Posts Tagged ‘For Honor’

For Honor’s Starter Edition seeks to draw in fresh blood

Arise, Sir Noobcakes

Not to beat around the bush, but multiplayer medieval brawlathon For Honor clearly jumped the gun with its launch last year. Only now does the game have its technical kinks worked out, along with dedicated multiplayer servers. Major improvements all told, but considered by many to be too little, too late.

Ubisoft aren’t a company to give up so easily, and are attempting to draw some fresh blood into the melee with the release of a cut-price Starter Edition of the game, offering access to all the game’s modes at the cost of increased grind required to unlock additional characters.

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For Honor’s dedicated servers roll out on February 19th

For Honor

We’d previously reported that among a swathe of improvements coming to Ubisoft’s struggling multiplayer brawler For Honor was support for static, dedicated servers, completely replacing the public hosting system that the game currently uses.

We now know exactly when this game-changing improvement will be landing, and it’s not far off: You’ll be able to butt heads with the Vikings, Knights & Samurai in a much more stable fashion on February 19th.

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Siege warfare MMO Conqueror’s Blade is Total War vs For Honor vs Planetside


I’ve been playing the closed beta of Conqueror’s Blade, a lavish medieval warfare MMO from a team led by assorted Halo alumni. It arrives with eerily similar timing to that other big-scale medieval game Kingdom Come: Deliverance, but entirely multiplayer rather than singleplayer, and is all about bundling together hacky-slashy third-person tropes with a massed-army siege mentality.

Total War has made its own attempt to provide a boots-on-the-ground view of its enormous historical skirmishes, but 2005’s Spartan: Total Warrior wasn’t exactly a crowd-pleaser. Here’s a fresh take on playing as a general who gets their hands oh-so-dirty.

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For Honor adding dedicated servers this season

For Honor

Rainbow Six Siege might be Ubisoft’s rising star in the multiplayer scene, but they’re not quite ready to let go of For Honor yet, despite technical troubles and dwindling player-counts.

Due to start this February, the Season 5 update for the game (dramatically named ‘Age Of The Wolves’), will bring a lot of tweaks and changes to the game, says Ubi, including some heavily reworked move-sets. Most importantly, though: it’ll be adding dedicated server support.

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These are the top 100 Steam games of 2017

Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

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Ubisoft are testing For Honour dedicated servers, and you can join them even if you don’t own the game


Get ready to grab your great axe, long-sword or naginata and set some heads a-rolling, because Ubisoft are finally testing dedicated servers for their melee brawler For Honor. Everyone, including people who don’t own that game, can download the test client now then start helping them with that from 1pm GMT on Thursday, when you’ll be able to slash around in the usual multiplayer modes but on dedicated servers rather than wonky peer-to-peer ones. They’ll stay up until 1am on Monday the 18th.

If you do own the game and you’ve been getting annoyed at unstable servers, then I can see why you might not be interested in testing out some new, differently unstable test-phase servers. Maybe just sit back and hope that Ubisoft make the server infrastructure switch early on in 2018.

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Black Friday 2017: The best deals on graphics cards, monitors, SSDs and more


The sale event to end all sale events is here. That’s right, folks, Black Friday 2017 is here, and this year’s sales frenzy is set to be bigger than ever as we head into the Christmas shopping period. In all honesty, they should just rename it Black November, as there have been deals going on throughout the month in preparation for the big day.

To save you trawling through the web in search of a good bargain, we’ve created this handy guide containing everything you need to know about Black Friday 2017. If you’re on the hunt for a new graphics card, a bigger and better monitor, want to splash out on a fast SSD or upgrade your gaming headset and get a more reliable mouse and keyboard, this is the place to be. We’ll be updating this hub page on a regular basis as new deals get announced, too, so make sure to keep it in your bookmarks if you fancy grabbing yourself a bit of a bargain before Christmas. We’ve also got tips on the best places to browse, and how to find out if those hot discounts are really as good as they seem.

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For Honor needs more than new warriors to stay alive


There goes my head again. Rolling along the ground like a wet turnip. The ahistorical three-sided war of For Honor has always been a tough battleground. During a recent free weekend, it became a conflict not only between Vikings, Samurai and Knights, but between practiced veterans and absolute newcomers. I’m somewhere in between. A mediocre warrior returning to the fighting pits after a long absence, a little slower and flabbier than before. Two new heroes were also added to the game recently – the bloodthirsty Shaman and sword-happy Aramusha – but, as with previous additions to the roster, they don’t feel like enough to save a game with a barrel of other flaws, whose player numbers have dropped significantly since launch. I marched back into the decapitating grounds to try the new maps, modes and murderers, and spoke to the game’s director about its problems.

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The troubling MS Paint executions by For Honor’s players


Three-sided brawler For Honor recently added two new heroes. So I’m back in the gladatorial pits, trying to revive my previous dishonourable form. But it’s tough. The game itself still has problems and my own rustiness only makes things harder. The veterans of the community seem happy, however. They particularly like the brutal execution animations recently added. So much so, that a troubling trend has emerged whereby players have begun making their own suggestions for deadly final blows, using the medium of MS Paint. Read the rest of this entry »

For Honor reveals new murderers, maps and modes

Is this man putting the swords in, or helpfully taking them out?

