Posts Tagged ‘Focus Home Interactive’

Space Hulk: Deathwing’s new class revives dead Marines

Spacehulk Interrogator Chaplain

A new class of Space Marine has just dropped into Space Hulk: Deathwing [official site], the Warhammer 40,000 FPS. The new update adds a staff-wielding Interrogator Chaplain – the first class that can revive his teammates. Clearly, he likes skulls. There’s skulls on his weapon, skulls on his shoulders and, er, a skull where his head should be.

If you recall, the game was released back in April and was a real mixed bag. The single player was repetitive, but the co-op was an intense, backs-to-the-wall affair where you and three other Space Marines waded through rivers of Tyranids and worked together to survive.

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Lick a soulslike: The Surge demo is now out

A demo is now out for The Surge [official site], the new Dark Souls-inspired sci-fi action-RPG from the studio behind Lords of the Fallen. Our boy Brendan declared it a “serviceable” action game, one he had fun with for a bit but ultimately didn’t feel compelled to finish. Which sounds like a game that might be a lark to poke in a demo. Read the rest of this entry »

Farming Simulator 17 off to South America in expansion

The thrills, chills, and slurry spills of Farming Simulator 17 [official site] are off to South America in an expansion this November, publishers Focus Home Interactive have announced. The ‘Platinum’ expansion will add a new farm set in an unnamed pretty South American country, where sugar cane is a new crop to harvest. Supposedly that terror ↑ up there is a machine made to harvest sugar cane but I’ll not give that man-mulching deathbot a chance to catch me. Read the rest of this entry »

A Plague Tale: Innocence trailer unleashes ravenous rats

“[It] will almost certainly be That One Game With The Brilliant Rats,” our Adam declared after seeing a bit of A Plague Tale: Innocence [official site] earlier this year. It’s a stealth game set in France in 1349, when the Black Death is in full swing and swarms of rats are feasting on corpses. Two kiddywinkles are our stealth heroes, trying to dodge both the ravenous horde and the Inquisition, using light to protect themselves from the rats and taking light from their foes to feed ’em to the squeakers. Nasty. Now we can see those rats for ourselves, as the game’s first trailer has arrived out of E3: Read the rest of this entry »

Insurgency: Sandstorm shows off story campaign

The follow-up to multiplayer tactical FPS Insurgency is adding a story campaign, and you can have a peek at that now in the obligatory E3 trailer. Insurgency: Sandstorm [official site] will star an Iraqi rebel fighter and her best friend, who are on a personal mission into a warzone accompanied by an American combat veteran and a French volunteer who’s new to war. It’s a grim road trip. It will support four-player cooperative play too, which is nice. The trailer’s all cinematic-y but this is E3: Read the rest of this entry »

Vampyr bleeds 10 minutes of gameplay footage

Vampyr

Last time I wrote about Dontnod’s undead RPG bloodsucky doctor adventure, Vampyr [official site], it was because they’d released 14 whole minutes of gameplay footage. WELL, there’s now a further ten minutes of the stuff which brings us to roughly a US sitcom episode’s worth of vampiric comings and goings: Read the rest of this entry »

Styx: Shards of Darkness demo sneaks out

Fantasy stealth game Styx: Shards of Darkness [official site] has released a free demo, letting all and sundry try sneaking around as a little goblin with gross magic powers. Our Alec’s review in March was not fond of Styx himself, the unfunny protagonist, but he did say that “The stealth game underneath this miserable skin is solid.” That’s got to be worth a crack, especially as the full game is on sale now too. Read the rest of this entry »

Wot I Think: The Surge

Oh, I see. Just as I’ve written an article complaining that no game has learned from Dark Souls’ level design, The Surge [official site] comes out, a Soulsy sci-fi action game which is, on the face of it, about a cataclysmic accident in a robot factory, but which is actually about opening that door over there and finding out you’re back in your favourite corridor. It’s from the same developers as Lords of the Fallen but while Rich found that earlier foray into the land of Dark Clones to be uninspired and shonky, The Surge turns out to be a decent homage to its predecessor, even if it is lacking in several vital areas. Some of that shonkiness, for example, is still hanging in there.
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The Surge out today from Lords of the Fallen devs

“The Surge has hacked off a couple of limbs from Dark Souls, but it’s using them to build something a little different rather than leaning its entire weight on them,” Adam said when he played a preview version earlier this year. If that piqued your interest, hey: The Surge [official site] is out today. Our boy Brendan is beating robots to death to build weapons to beat up other robots so he can tell us Wot He Thinks at some point but for now, consider this a reminder of its release. Read the rest of this entry »

Farming Simulator 17 DLC adds mega-big tractor Big Bud

A vehicle I’m told is “the world’s largest farm tractor” has arrived in Farming Simulator 17 [official site] as paid DLC. The Big Bud 747! Four metres high! Eight metres long! 960 horsepower! When fully fuelled and loaded, it weighs the equivalent of 61,234 one-kilogram bags of sugar. It is a big tractor. But while I’m told that the Big Bud is a big tractor, you can’t tell me that Big Bud isn’t the name of a covers band who love to rock on AC/DC, Led Zep, and Skynyrd. In fact, all the other brands and products in this DLC sound like bands. Let’s go over them once I’ve explained this DLC. Read the rest of this entry »

Tech-priests still polishing up Space Hulk: Deathwing

Space Hulk: Deathwing [official site] has got the look but has it got the touch? Not quite, our Alec thought. But Streum On Studio’s first-person shooter does yet have the potential to be a fine bang-bang adaptation of Games Workshop’s tabletop wargame and, bless ’em, they are still working on it. Following a patch improving the technical guts of Deathwing last month, Streum On today launched another adding a new mode with randomised mission objectives. Plans for future updates include a new multiplayer progression system, new enemies, and more. Read the rest of this entry »

