Posts Tagged ‘Focus Home Interactive’

Farming Simulator 19 announced, with shiny new horses

Farming Simulator 19

Skipping a whole number for this year’s iteration of the popular farm-’em-up, Giants Software is looking to the future with Farming Simulator 19, which has just been announced for release this Autumn/Fall. By the sounds of it, it should be a  comprehensive update, with a “complete overhaul” of the graphics engine, new crops and farming activities, plenty of shiny tractors, and horses. You can hear a solitary neigh in the CGI reveal trailer, before a man opens a barn door and then that’s all she wrote.

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The joy of mud in Spintires: MudRunner

mudrunner-1

Spintires: MudRunner is a game about driving slowly through mud. It’s beautiful and detailed but also gruelling and unforgiving. The first level took me 3 hours and 21 minutes to complete, during which I drove 18.64 km. That means I averaged slightly less than 6 km per hour. It’s less Fast and Furious and more Grimy and Gradual.

I’d struggle to describe it as ‘fun’ without caveat because much of the game simply isn’t. Most of the time you’ll be driving a heavily laden lorry slowly along a muddy track, wheels slipping on the mud, dreading the moment when they bog down and spin helplessly with little hope of escape. It’s probably not what most people would choose to do in their free time. There’s a constant nagging thought that I could be doing something, anything, more enjoyable and productive. Read the rest of this entry »

Dontnod’s Vampyr rises on June 5

Dontnod’s vampiric action-RPG Vampyr will launch on June 5th, publishers Focus Home announced today. Vampyr whisk us back to a flu-ridden London in 1918 as a newly-vampirated doctor to do murders, drink blood, and shape the future of the city as we wrestle with moral dilemmas. While Dontnod are best known for Life Is Strange, it’s probably more helpful here to remember they’re studio behind Remember Me, the 2013 sci-fi action-adventure game. Expect drinking from hearts more than heart-to-hearts; more rending than befriending; less spunk than spookies. Though god knows vampires (sorry, vampyrs) can moan and brood more than even the most troubled of teens. Read the rest of this entry »

The Surge 2 continues the sci-fi Soulslike in 2019

the-surge-2

A sequel is on the way for The Surge, Deck13’s so-so sci-fi Souslike from 2017. The Surge 2 is its name, and broadly trying to expand and improve the open-world action-RPG is its game. The first laid solid, if unremarkable, foundations of cutting robots and mechs to pieces so hopefully a sequel can build upon those nicely. Our Adam is at the event where publishers Focus Home today announced the game, and I imagine he’ll have more to tell us soon, but for now here’s word that yup, it’s coming. Read the rest of this entry »

Fear The Wolves is battle royale in irradiated Chernobyl

Take one hundred players fighting to the death in that Playerunknown’s Battlegrounds way, throw them into the S.T.A.L.K.E.R.-esque irradiated and anomaly-ridden ruins of Chernobyl, and you might have a game like the newly-announced Fear The Wolves. This latest game to hop on the hot Battle Royale trend is coming from Vostok Games, the studio founded by some former members of S.T.A.L.K.E.R. developers GSC Game World. Fear The Wolves is separate to Vostok’s not-very-good S.T.A.L.K.E.R.-inspired multiplayer shooter Survarium, mind, which is still in early access.

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Space Hulk: Tactics promises a fresh spin on a classic

Space Hulk: Tactics

Cyanide are a strange little studio. The French outfit was originally brought on by Focus to develop Blood Bowl after their own imitation, Chaos League, caught on to some small success across Europe. Ever since, they’ve carved out a niche developing both Games Workshop properties and a few of their own, such as the Styx series.

Their next project is something near and dear to my heart. After a few ropey adaptations from other studios, Cyanide are trying their hand at adapting board game classic Space Hulk to the PC, plus an extra little twist of their own.

