Posts Tagged ‘flight sim’

Impressions: Flying Tigers – Shadows Over China

One of my favourite games ever is 2007’s Attack On Pearl Harbor. It was an arcade WW2 dogfighting game, that managed to cunningly strip away all the technical complexity of flying a plane, and just have it be pure shooty fun. I’d love to recommend you play it too, but it has entirely vanished from existence. Once on Steam but there no longer (due to “various legal and business reasons” I was once told), I’ve deliberately kept it installed on my PC so it cannot disappear from my account. I am one of very few people who can play this game, and that’s a crying shame.

So it was with buoyant heart that I noticed developer Björn Larsson, then of Legendo Entertainment, now of Ace Maddox, has returned to the genre with the Early Access release of Flying Tigers: Shadows Over China [official site]. It was last year, but I just noticed. Well, he only just told me. It’s his fault.

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Puns, Promises and Poppycock: A Brief History Of Sim Ads

During the 1990s, cloud flanks were still blank, soft drinks came without A numbers, and the first Sutton Corp BrandGnat had yet to take flight. If you wanted to publicize your latest vehicle simulator, your best best was renting a page or two in a games magazine. Pulp-based periodicals like PC Gamer, PC Zone and Computer Gaming World came crammed with tempting ads for winged and wheeled fare. Looking back on those ads today, certain things stand out like Shermans on a skyline. Read the rest of this entry »

The Flare Path Summer Exhibition 2014

…is now open! I’d like to thank everyone who contributed images and recommendations. The Hanging Committee’s job was an absurdly difficult one. Beyond those burly security guards is a selection of exceptionally fine simulator screenshots (Wargames will have to wait their turn). Grab a complimentary flute of fizz and an Avro Vulcan shaped vol-au-vent and go gawp at the enlargeable masterpieces.

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How ILya Muromets Your Mother Russia: WW1 Flight Sim

The IL-2 Sturmovik series is one of those rare sims which stretched beyond its nerdy remit to attract an audience of people who’d never normally clamber into a virtual cockpit. Now developers 1C Game Studios are teaming with the Russian Military Historical Society to produce ILya Muromets, a new flight sim set during World War 1. It’s set during the Eastern Front air war and named after the first airliner, and one of the first large bombers in aerial warfare. There’s the first set of screenshots below.

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Beneath A Crimson Sky: BOMB Available Now

Last week’s Flare Path contained a thorough report regarding Air Marshal Stone’s experiences in French fantasy flight simulator BOMB. As bold as its capitalised letters, the game is an alternate history explosion of air buccaneers, sky pirates and casino-baiting. Robbing a casino with naught but a biplane and my wits ranks fairly high on the bucket list and while BOMB doesn’t have a heist component, it’s feats of derring-do invoke memories of Crimson Skies’ roguish charm. The game is now available, although it’s set to be released in five stages. The current build contains the first act (six missions) of the campaign, a skirmish mode, and multiplayer deathmatch, with a team variant. It’s currently £7.75 through Desura and updates are planned monthly, through to June.

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Blue Sky Fragging: Sky Rogue

Any game described “fwooshy” will immediately take up space on my hard-drive, and if it’s also described as a “feel good flight sim” then I am down with it. That’s what Sky Rogue is: a procedurally-generated arcade flight-sim painted in that happy blue that doesn’t exist in nature (the one that Billy Connolly describes as “Fuckin’ BLUUUUUEEE!”), but the blue that I think of when I think of Sega Dreamcast games. In that bluingest of blues you’ll pick your aircraft, kit out its weaponry, and shoot things.
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Air Conflicts: Pacific Carriers Is Watery, Grave

What is a chock anyway?

Aircraft carriers are odd and brilliant. I rarely think about them but the trailer for Air Conflicts: Pacific Carriers just sent me into a tailspin of questioning. Who first had the idea to build mobile artificial islands that are, as I understand it, motels for murderous planes? Check in, fuel up, admire the cheesecake nose art on the 22nd’s B-24s, then back to the business of battle. The Pacific was strewn with carriers, as well as the ruined parts of men and machines, and Air Conflicts has plotted a course to the heart of it. Trailer below.

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