Has medieval ménage à murder For Honor undergone that renaissance everyone keeps predicting yet? The whispering wisdoms of the internet told me it would follow in the footsteps of Rainbow Six Siege – somewhat underwhelming and skittish when released but stronger and more confident many months afterwards. But if that’s destined to happen, Rich hasn’t noticed. Maybe two new killers, a couple of fresh maps, and a new game mode will help. I take a lot of pot shots at Ubisoft, but I’ll say one thing for ‘em – they really love #content. Read the rest of this entry »

Has For Honor been improved by its updates?


Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

The burly girls and boys of For Honor might make a big show of their bravery, grunting and screaming their way to ignominious defeats and glorious victories, but their brutal hand-to-hand fights aren’t actually for hono(u)r. They’re for “Renown Points,” for “Steel,” for “Reputation,” for “Feats,” for “Salvage,” and for “War Assets.” They’re for a whole mess of currencies and awards that, six months after release, make For Honor feel as cluttered and clumsy as it was at launch.

This is a Ubisoft game, after all, so unless Hono(u)r can be capitalised, counted in blocks of 100, and displayed on an overly busy user interface, it’s hard to see where it would fit. There’s so much superfluous stuff going on already, with an overarching war map, TV-like seasons of conflict, and a complicated upgrade system obfuscating the core of the game: a historically improbable three-way thunderdome between samurai, knights, and vikings.

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For Honor starts free trial weekend

Honour is one of the daftest justifications for killing, but I suppose Ubisoft didn’t want to call For Honor [official site] ‘Because Video Games’. If you want to stab a load of men because video games, this weekend you’re invited to have a crack at For Honor for free. You can now download and play the full game — both campaign and competitive — to stab fools until until Sunday evening. Our Brendan didn’t really dig it in his For Honor review but Michael Johnson told us it had promise. Which was right? There’s only one way to find out. Fiiight! Read the rest of this entry »

For Honor season 3 introduces Highlander and Gladiator

Here we are! Born to be kings!

Stop me if you’ve heard this one: a Gladiator and a Highlander walk into For Honor [official site] and, without a third character to catalyse a joke, simply stab each other to death. Thank you, thank you for your rapturous applause. It’s the way I tell ’em. This ha-ha-hilarious joke will come to life later this month with the launch of For Honor’s Season 3 update, adding the Gladiator and Highlander along with two new maps, new gear, and 1v1 duel tournaments. En garde! Touché! More details are this way! Read the rest of this entry »

About bloody time: For Honor getting dedicated servers

Three cosplayers, yesterday

You know what they say. “Better a late fix to bring back some fans to your waning multiplayer medieval fighting game that shouldn’t have been built this way in the first place than never.” What? That is what they say. Whatever. The vikings and samurai and knights of For Honor [official site] will finally be getting dedicated servers, says Ubisoft. It’s a big deal for stabfans because until now the firm-but-fair-ish ahistorical brawler was running on a peer-to-peer networking system, and although the 1v1 mode of play remained fairly stable this way, larger game modes have been plagued with infuriating connection problems since the time of its release. Hopefully, the dedicated servers will finally fix some of those problems.

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The Top Best Bestest Games Of 2017 So Far

Update: The year is finished, which means you can now read our final list of the best games of 2017.

2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that’s worth playing is a tough job, but we’ve got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year.

We’ve all picked our favourites, and present them here in alphabetical order so as not to start any fights. You’re bound to have a game you’d have wanted to see on the list, so please do add it to the comments below. Read the rest of this entry »

Warning: Ubisoft’s servers are wonked today

If you’re planning to play a spot of For Honor tonight or perhaps a little Rainbow Six Siege, er, revise your plans. A lot of Ubisoft’s online servers and services are down today for reasons unknown, disrupting games and causing trouble. Ubisoft say they’re investigating and want everything shipshape but if your Monday date night involves ninja fights, you might want to formulate a backup plan. Read the rest of this entry »

For Honor season 2 launches new maps and classes

Ubisoft’s staborama For Honor [official site] has kicked off its second season of competitive play with an update adding two new maps and, initially only for season pass holders, two new characters. The sneaky Shinobi and stompy Centurion will become available to other players on May 23rd, but all stabmen are invited today to murder in the new Temple Garden and Forge levels. Alongside all this is a big ol’ update with changes including rebalancing gear, fixing bugs, and making levelling faster. Read the rest of this entry »

For Honor season 2 adding Shinobi and Centurion in May

Shinobi and Centurions will join the historical battlefields of For Honor [official site] when season 2 kicks off on May 16th, Ubisoft announced today. The Samurai faction’s Shinobi is a nippy Assassin type armed with two sickles on chains (kusarigama, if you want to get technical), while the Centurion is a Vanguard/Assassin hybrid who fights for the Knights with a gladius. The update will also bring new maps, new gear, and a rebalancing of the gear stats system. Probably some other stuff too. Bits and bobs. Read the rest of this entry »

Resync: For Honor’s High Fort map returns

Ubisoft’s stabfest For Honor [official site] once again has all the maps that were in it at launch, seven weeks ago. Two of ’em were pulled due to performance problems, see. River Fort returned last week alongside the patch boosting Steel rewards and now High Fort is back too. Something about those Forts in particular was causing the most desync problems. I guess the game lacked fortitude. Fortitude. FORTitude. Like a fort. Like in the maps, which have forts and have ‘Fort’ in the name. FORTITUDE. FORTS. FORT. FORT. FORT. FORT. Read the rest of this entry »