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Sequels for the sequel throne! Battlefleet Gothic: Armada 2 bringing more WH40K spaceship RTS action

Just when you thought it was safe to go back in the Cadian Sector, here comes Battlefleet Gothic: Armada 2 bursting forth with more Warhammer 40,000 real-time-strategy spaceship combat. Publishers Focus Home today announced a sequel to Tindalos Interactive’s 2016 game, saying it will launch some time later this year. Armada 2 boasts many more playable factions, I’m told, with “the Imperial Navy, Space Marines, Adeptus Mechanicus, Necrons, Chaos, Aeldari Corsairs, Aeldari Craftworld, Drukhari, the T’au Merchant and Protector Fleets, Orks, and finally, the Tyranids.” Here, meet some of those in the cinematic announcement trailer: Read the rest of this entry »

Insurgency: Sandstorm dropping story campaign, for now at least

The singleplayer and cooperative story campaign planned for Insurgency: Sandstorm, the sequel to 2014’s mod-turned-standalone Insurgency, might not actually happen. Developers New World Interactive announced last night that the campaign is “cancelled for release” so they can focus on the multiplayer that the series is known for, then the story “will be considered again at a later date.” Which sounds like we probably won’t get to play it. I’m sorry to hear that, as Insurgency’s serious multiplayer action didn’t click with me but I was interested in a road trip with two female Iraqi fighters and two foreign fellas. Though the fact that I didn’t dig Insurgency’s core multiplayer means I’m not really part of their audience so sure, I get it. Read the rest of this entry »

The Council is a mystery with Napoleon and Washington

From left to right: Dishnored NPC 1, Dishonored NPC 2, Disho

“The Council looks good” I typed as I watched its trailer with my computer muted. “Oh no,” I typed later with the volume up. “The Council sounds bad.” And that’s the story of how I began to write this news post, which is about an episodic murder mystery adventure game called The Council starring… George Washington and Napoleon Bonaparte!? Read the rest of this entry »

The Surge’s malfunctioning theme park DLC is out now

Parklife!

I mean that the theme park is malfunctioning, not the expansion pack itself. You’re not going to get killed by a bit of rogue DLC, ha ha. Oh no, wait, you are. The Surge is a hard game, wobbly in parts but redemptive in others. As an unabashed soulslike, it did exploring and shortcuts very well but combat less so. Most of the environments were unremarkable recreations of sci-fi factories or science labs but the Walk in the Park expansion is brightening things up with a colourful area full of rollercoasters and crazed robot mascots. It came out yesterday and you can see some of the baddies and bosses below. Read the rest of this entry »

Farming Simulator 17 harvests Platinum expansion

I wish farming simulators could be an odd chillout experience for me similar to what Alec finds in American Truck Simulator, but sadly their repetition requires a different type of attention that I just can’t relax under. However, I do still admire them – and some of the pretty places they go. Farming Simulator 17 is off to South America today in its first big expansion, farming red soil under a bright sun. Read the rest of this entry »

The Surge is getting some creepy theme park DLC

Confidence is a preference for the habitual voyeur of what is known as...

Sci-fi robojaunt The Surge was a bit of a shonky soulslike but it got a couple of things perfect: a liberal sprinkling of clever shortcuts and a dogged refusal to add fast travel. Less impressive were the environments themselves. Factories and junkyards and labs that felt too plain for the daft zombie mechsuit world they were housed within. Well, it’s getting a much more colourful new area in some upcoming DLC – a creepy theme park filled with enraged robotic mascots and, I’m guessing, some disgruntled rollercoasters. Read the rest of this entry »

Spintires: MudRunner splats out

A hundred Halloween horrors start this way: driving through the wilds, a vehicle becomes stuck and its driver faces a harrowing ordeal. Will they escape and live to see another dawn or will they be found in a shallow grave? A hundred Halloween horrors may start this way but few are nearly as tense and trying as Spintires: MudRunner, which launched overnight. It’s an expanded re-release of 2014’s fantastic driving-through-mud simulator Spintires, which comes fancied up a little but most importantly freed from the troubled relationship with previous publishers Oovee. MudRunner is a separate paid release, not a free upgrade, though Spintires owners do get a discount. Read the rest of this entry »

