Posts Tagged ‘Focus Home Interactive’

Space Hulk: Deathwing’s road to recovery

I couldn’t remember a thing about last December’s Space Hulk: Deathwing [official site] without going back to read my own review – a statement which in itself perhaps constitutes all the review you might need. As well as inciting the inevitable deep self-loathing, reading back my own words also stirred vague memories of the L4D-like Warhammer 40,000 team shooter running about as well as an Ork who’s already participated in fourteen Waaagh!s in one day.

Though Deathwing’s road to greatness might be a longer one, its most recent update aims to put paid to its performance issues. The results are tangible, but mixed. Read the rest of this entry »

Styx: Shards of Darkness trailer shows off co-op kills

Cyanide Studio’s stinky goblin stealth sequel Styx: Shards of Darkness [official site] nicely polishes ideas of the first game, our Adam thought after he played a preview version, but there’s one new feature he didn’t get to touch: co-op. Shards of Darkness will introduce drop-in, drop-out two-player co-op and if one goblin is a master assassin, two can be legendarily murderous. With the game out in a fortnight, publishers Focus Home have released a new trailer showing off a few co-op cool murders. Have a look: Read the rest of this entry »

White Wolf and the World of Darkness revival: “Asking ‘when will you rage?’ has never been more relevant”

Last week, I sat down with Martin Ericsson, lead storyteller at White Wolf, publishers of the World of Darkness RPG systems and interwoven storylines. It’s a strange and exciting time for the company, who are about to step back into the spotlight after a decade-plus drought of digital games since 2004’s much-loved Vampire: The Masquerade – Bloodlines. For much of that time Ericsson and colleagues were locked into a licensing deal with CCP, working on the ill-fated and never released World of Darkness MMORPG, but now they’re ready to begin a new generation of stories.

We talked about the recently announced Werewolf: The Apocalypse game and how its werewolves act as nature’s remedy to mankind’s ills, as well as that MMO and the broader shape of White Wolf’s future. Along the way we discussed punching Nazis, why now is the perfect time to get angry, and how World of Darkness is about the here and now as much as its own mythology. This isn’t just one game, it’s the rebirth of a world.

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Blood Bowl 2 Legendary Edition to add solo career mode, Goblins, Tame Bears and more

Blood Bowl 2

Blood Bowl 2 [official site] – the sequel to the initial digital foray for the American football/Warhammer mashup – is bringing new races, a new stadium and new game modes with the release of its Legendary Edition later in 2017. For me as a non-Warhammerer this involves the press release invocation of terms like “the Kislev Circus and their ferocious Tame Bears” and I sit there scratching my head and trying to work out whether the Hebrew calendar has a bear festival. Read the rest of this entry »

Call Of Cthulhu’s horrors might be too familiar

Right near the beginning of the Call of Cthulhu [official site] hands-off demo I saw last week, an angry caretaker confronts the player character. Suddenly Lovecraft Country felt a bit Scooby Doo. The game’s central mystery, or at least its initial hook, centres around a family who died when an accidental fire raged through their massive island home. Old man caretaker doesn’t think you should be poking around inside.

Once you do get inside, there are clues to investigate, unnerving paintings to shatter your sanity, and monsters to hide from. It’s the caretaker that sticks with me though, and that gives the clearest impression as to how the whole thing might play out.

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Styx: Shards of Darkness is a vomit-y fantasy Hitman

Styx was a game in need of a little refinement. You wanted to take the little oik and clean his fingernails, boot him into a bathtub, and scrub him down til he shone like an emerald. In his first adventure, the titular goblin (he’d smirk at being called titular) did some decent stealth, stabbing and scurrying through a handful of levels that were solid if unspectacular. It all worked fairly well but it didn’t pack any real surprises.

Pleasingly, the sequel Shards of Darkness [official site] looks like it might deliver a polished version of the original, though some of the rough edges are still noticeable in the opening level I played last week.

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The Surge brings limb-theft to the Dark Souls party

“It’s sci-fi Dark Souls”, said everyone who had anything to say about The Surge [official site]. I was at a preview event for the publisher Focus and, as happens at these things, journalists would gather in groups and discuss what they’d seen. I wasn’t playing The Surge until the end of the first day and lots of people had already seen it. “It’s sci-fi Dark Souls”, they’d nod to each other. “You know, like Dark Souls. But sci-fi.”

Fine. But is it a good sci-fi Dark Souls?

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Necromunda has bullet casings the size of tower blocks

Necromunda [official site] is finally coming to PC, with the subtitle Underhive Wars. It’s a game set in the underbelly of the factory planets that power the eternal crusades of the Warhammer 40K universe. Players control rival gangs, skirmishing in the shadows of giant machinery. I spoke to Rogue Factor about their upcoming adaptation of this long lost Games Workshop tabletop favourite coming, and here are the important points, including details on the movement system, camera, level architecture and INFINITE PIPES.

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Greedfall is Spiders’ colonial fantasy RPG

Spiders, the team behind Mars: War Logs, Bound by Flame and The Technomancer, are working on a new RPG that goes by the name Greedfall [official site]. The title may be a callback of sorts to Silverfall, an action-RPG that many of the studio’s initial developers worked on at Monte Cristo shortly before forming their new studio. Like that earlier title, Greedfall has a technology vs nature vibe, depicting an island paradise that has been discovered by colonial forces from several distinct nations. You play as a neutral, able to ally yourself with either the nature-loving natives, or any of the nations seeking to exploit the island’s resources. It’s all make-believe, with magic and monsters and a fictional map, but the art style and military tech is 17th century European in style.

