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Posts tagged “Fractal Softworks”

Space sandbox Starsector resurfaces with a massive update

I've previously described Fractal Softworks's space sim Starsector (primarily the work of solo dev Alexander Mosolov) as 'Mount & Blade: Warband in space'.  High praise at the time, but as of today's version 0.9a release, I feel it might be selling it short. Today's update (patch notes here) is over a year in the works, and vastly broadens the scope of involvement you can have in…

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Starsector Is A Singleplayer Strategic Space RPG

We've written about Starsector [official site] before. It went by a different name then, starfarer, but it's the same densely packed space RPG today as it was back then. More so, in fact, thanks to the recent release of version 0.7a, which added new ships, weapons, system-specific abilities, sensor mechanics, space terrain and recruitable combat officers, along with even bigger battles. I haven't played for…

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Fair Of Face, Filled With Space: Starfarer

I'd been meaning to try Starfarer since Jim first wrote about it and when I noticed that an update had added the beginnings of the campaign, it seemed only polite to indulge in some tactical ship-bothering. I was hoping for something that mixed my favourite parts of Space Rangers 2, Space Pirates and Zombies, Gratuitous Space Battles and Strange Adventures in Infinite Space. Basically, all…

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But How Will It Fare? Starfarer

Okay, so Starfarer - which is in development, but playable now with a pre-order - looks like the kind of game we don't see enough of. It's a 2D space trading and fighting sort of game. The devs explain that it is "a single-player sandbox style space role-playing game with strategic elements." That sounds good, eh? And then there's "a procedurally generated sector of the…

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