Oily Souls: The Surge launch announced for May 16th

Shamelessly Souls-y action-RPG The Surge [official site] will launch on May 16th, publishers Focus Home Interactive announced today. Our Adam recently played a preview chunk and quite enjoyed it, happily lopping limbs off robots to craft bigger limbswords. Sadly, while it does let you lop off a bot’s chainsaw arm to craft your own chainarm, I don’t believe it reaches ridiculous levels of e.g. ripping off and swinging a 30-metre diggerarm like in NieR: Automata. Ooh, aren’t we serious! Still, The Surge does look like it could be fun. Read the rest of this entry »

Space Hulk: Deathwing’s road to recovery

I couldn’t remember a thing about last December’s Space Hulk: Deathwing [official site] without going back to read my own review – a statement which in itself perhaps constitutes all the review you might need. As well as inciting the inevitable deep self-loathing, reading back my own words also stirred vague memories of the L4D-like Warhammer 40,000 team shooter running about as well as an Ork who’s already participated in fourteen Waaagh!s in one day.

Though Deathwing’s road to greatness might be a longer one, its most recent update aims to put paid to its performance issues. The results are tangible, but mixed. Read the rest of this entry »

Styx: Shards of Darkness trailer shows off co-op kills

Cyanide Studio’s stinky goblin stealth sequel Styx: Shards of Darkness [official site] nicely polishes ideas of the first game, our Adam thought after he played a preview version, but there’s one new feature he didn’t get to touch: co-op. Shards of Darkness will introduce drop-in, drop-out two-player co-op and if one goblin is a master assassin, two can be legendarily murderous. With the game out in a fortnight, publishers Focus Home have released a new trailer showing off a few co-op cool murders. Have a look: Read the rest of this entry »

White Wolf and the World of Darkness revival: “Asking ‘when will you rage?’ has never been more relevant”

Last week, I sat down with Martin Ericsson, lead storyteller at White Wolf, publishers of the World of Darkness RPG systems and interwoven storylines. It’s a strange and exciting time for the company, who are about to step back into the spotlight after a decade-plus drought of digital games since 2004’s much-loved Vampire: The Masquerade – Bloodlines. For much of that time Ericsson and colleagues were locked into a licensing deal with CCP, working on the ill-fated and never released World of Darkness MMORPG, but now they’re ready to begin a new generation of stories.

We talked about the recently announced Werewolf: The Apocalypse game and how its werewolves act as nature’s remedy to mankind’s ills, as well as that MMO and the broader shape of White Wolf’s future. Along the way we discussed punching Nazis, why now is the perfect time to get angry, and how World of Darkness is about the here and now as much as its own mythology. This isn’t just one game, it’s the rebirth of a world.

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Blood Bowl 2 Legendary Edition to add solo career mode, Goblins, Tame Bears and more

Blood Bowl 2

Blood Bowl 2 [official site] – the sequel to the initial digital foray for the American football/Warhammer mashup – is bringing new races, a new stadium and new game modes with the release of its Legendary Edition later in 2017. For me as a non-Warhammerer this involves the press release invocation of terms like “the Kislev Circus and their ferocious Tame Bears” and I sit there scratching my head and trying to work out whether the Hebrew calendar has a bear festival. Read the rest of this entry »

Call Of Cthulhu’s horrors might be too familiar

Right near the beginning of the Call of Cthulhu [official site] hands-off demo I saw last week, an angry caretaker confronts the player character. Suddenly Lovecraft Country felt a bit Scooby Doo. The game’s central mystery, or at least its initial hook, centres around a family who died when an accidental fire raged through their massive island home. Old man caretaker doesn’t think you should be poking around inside.

Once you do get inside, there are clues to investigate, unnerving paintings to shatter your sanity, and monsters to hide from. It’s the caretaker that sticks with me though, and that gives the clearest impression as to how the whole thing might play out.

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Styx: Shards of Darkness is a vomit-y fantasy Hitman

Styx was a game in need of a little refinement. You wanted to take the little oik and clean his fingernails, boot him into a bathtub, and scrub him down til he shone like an emerald. In his first adventure, the titular goblin (he’d smirk at being called titular) did some decent stealth, stabbing and scurrying through a handful of levels that were solid if unspectacular. It all worked fairly well but it didn’t pack any real surprises.

Pleasingly, the sequel Shards of Darkness [official site] looks like it might deliver a polished version of the original, though some of the rough edges are still noticeable in the opening level I played last week.

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The Surge brings limb-theft to the Dark Souls party

“It’s sci-fi Dark Souls”, said everyone who had anything to say about The Surge [official site]. I was at a preview event for the publisher Focus and, as happens at these things, journalists would gather in groups and discuss what they’d seen. I wasn’t playing The Surge until the end of the first day and lots of people had already seen it. “It’s sci-fi Dark Souls”, they’d nod to each other. “You know, like Dark Souls. But sci-fi.”

Fine. But is it a good sci-fi Dark Souls?

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Necromunda has bullet casings the size of tower blocks

Necromunda [official site] is finally coming to PC, with the subtitle Underhive Wars. It’s a game set in the underbelly of the factory planets that power the eternal crusades of the Warhammer 40K universe. Players control rival gangs, skirmishing in the shadows of giant machinery. I spoke to Rogue Factor about their upcoming adaptation of this long lost Games Workshop tabletop favourite coming, and here are the important points, including details on the movement system, camera, level architecture and INFINITE PIPES.

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