Posts Tagged ‘FPS’

Scavenging A War-Torn City In Escape From Tarkov Video

Do you like guns? Do you like guns that realistically jam on you because you scavenged them in a war-torn Eastern European city and you had no other choice because people were trying to kill you and you had to defend yourself? Well that’s kind of what Escape From Tarkov [official site] is all about.

Last week, some of developers from Russian studio Battlestate Games hopped onto YouTube for their first ever livestream to dig into the atmosphere and complex systems of Escape From Tarkov. The parallels to S.T.A.L.K.E.R. and its sequels are pretty obvious, but Escape From Tarkov is aiming to translate all that hardcore shootyness into a hybrid-MMORPG.

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Wot I Think: Homefront – The Revolution

The hot potato of gaming, tossed from publisher to publisher, is somehow complete. Homefront: The Revolution [official site] is out today in the US, and then anachronistically, for no bloody sodding reason, delayed for Europe until Friday. (Is there still a shop that even sells PC games?) In development for five long years, can it possibly hold together? The answer for this open-world shooter is an interesting one.

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I Just Played Turok: Dinosaur Hunter For The First Time

Here’s a thing – I’ve never played a Turok game before. Despite living in a late 90s university hovel with the requisite N64, for some reason it was a cartridge I never put in. And I haven’t caught up since. So seeing Night Dive’s remastering of Turok: Dinosaur Hunter [official site] was out, it made sense to fill that rather large gap in my knowledge. Gosh, Turok’s rather good, isn’t it?

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P.A.M.E.L.A. Gets G.R.E.E.N.L.I.T. 48 Hours After Launch

P.A.M.E.L.A. [official site], the upcoming sci-fi survival horror FPS from Canadian studio NVYVE, has been Greenlit after reaching the number one spot just two days after launching on Steam Greenlight. When we last visited P.A.M.E.L.A. earlier this year, information was thin on the ground. A whole lot more has been dropped since, including a trailer, and it looks equally as pretty as it does terrifying. Take a peek:

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How Half-Life Killed The First-Person Shooter

There is a peculiar irony to the impression people have of gaming. When “videogames” are lazily portrayed in the wider world, they inevitably show a soldier being shot through a gun scope. Hell, even within the highest enclave walls, people are wont to dismiss the poor taste of others by snarking, “They’d probably like it if it had a gun floating at the bottom of the screen.” The first-person shooter is the most emblematic genre of gaming, and yet it’s now the most under-served, under-developed, and rarest of mainstream releases. There are barely any new non-indie FPS games. And it’s all Half-Life’s fault.

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Freeware Garden: Adams Drive 32

Corporation, a shooter the world outside Europe came to know as Cyber-Cop, was one of the first FPS games in the modern sense and, though it’s nowadays quite a chore to play through, it still looks lovely. Its flat shaded environments still work beautifully and also happen to be what stealth-‘em-up Adams Drive 32 instantly reminded me of.

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The Five Stages Of FPS Multiplayer

I wouldn't lie to you. Not scribbled on a press image, anyway.

Over the holidays I started playing Call of Duty: Advanced Warfare multiplayer. After initially mistaking it for a “shooting people in the back” simulator wherein I had accidentally signed up to play the exciting role of “sole target” I started to pick into it a bit further, upping my KD ratio and experimenting with a bunch of the loadout perks and options. I think an 8 kill streak is my current most impressive achievement and I’m kind of in love with my Steel Bite variation on the ARX-160. It makes me feel like a weaponised Pat Butcher.

But another thing I started to pick into at the same time was my own behaviour when starting any new multiplayer FPS game – hi Titanfall, Counter-Strike, CoD… I get exceedingly grumpy for about the first 10 hours. It’s for this reason I prefer to grapple with multiplayer in a quiet room where people who think I’m a reasonable member of society can’t hear me wailing about the unfairness of it all, swearing about IMPOSSIBLE odds and declaring that I never liked videogames anyway and that I’m going to go and have a calming walk (all the while queuing for another round).

With that in mind, here are the five stages of an FPS multiplayer experience*:

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