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A Plague Tale: Innocence has gaming’s best rats

It’s a strange thing to be known for, but A Plague Tale: Innocence [official site] will almost certainly be That One Game With The Brilliant Rats. As soon as footage starts to spread around the internet, it’s the rats that people will settle on because they are the entire point of the exercise. With all apologies to the two kids who are the actual protagonists, sneaking through a plague-ridden medieval French city and avoiding both inquisitors and rats, it’s the swarms that steal the show. Both as a game mechanic and a technical feat, the rats are king. It makes Dishonored look like a petting zoo.
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White Wolf bringing Werewolf: The Apocalypse to PC

When Paradox bought World of Darkness creators/publishers White Wolf back in 2015, I immediately started thinking of the games they’d make. A Vampire: The Masquerade grand strategy game along with a sequel to RPS favourite Bloodlines perhaps? Or how about those Werewolves? Well, today White Wolf have announced a Werewolf: The Apocalypse game, but it’s not coming from Paradox. It’ll be published by Focus and developed by Cyanide, who are currently working on a Call of Cthulhu game. We’ll learn more about both games early next month, but the few Werewolf details already available are below.

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Necromunda coming to PC as “turn-based tactical RPG”

Of all the Games Workshop licenses, Necromunda is the one I’ve been hoping to see on PC. A turn-based tactical game of gang warfare in the fantastically rotten goth-tech underbelly of the 40k universe, it was my favourite tabletop game back in the day. Now that every other corner of the two Warhammer settings has been mined, the folks at Rogue Factor are finally digging into the rich vein of Necromunda. Their game, which carries the subtitle Underhive Wars [official site], is in development and though the announcement doesn’t provide much detail, we’ll be learning much more in the very near future. Read the rest of this entry »

Bing bong! Space Hulk: Deathwing now boarding

Space Hulk: Deathwing [official site], the new squad-based FPS adaptation of Games Workshop’s tabletop Warhammer 40,000 spin-off, is now out. Our Alec is currently busy polishing his crotchskull but, once he’s done with that and made himself decent, he’ll load Deathwing and play so he can tell us all Wot He Thinks. For now, he sends initial word that “the environments look like concept art and it has the requisite thumpy metal sound effects, but do brace yourself for a whole lot of stomping down long, twisty corridors.” Sounds like Space Hulk all right. Read the rest of this entry »

SPACE HALT! Space Hulk: Deathwing delayed five days

Space Hulk: Deathwing [official site], the Warhammer 40k squad-based FPS about Space Marines shooting oh so many nasty aliens, has been delayed a few days. It was expected this Friday, the 9th, but publishers Focus Home have pushed it back until Wednesday the 14th for a little more polish. Untrue rumours started by me suggest that our own Alec Meer has been in the recording booth for a special mode replacing every single sound effect with him shouting “SPACE HULK” with various intonations. Read the rest of this entry »

Farming Simulator 17 is the world’s #1 farm simulator

If you’re a fan of virtual farming, then chances are you’re one of the over one million players that have bought a copy of Farm Simulator 17 [official site]. Giants Software and Focus Home Interactive say that the launch sales of one million units in its first month is almost twice the sales of the previous installment at launch. Read the rest of this entry »

Watch 17 minutes of Space Hulk: Deathwing singleplayer

The best way to play Space Hulk: Deathwing [official site] will surely be its cooperative multiplayer mode, with you and three of your closest warpals yelling over Skype as you stomp around mowing down hordes of aliums. The FPS will also do singleplayer with AI squadmates, mind, and that’s on display in a new gameplay video. It shows seventeen minutes of uncut gameplay, seventeen minutes of Terminators stomping around a space cathedral, whacking Tyranids with swords inscribed with slogans like “I am wrath. I am steel. I am the mercy of angels.” No subtlety, those Space Marines. Read the rest of this entry »

Space Hulk: Deathwing Stomping Into December

Space Hulk: Deathwing [official site] finally has a release date, announced today by publisher Focus Home: December 9th. Deathwing is a new FPS adaptation of Games Workshop’s Warhammer 40k spin-off, with Space Marines tromping onto colossal warped spaceships to salvage ancient treasure and smash aliens. You’ve got a month to prepare, so draw up a schedule for the essentials: plug in storm hammer for a deep charge; polish helmet; doodle “Aetius Maximianus Caelius ♡ The Emperor” in Sharpie on armour; check Urban Dictionary for cool new names that hip initiates call aliens. Read the rest of this entry »

Meticulous Experimentation In Farming Simulator 17

After a worrying absence of a 2016 edition, Farming Simulator 17 [official site] is back to simulate all your rural needs. And who better qualified to tell you all about it than I, John “Farmer” Walker, management game expert and lover of all things agricultural?!

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Sow Your Seeds: Farming Simulator 17 Released

I do like that PC gaming now has a spectrum of imaginary farming from Stardew Valley to Farming Simulator 17 [official site]. If have lazy daydreams about a magical new life in the country as a farmer/explorer/lover, look to Stardew. If names like Massey Fergy send a chill down your spine and you dream of ploughing perfect furrows, yeah, it’s Farm Sim for you. The latest version launched last night, bringing more simulated agriculture with ploughing, planting, harvesting, transporting, and dicking about racing harvesters through town with your pals in multiplayer. Read the rest of this entry »

Styx: Shards Of Darkness Gets Delay, Gameplay Trailer

That’s the thing about stab-happy goblins: you can never be sure quite when they’ll pop up. Styx was meant to continue his merry little adventures in Styx: Shards of Darkness [official site] this year, but nah. Instead, Cyanide’s follow-up to the 2014 fantasy stealth game Styx: Master of Shadows will now arrive in early 2017. While we’ll need to wait longer to sneak around ourselves, today we can watch someone else do it, thanks to a new eight-minute gameplay video:

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