Posts Tagged ‘free’

Firewatch Adding Free Audio Tour, Free Roam Mode

You may think Firewatch [official site], the utterly spectacular first-person adventure from Campo Santo, may not be the most obvious choice for free DLC. But rather than meddling with the original game, Campo are adding a new mode called Audio Tour, a commentary mode in the form of a scavenger hunt! And later this year, the much-requested free-roaming mode will come our way. We’ve spoken to Campo Santo’s Sean Vanaman and Jake Rodkin about the new bits and pieces, along with new screenshots and the first look at the new trailer.

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Inside A Collective Part One: Introducing Klondike

This is the first part in a series on the French games collective Klondike. This first article is an introduction to them, and their work, including a list of games, nominated by each member of the collective, collated as a way of getting to know them.

On a rainy humid day in June I spent a couple of days hanging out with four members of Klondike, a French games collective. We played DIY board games, baked lemon cake, cycled hire bikes around Lille as English football fans leered at us, and went for a walk in an abandoned hot house that played disorienting electronic music. I did so in attempt to paint a portrait of the collective, to try and investigate how they work, their impact on the indie/experimental game design community – and to maybe think a bit about the different contexts contemporary games are being made in.

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Blade Of Agony Is An Incredible ‘WolfenDoom’ Mod

Do you remember a time when Wolfenstein hero B.J. Blazkowicz was a grinning, bum-chinned sprite with shiny blue twinklers rather than a morose sad-eyed man in a broken world? I’ve enjoyed several versions of Wolfenstein over the years, and perhaps none more so than The New Order, but I’m still fond of the first 3d title in the series. And I fucking love Doom. What a pleasure it is, then, to find Blade of Agony [official site], a GZDoom-based mod/sequel following the continuing adventures of Blazkowicz. It looks spectacular.

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Arcane Dimensions Is Quake Rethought For 2016

Not that I’m saying Quake is not suitable for 21st century play – quite the opposite. It’s just that enormous and beautiful mod campaign Arcane Dimensions applies some of the design values we are accustomed to from later, flashier games to the ancient Quake structure. From flow to geometry to sheer size, it’s taking Quake to places id possibly could not have imagined when they first made it, and wrestling the engine into brand new shapes without actually losing its essential Quakeiness.

Because that’s the thing: playing Arcane Dimensions makes Quake once again feel like it felt when I first played it.

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STASIS Gets Free, Prettier Semi-Sequel Cayne

I thought Stasis [official site] was a mostly excellent gothic sci-fi pointer-clickerer, a few frustrating mid-game puzzles and its lack of support for high resolutions aside. My first world problems couldn’t hold an eerily flickering candle to those faced by protagonist John Maracheck in his nightmarish bio-horror trek across a System Shockish spaceship, of course. Unsurprisingly, South African devs The Brotherhood are working on a follow-up. Surprisingly, it’s going to be free. And also has full resolution support, which my monitor would be delighted about, in the event it somehow achieved sentience and didn’t then decide to kill me.
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Um, There’s A New, Official Quake 1 Episode Out

Depending on to what extent you accept ‘Bethesda’ as official, of course. This isn’t id’s work, and it’s definitely not Quake-era id’s work, but it is the work of neo-id’s stablemates Machine Games – they of the improbably good Wolfenstein: The New Order. (And who, according to its credits, pitched in to some extent with this year’s even more improbably good DOOM). They’ve just unexpectedly release a new Quake episode in honour of the dear old man’n’monster-shooter’s 20th birthday. It’s pretty good, too.
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I Played A VR Game About Being Tortured By A Robot, Because I’m An Idiot

I don’t know why I played ABE VR, the fact that it is free notwithstanding. The description included words including “horrifying”, “intense” and “victim”, and the screenshots show scalpels, bonesaws and people tied to hospital beds. It was pretty clear where all this was going. And it did.
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Trial And Terror: Limbo Free Today & Tomorrow

Limbo [official site] is a gloomy platform game with giant spiders and sparks of electricity haunting the night. It led to my favourite RPS phrase, when John and Kieron shouted at each other about the game. That phrase is “Rick Dangerous for Goths”. I’m on the fence when it comes to Limbo (being on the fence is a bit like being in Limbo) but I’d definitely recommend you try it for yourself. It’s free on Steam today and tomorrow, to celebrate the upcoming release of the studio’s follow-up, Inside.

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IF Only: Text Adventures For People Who Hate Guessing The Verb

Emily Short is one of the world’s leading gurus on Interactive Fiction. We’re delighted to tell you that IF Only will be a regular column about the myriad world of IF gaming.

Back in the late 90s, the name “interactive fiction” was applied mostly to parser-based text adventures descended from Zork, where all output was in text and the player had to type commands to proceed. The genre has opened up enormously in recent years, with Twine and other choice-based fiction now often included in IF competitions and databases, and with some players and journalists applying the term “interactive fiction” even to graphical games with 3D environments if they have enough of a focus on story. Contrary to common report, though, this doesn’t mean that text adventures have either gone away or stopped innovating.

