Posts Tagged ‘Focus Home Interactive’

Wot I Think: The Surge

Oh, I see. Just as I’ve written an article complaining that no game has learned from Dark Souls’ level design, The Surge [official site] comes out, a Soulsy sci-fi action game which is, on the face of it, about a cataclysmic accident in a robot factory, but which is actually about opening that door over there and finding out you’re back in your favourite corridor. It’s from the same developers as Lords of the Fallen but while Rich found that earlier foray into the land of Dark Clones to be uninspired and shonky, The Surge turns out to be a decent homage to its predecessor, even if it is lacking in several vital areas. Some of that shonkiness, for example, is still hanging in there.
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The Surge out today from Lords of the Fallen devs

“The Surge has hacked off a couple of limbs from Dark Souls, but it’s using them to build something a little different rather than leaning its entire weight on them,” Adam said when he played a preview version earlier this year. If that piqued your interest, hey: The Surge [official site] is out today. Our boy Brendan is beating robots to death to build weapons to beat up other robots so he can tell us Wot He Thinks at some point but for now, consider this a reminder of its release. Read the rest of this entry »

Farming Simulator 17 DLC adds mega-big tractor Big Bud

A vehicle I’m told is “the world’s largest farm tractor” has arrived in Farming Simulator 17 [official site] as paid DLC. The Big Bud 747! Four metres high! Eight metres long! 960 horsepower! When fully fuelled and loaded, it weighs the equivalent of 61,234 one-kilogram bags of sugar. It is a big tractor. But while I’m told that the Big Bud is a big tractor, you can’t tell me that Big Bud isn’t the name of a covers band who love to rock on AC/DC, Led Zep, and Skynyrd. In fact, all the other brands and products in this DLC sound like bands. Let’s go over them once I’ve explained this DLC. Read the rest of this entry »

Tech-priests still polishing up Space Hulk: Deathwing

Space Hulk: Deathwing [official site] has got the look but has it got the touch? Not quite, our Alec thought. But Streum On Studio’s first-person shooter does yet have the potential to be a fine bang-bang adaptation of Games Workshop’s tabletop wargame and, bless ’em, they are still working on it. Following a patch improving the technical guts of Deathwing last month, Streum On today launched another adding a new mode with randomised mission objectives. Plans for future updates include a new multiplayer progression system, new enemies, and more. Read the rest of this entry »

Oily Souls: The Surge launch announced for May 16th

Shamelessly Souls-y action-RPG The Surge [official site] will launch on May 16th, publishers Focus Home Interactive announced today. Our Adam recently played a preview chunk and quite enjoyed it, happily lopping limbs off robots to craft bigger limbswords. Sadly, while it does let you lop off a bot’s chainsaw arm to craft your own chainarm, I don’t believe it reaches ridiculous levels of e.g. ripping off and swinging a 30-metre diggerarm like in NieR: Automata. Ooh, aren’t we serious! Still, The Surge does look like it could be fun. Read the rest of this entry »

Space Hulk: Deathwing’s road to recovery

I couldn’t remember a thing about last December’s Space Hulk: Deathwing [official site] without going back to read my own review – a statement which in itself perhaps constitutes all the review you might need. As well as inciting the inevitable deep self-loathing, reading back my own words also stirred vague memories of the L4D-like Warhammer 40,000 team shooter running about as well as an Ork who’s already participated in fourteen Waaagh!s in one day.

Though Deathwing’s road to greatness might be a longer one, its most recent update aims to put paid to its performance issues. The results are tangible, but mixed. Read the rest of this entry »

Styx: Shards of Darkness trailer shows off co-op kills

Cyanide Studio’s stinky goblin stealth sequel Styx: Shards of Darkness [official site] nicely polishes ideas of the first game, our Adam thought after he played a preview version, but there’s one new feature he didn’t get to touch: co-op. Shards of Darkness will introduce drop-in, drop-out two-player co-op and if one goblin is a master assassin, two can be legendarily murderous. With the game out in a fortnight, publishers Focus Home have released a new trailer showing off a few co-op cool murders. Have a look: Read the rest of this entry »