Posts Tagged ‘Focus Home Interactive’

Farming Simulator 17 DLC adds mega-big tractor Big Bud

A vehicle I’m told is “the world’s largest farm tractor” has arrived in Farming Simulator 17 [official site] as paid DLC. The Big Bud 747! Four metres high! Eight metres long! 960 horsepower! When fully fuelled and loaded, it weighs the equivalent of 61,234 one-kilogram bags of sugar. It is a big tractor. But while I’m told that the Big Bud is a big tractor, you can’t tell me that Big Bud isn’t the name of a covers band who love to rock on AC/DC, Led Zep, and Skynyrd. In fact, all the other brands and products in this DLC sound like bands. Let’s go over them once I’ve explained this DLC. Read the rest of this entry »

Tech-priests still polishing up Space Hulk: Deathwing

Space Hulk: Deathwing [official site] has got the look but has it got the touch? Not quite, our Alec thought. But Streum On Studio’s first-person shooter does yet have the potential to be a fine bang-bang adaptation of Games Workshop’s tabletop wargame and, bless ’em, they are still working on it. Following a patch improving the technical guts of Deathwing last month, Streum On today launched another adding a new mode with randomised mission objectives. Plans for future updates include a new multiplayer progression system, new enemies, and more. Read the rest of this entry »

Oily Souls: The Surge launch announced for May 16th

Shamelessly Souls-y action-RPG The Surge [official site] will launch on May 16th, publishers Focus Home Interactive announced today. Our Adam recently played a preview chunk and quite enjoyed it, happily lopping limbs off robots to craft bigger limbswords. Sadly, while it does let you lop off a bot’s chainsaw arm to craft your own chainarm, I don’t believe it reaches ridiculous levels of e.g. ripping off and swinging a 30-metre diggerarm like in NieR: Automata. Ooh, aren’t we serious! Still, The Surge does look like it could be fun. Read the rest of this entry »

Space Hulk: Deathwing’s road to recovery

I couldn’t remember a thing about last December’s Space Hulk: Deathwing [official site] without going back to read my own review – a statement which in itself perhaps constitutes all the review you might need. As well as inciting the inevitable deep self-loathing, reading back my own words also stirred vague memories of the L4D-like Warhammer 40,000 team shooter running about as well as an Ork who’s already participated in fourteen Waaagh!s in one day.

Though Deathwing’s road to greatness might be a longer one, its most recent update aims to put paid to its performance issues. The results are tangible, but mixed. Read the rest of this entry »

Styx: Shards of Darkness trailer shows off co-op kills

Cyanide Studio’s stinky goblin stealth sequel Styx: Shards of Darkness [official site] nicely polishes ideas of the first game, our Adam thought after he played a preview version, but there’s one new feature he didn’t get to touch: co-op. Shards of Darkness will introduce drop-in, drop-out two-player co-op and if one goblin is a master assassin, two can be legendarily murderous. With the game out in a fortnight, publishers Focus Home have released a new trailer showing off a few co-op cool murders. Have a look: Read the rest of this entry »

White Wolf and the World of Darkness revival: “Asking ‘when will you rage?’ has never been more relevant”

Last week, I sat down with Martin Ericsson, lead storyteller at White Wolf, publishers of the World of Darkness RPG systems and interwoven storylines. It’s a strange and exciting time for the company, who are about to step back into the spotlight after a decade-plus drought of digital games since 2004’s much-loved Vampire: The Masquerade – Bloodlines. For much of that time Ericsson and colleagues were locked into a licensing deal with CCP, working on the ill-fated and never released World of Darkness MMORPG, but now they’re ready to begin a new generation of stories.

We talked about the recently announced Werewolf: The Apocalypse game and how its werewolves act as nature’s remedy to mankind’s ills, as well as that MMO and the broader shape of White Wolf’s future. Along the way we discussed punching Nazis, why now is the perfect time to get angry, and how World of Darkness is about the here and now as much as its own mythology. This isn’t just one game, it’s the rebirth of a world.

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Blood Bowl 2 Legendary Edition to add solo career mode, Goblins, Tame Bears and more

Blood Bowl 2

Blood Bowl 2 [official site] – the sequel to the initial digital foray for the American football/Warhammer mashup – is bringing new races, a new stadium and new game modes with the release of its Legendary Edition later in 2017. For me as a non-Warhammerer this involves the press release invocation of terms like “the Kislev Circus and their ferocious Tame Bears” and I sit there scratching my head and trying to work out whether the Hebrew calendar has a bear festival. Read the rest of this entry »