Posts Tagged ‘For Honor’

The Top Best Bestest Games Of 2017 So Far

2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that’s worth playing is a tough job, but we’ve got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year.

We’ve all picked our favourites, and present them here in alphabetical order so as not to start any fights. You’re bound to have a game you’d have wanted to see on the list, so please do add it to the comments below. Read the rest of this entry »

Warning: Ubisoft’s servers are wonked today

If you’re planning to play a spot of For Honor tonight or perhaps a little Rainbow Six Siege, er, revise your plans. A lot of Ubisoft’s online servers and services are down today for reasons unknown, disrupting games and causing trouble. Ubisoft say they’re investigating and want everything shipshape but if your Monday date night involves ninja fights, you might want to formulate a backup plan. Read the rest of this entry »

For Honor season 2 launches new maps and classes

Ubisoft’s staborama For Honor [official site] has kicked off its second season of competitive play with an update adding two new maps and, initially only for season pass holders, two new characters. The sneaky Shinobi and stompy Centurion will become available to other players on May 23rd, but all stabmen are invited today to murder in the new Temple Garden and Forge levels. Alongside all this is a big ol’ update with changes including rebalancing gear, fixing bugs, and making levelling faster. Read the rest of this entry »

For Honor season 2 adding Shinobi and Centurion in May

Shinobi and Centurions will join the historical battlefields of For Honor [official site] when season 2 kicks off on May 16th, Ubisoft announced today. The Samurai faction’s Shinobi is a nippy Assassin type armed with two sickles on chains (kusarigama, if you want to get technical), while the Centurion is a Vanguard/Assassin hybrid who fights for the Knights with a gladius. The update will also bring new maps, new gear, and a rebalancing of the gear stats system. Probably some other stuff too. Bits and bobs. Read the rest of this entry »

Resync: For Honor’s High Fort map returns

Ubisoft’s stabfest For Honor [official site] once again has all the maps that were in it at launch, seven weeks ago. Two of ’em were pulled due to performance problems, see. River Fort returned last week alongside the patch boosting Steel rewards and now High Fort is back too. Something about those Forts in particular was causing the most desync problems. I guess the game lacked fortitude. Fortitude. FORTitude. Like a fort. Like in the maps, which have forts and have ‘Fort’ in the name. FORTITUDE. FORTS. FORT. FORT. FORT. FORT. Read the rest of this entry »

For Honor update ups Steel rewards, River Fort returns

Tidying up some of the week’s leftovers before we shuffle into the next… For Honor [official site] has launched an update reintroducing the River Fort map and boosting the amount Steel players earn by playing. (Steel is the virtuacash used to upgrade and customise characters.) And Ubisoft say they’re going to start communicating a lot more about what’s going on with the game. Read the rest of this entry »

En garde, away: For Honor starts banning AFK farmers

Put a progression system in a game and someone will try to game it. If it’s a multiplayer game, that’ll often be at the expense of other players’ fun. That’s how it’s gone with Ubisoft’s swordfest For Honor [official site], where some dastardly players have been ‘AFK farming’. They rig their games to keep their character moving, to avoid being kicked for inactivity, so they can receive progress and rewards without playing. Which, of course, spoils the fun for other players. Ubisoft are now cracking down on that. They’re given 1,500 of these ‘AFK farmers’ temporary bans and warnings to thousands more. Permanent bans may follow. Read the rest of this entry »