The Objects In Space Cockpit

Objects In Space [official site] is the upcoming space trading game from Metrocide developers Flat Earth Games. They’ve just revealed the game’s first footage trailer that labels it a “stealth space trading game where you’ll navigate your ship as though it were a submarine, instead of fly it like it were a plane.” In practice, this means far less outlandish physics in the skies and more considered, meticulous strategy in the engine room.

What’s more, Flat Earth reckon you can build your own ship consoles to work with the game, if that’s what you’re into.

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Low-Fi Space Trading: Objects In Space

Make it so (press the button).

It’s awfully exciting when spaceships zip blasting their zapguns and looping de loop, but if you like your space action tense and preferably entirely avoided, you might fancy keeping an eye on Objects in Space [official site]. It’s a space trading game heavy on long-range encounters and stealth, more lurking nuclear submarines than dogfighting aircraft. All we have to go on for now is a handful of screenshots showing a ’70s sci-fi style and some descriptions of plans, but what plans!

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Cyberpunk, Open World Hotline Miami-like Metrocide Is Out

I can think of a dozen easy ways to describe Metrocide – Teleglitch in a city, Grand Theft Auto 1 but cyberpunk, Hotline Miami but with an open world and stealth. If I’m skipping analogies, it’s a top-down game with permadeath about completing a series of dynamic contract killings in a futuristic city under heavy surveillance by bystanders and floating police droids. It sounds pretty cool, and it’s out now after a short Early Access period with a launch trailer below.

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The Lighthouse Customer: Metrocide

Can't believe I was gunned down just because I gunned someone down.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, inept murder-for-hire with top-down assassination game Metrocide.

In a game where some people are victims and others are killers-for-hire, it’s a little odd to complain about being the one with the gun. But this assassin is having one hell of a rotten day. Pesky eyewitnesses and annoying security cameras keep reporting me to the fuzz. Flying police drones gun me down or, even worse, issue me fines. Potential victims refuse to walk down secluded alleyways to be quietly dispatched. Can’t a cold-blooded killer catch a break?

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Watch Metrocide’s Cyberpunk Assassinations In Action

What’s your favourite -cide word? If you answered giganticide, the killing of giants, then you answered correctly. If you answered Metrocide, then you are correct in some sense. It might not be a real word, but Metrocide is a top-down stealth assassination game set in a cyberpunk dystopia and inspired by Grand Theft Auto 1 and Syndicate. There’s no way that can be wrong, and the five-minute video walkthrough below left me hurrying to commit further linguicide by writing this post.

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Dystopian Contract Killer Simulator: Metrocide

Walking those rainy streets.

Hallo! I’ve got five words for you this morning: “top-down stealth-action game.” If you allowed me seven, I’d add “cyberpunk dystopia.” I might casually mention that the main character is a hitman named T. J. Trench too. Then, to stop you pawing at me while yelling “WHAT IS THIS? Tell me!” I’d hastily explain that I’m talking about Metrocide. Developers Flat Earth Games haven’t revealed too much about it yet but these collections of words, and them listing the original Syndicate and Grand Theft Auto as influences, has my attention. Have a gander yourself in the first trailer.

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