Dontnod delay Vampyr into 2018

Bad news, bloodsuckers: Vampyr [official site] has been delayed. The Victorian undead RPG from Life Is Strange and Remember Me studio Dontnod Entertainment was due some time in November 2017 but unexpected trouble has set them back too far. Rather than rush it out, Dontnod will take their time and release Vampyr in spring 2018. Read the rest of this entry »

Spintires: MudRunner rides out on Halloween

To launch a game on Halloween is to declare that it will make you fill your boots with muck, that you will want to flee but find yourself stuck to the spot, and that you will cry and roar. Spintires: MudRunner [official site] isn’t your usual spookfest but I suppose it does hit those points, making the newly-announced Halloween release date fitting. MudRunner is an expanded re-release of 2014’s Spintires, a wonderful game about driving huge vehicles through dynamic simulated mud. Why is MudRunner a separate release? Because the game has changed hands, switching publishers from Oovee to Focus Home and signing up development studio Saber Interactive to work with creator Pavel Zagrebelny. Read the rest of this entry »

Blood Bowl 2: Legendary Edition adds bears to murderball

Another eight teams join the deadly sport of Blood Bowl 2 [official site] today with the launch of its first expansion. Plenty of teams have come to the sporty wargame as DLC since launch but the expansion whacks in a load at once — including a new circus team who have trained bears to play murderball — along with several new modes. It’ll also offer the ability to play as a team with players from across all factions, though I don’t know why you’d make anything other than an all-bear team. Read the rest of this entry »

Spintires returning enhanced & expanded in MudRunner

Back in 2014, the RPS treehouse shook with everyone thundering around pretending to be trucks stuck in squelching mud. Such was the captivating magic of Spintires, a serious simulation of simply trying to drive across rough Russian terrain. But ongoing development got bogged down by a drawn-out spat between developer Pavel Zagrebelny and publishers Oovee Game Studio, and Spintires seemed to be left to rust in the cybermud. Well! In a surprising and confusing twist, Spintires is back with a new edition coming from another studio and a different publisher (update: with Zagrebelny still leading it). Focus Home Interactive today announced Spintires: MudRunner [official site], an enhanced and expanded edition of Spintires coming in October. Read the rest of this entry »

Space Hulk: Deathwing’s new class revives dead Marines

Spacehulk Interrogator Chaplain

A new class of Space Marine has just dropped into Space Hulk: Deathwing [official site], the Warhammer 40,000 FPS. The new update adds a staff-wielding Interrogator Chaplain – the first class that can revive his teammates. Clearly, he likes skulls. There’s skulls on his weapon, skulls on his shoulders and, er, a skull where his head should be.

If you recall, the game was released back in April and was a real mixed bag. The single player was repetitive, but the co-op was an intense, backs-to-the-wall affair where you and three other Space Marines waded through rivers of Tyranids and worked together to survive.

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Lick a soulslike: The Surge demo is now out

A demo is now out for The Surge [official site], the new Dark Souls-inspired sci-fi action-RPG from the studio behind Lords of the Fallen. Our boy Brendan declared it a “serviceable” action game, one he had fun with for a bit but ultimately didn’t feel compelled to finish. Which sounds like a game that might be a lark to poke in a demo. Read the rest of this entry »

Farming Simulator 17 off to South America in expansion

The thrills, chills, and slurry spills of Farming Simulator 17 [official site] are off to South America in an expansion this November, publishers Focus Home Interactive have announced. The ‘Platinum’ expansion will add a new farm set in an unnamed pretty South American country, where sugar cane is a new crop to harvest. Supposedly that terror ↑ up there is a machine made to harvest sugar cane but I’ll not give that man-mulching deathbot a chance to catch me. Read the rest of this entry »