Posts Tagged ‘Flying Wild Hog’

Shadow Warrior 2 gets new missions and guns for free

Seeing as Shadow Warrior 2 [official site] has been out for five months, by now you might have murdered millions of demons with every one of its dozens of weapons and be ready for something new. Good news: developers Flying Wild Hog today released a free ‘DLC pack’ adding new missions, perks, and weapons to the first-person looter shooter. Expect everything from a Medusa Ray to trouble with demonic rabbit lords. Have a look at the new weapons in this trailer: Read the rest of this entry »

Want more Wang? Shadow Warrior 2 adds trials

Shadow Warrior 2 [official site] is hardly story-heavy but if you simply want to launch yourself into a horde of monsters with your swords swinging, a new update has your back. Developers Flying Wild Hog last night boshed in trials offering a series of rewards as you murder the heck out a load of demons. Why delay? Murder today! Read the rest of this entry »

Shadow Warrior 2 Getting Free New Challenge Mode

Shadow Warrior 2 [official site] is “anarchic, excessive, ridiculous, occasionally spectacular and almost entirely wonderful”, our Adam will tell you. Now, I’m not saying you should do and believe everything Adam might tell you – please don’t worship him as a minor ale deity, not again – but he’s not wrong there. Now that it’s out, developers Flying Wild Hog and publishers Devolver Digital are gabbing about what’s next. Freebies including new missions and weapons, for starters. They’re a bit vague but hey, more of a good game is coming, and that’s good. Read the rest of this entry »

Wot I Think: Shadow Warrior 2

Shadow Warrior 2 [official site] could have gone horribly wrong. The 2013 reboot succeeded because it took the principles of a nineties FPS and dragged them kicking and bleeding into the twenty-first century, adding superb melee combat controls, a well thought-out upgrade system, but sticking with linear levels packed with easter eggs and secrets. It was the best of the old and the best of the new.

For their sequel, Flying Wild Hog have kept the fundamentals but built an entirely different game atop them. Part Borderlands, part interactive chainsaw massacre, it throws everything at the wall and hopes there’s enough blood to make most of it stick.

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Shadow Warrior 2 Revs Chainsword In Gameplay Trailer

Given that Shadow Warrior 2 [official site] has a squillion weapons, I suppose I shouldn’t be surprised to learn that the supernatural FPS has a Warhammer 40K-style chainsword. It looks pretty great! There’s a terrible moment each time Lo Wang strikes an enemy, a drawn-out dragging as the chainsword’s teeth bite into flesh. I wonder how much time went into perfecting that. Anyway! I’ll surely rev one up myself after Shadow Warrior 2 launches on October 13, but for now we can watch Lo Wang swinging his in this 12-minute gameplay video:

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Shadow Warrior 2 Slices And Dices Onto PC In October

Shoot and slice ’em up Shadow Warrior 2 [official site] is set to launch October 13. It’s a bloody, over-the-top ninja adventure that doesn’t take itself too seriously. There’s a guy taking a selfie as he decapitates a monster, so there’s stuff in there us millennials can relate to, too. It’s also shaping up to be quite beautiful if you look past all of the gore spraying everywhere. In the trailer below, Flying Wild Hog has recreated the subtle fall foliage of November in Japan contrasted with the white-washed walls of austere Buddhist temples. Lovely!

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Hands On: Shadow Warrior 2 Is Like First-Person Diablo

Demons, in Shadow Warrior 2 [official site], appear to be made of jelly. I’m carving one particularly big bastard open like a Christmas turkey and the segments that slide away are like the gelatinous gloop and gristle sliding from a tin of cheap dogfood. They wibble and wobble, quivering beneath the teeth of my chainsaw. They fold and flop, eventually disintegrating.

The ultraviolence is more over the top than in the game’s predecessor, but it’s nothing new. That’s just about the only place that the sequel takes the “more of the same” approach though. Almost everything has changed.

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