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Tankyou Very Much: Panzer Corps Free Weekend

Panzer Corps [official site], the heir to the Panzer General series of WWII strategy games, is free to play this weekend through Steam. The free weekend has already begun (unlike the actual weekend, I grumble into my third coffee of the morning) and “during that time there will be a 75% discount on the base game and a 50% discount on all the DLCs” say publishers Slitherine. That’s £3.74 for the base game and £30.49 for the gargantuan collection. A splendid opportunity to take these monstrous vehicles for a test drive.

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Chuckie Egg Xtreme: Chicku Has A Demo

I find Chicku [official site] unnerving. Imagine the Aardman Animations film Chicken Run had been part of the Saw franchise, or that eighties gaming icon Chuckie Egg had been crossed with Super Meat Boy. It’s a platform game about chickens escaping from a farm and the farm is full of saws, spikes and other devices that convert poultry into pieces. It’s enough to make Bernard Matthews blush.

There’s no shortage of gore and even though the game is in Early Access, there are already loads of maps and even a local multiplayer mode, which I’m going to imagine is like ultraviolent Joust. If you’re peckish, why not try the demo?

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Ludum Dare 35 Has Ended: Play Windowframe

The Ludum Dare jams are always home to some fantastic games. I haven’t had a chance to pick through the entries from the 35th event yet, which finished yesterday, but I did notice some buzz around one entry. It’s called windowframe and it’s an extremely clever game, an experimental puzzler about vampire slaying, that uses the boundaries of the window in which it’s played to create some tricky quandaries. Simply put, you can manipulate the frame of the game by firing stakes into the borders and dragging them toward your character. You can, and should, play it right now.

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Running The Arkham Press: Daily Chthonicle

Reports of horrors lurking in the shadows reach the newsdesk and one reporter returns from an assignment with a haunted expression and bloodied fists. He asks if he can head back to the streets to follow up on a lead, and slips a holy relic and a revolver into his satchel when he thinks nobody’s looking. One junior editor has been carted off to the asylum already this week and it’s only Wednesday.

Enough about the inner working of RPS though. I’m here to tell you about Daily Chthonicle [indiedb site], a free game about running a newspaper serving an Arkham-like town in the grip of terrible horrors. It’s splendid.

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Guess How: The WikiHow Illustration Game

The WikiHow Illustration Game [official site] has interrupted my workflow this morning and I think the only way I can recover is by sharing it with as many people as possible. If everyone else is playing it, I can enjoy watching their bewildered reactions rather than shouting exclamations of shock, joy and confusion to myself.

WikiHow illustrations are odd. Taken out of context they’re extremely odd. The game shows you an illustration and then you have to pick between four articles that it might have been pulled from. In ten minutes of playing, I laughed more than I have at the entire career of several high-profile comedians.

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Have You Played… Samorost?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Amanita Design are no doubt now far more famous for the gorgeous adventures Botanicula and Machinarium. But it all began with Samorost in 2003, designed to be played in a browser. And they hit it out of the park on their first attempt, a beautiful, oddly touching, experimental adventure game blending organic and technological, photography and hand-drawn design, and just the complete loveliness of an alien world that reacted as you swept the mouse cursor over it.

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Prepare To Download: Free Dark Souls Steam Code

the grabby-greedy hand of freeness approaches

Dark Souls is the famously easy and brightly-coloured walking simulator beloved of casual gamers, and scorned by the hardcore. If you’ve long desired to frolic in its pastel fields but been unwilling to scrape together the requisite pennies, the good news is that, if you live in the EU (including UK), you can currently grab a Steam code for it for free. I know it says ‘Prepare To Die’ in the subtitle, but that’s just a typo – it’s actually ‘Prepare To Dye’, in reference to its acclaimed dressmaking minigame.
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Digital Horror: IMSCARED Breaks All The Rules

If you’re at all interested in horror games and haven’t already played IMSCARED [Steam Page], you should go and play it right now. The version released on Steam just over a week ago is longer than the free version that you can play on Game Jolt, and I’d be tempted to jump straight into the main course, but the 2012 release is still a beauty.

‘Beauty’ might seem like the wrong word. Even if you’re a fan of retro graphics, and the subtitle “A Pixelated Nightmare” tells you what to expect in that regard, IMSCARED is a grainy and grim beast. The reason I suggest you trust my recommendation and play it right away is that to know too much before starting would be a shame. IMSCARED wants to surprise you and it does some very unusual things to achieve its goal.

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Build Fun Sculptures In Super Sculptor!

Look, it generates the names too, okay.

My career as a sculptor is off to an inauspicious start. Patrons initially enjoyed my forest of green light poles and vision spheres, and beamed when I added video screens, but I started to lose them with the luxury stool. It’s a comment on the viewer, yeah? I added a can of diluted syrup next to the stool. They frowned. I put a gloss rock before the stool and a waving hand at crotch level, because patrons just want to look at something pretty while you wank them off, yeah? I lost them. In spite, I put a violence stick in the hand. The final valuation: Raging War For The Us is worth $5418. I’m a failure. Super Sculptor! [official site] is crushing my dreams, man.

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