Posts Tagged ‘Flying Wild Hog’

Hands On: Shadow Warrior 2 Is Like First-Person Diablo

Demons, in Shadow Warrior 2 [official site], appear to be made of jelly. I’m carving one particularly big bastard open like a Christmas turkey and the segments that slide away are like the gelatinous gloop and gristle sliding from a tin of cheap dogfood. They wibble and wobble, quivering beneath the teeth of my chainsaw. They fold and flop, eventually disintegrating.

The ultraviolence is more over the top than in the game’s predecessor, but it’s nothing new. That’s just about the only place that the sequel takes the “more of the same” approach though. Almost everything has changed.

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Hard Reset Redux Gameplay Vid Heralds June Launch

Before reviving 3DR Realms’s Shadow Warrior, developers Flying Wild Hog made their very own ’90s-style FPS, Hard Reset. As well as working on Shadow Warrior 2, Flying Wild Hog have been polishing up Hard Reset for a new release as Hard Reset Redux [official site], and now it has a release date of June 3rd. This announcement also brings a 16-minute gameplay trailer, and shows some Redux changes are pleasingly Shadow Warrior-y. A cybersword and a dash move? Oh, go on then! Have a look:

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Have You Played… Shadow Warrior?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

But which Shadow Warrior do I mean? Despite my love of the magnificent Build Engine, not the 1997 original which never worked its way into my heart in the way that Blood did. Gotta have some Blood in your heart. But, no, I’m talking about the distant year of 2013, when Hard Reset developers Flying Wild Hog released a game that surprised me by being one of my favourites of the year.

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First Person Squabbler: 12 Minutes Of Shadow Warrior 2

The Shadow Warrior reboot was one of the most pleasant surprises I’ve had since I started writing about games. It’s a superb action game that does first-person melee combat well, has gorgeous environments, and managed not to feel like a throwback to the skeevier parts of the Build Engine days while capturing so much that I loved about the era. I can’t wait for the sequel [official site], and these twelve minutes of blood, bickering and burning demons make it all the more attractive.

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Hard Reset Redux Revamping Throwback FPS

Shadow Warrior 2 looks pretty dang swish, doesn’t it? I’ve been pretty surprised by, and pleased with, how nicely Polish studio Flying Wild Hog’s revive-o-rebooting of 3D Realms’ vintage FPS has gone well. Now they’re also returning to their own older work.

Hard Reset Redux is coming, a revamp of the throwback FPS they released in 2011. It doesn’t sound massively different, with fancied-up graphics and new enemies and a sword and things, but hey, I know Hard Reset found a fair few fans.

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Shadow Warrior 2 Slices ‘N’ Dices In 13 Mins Of Gameplay

Shadow Warrior 2 [official site] looks full of places I’d like to swim, and I can’t think of a higher compliment to pay a game’s environment artists.

Shadow Warrior 2 also looks full of some of the nicest-looking first-person shooting I’ve seen out of E3. A new 13-minute gameplay trailer shows off the demo build they took to E3, with Lo Wang and a co-op pal fighting demons through a village’s streets and over its rooftops, into a temple. The speed and slickness of it all looks cool as heck. Check out this cool murder:

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Shadow Warrior 2 Announced Packing Four-Player Co-op

Four-player co-op and missions into procedurally-generated lands are the two biggest shiny new things Shadow Warrior 2 [official site] will bring, publishers Devolver Digital announced this afternoon following a teasingly short teaser campaign.

Lo Wang will return in 2016 as a mercenary murdering folks and swiping loot while trying not to be murdered by demons. This time he’ll have friends to help with that. Also guns, a sword, and magic powers, same as ever. Come have a look in the first trailer.

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