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Posts tagged “Freehold Games”

Caves Of Qud’s biggest update ever also has the best patch notes

I really haven't given Caves Of Qud a fair chance. It's a bizarre roguelike, an open-world exploration RPG, and a sort of sandboxy world simulation. A big reason I haven't given it the time it deserves is because there's so much to it that I fear I'd never come out again.Fortunately, on Saturday its developers Freehold Games released its "biggest update ever", the Tomb Of…

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Caves Of Qud has added new villages and quests, but I failed to find any thanks to an irritable tortoise

I knew Caves Of Qud was an ambitious old-school roguelike that's in early access. I didn't know you could start as a teleporting multi-limbed psychic pyromaniac with hooks for feet. I've never played Qud before, but I've had my eye on it for a while. What better way to tell you about the procedurally-generated villages and quests it added in Tuesday's update, I wondered, than…

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Feature: I really really really wanna Syzygyrior

Have You Played… Caves Of Qud?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.Look, the way this normally works is that I ask "have you played [name of game]?" and then I sort of assume that you haven't and tell you why you should. It's a little different this time though because even though I have played…

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Feature: Death Cab for Mutie

Premature Evaluation: Caves of Qud

Each week Marsh Davies sniffs out advantageous evolutions among the many horrendous deformities of Early Access, and comes back with any stories he can find and/or succumbs to a gruesome fate in a Darwinian dead-end. This week, every which way he turns is a genetic cul-de-sac in Caves of Qud [Steam page], an uncompromisingly old-school Rogue-like set in a doggedly lo-fi post-apocalyptic sci-fantasy world, heavy…

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The Roguelikest: Caves Of Qud On Early Access

There is the roguelite, where the ideas of permadeath and difficult combat are played with to create something that has those same values but appeals to the less patient player. There's the roguelike, which at this stage in gaming history is usually so far flung from its low-bit routes and ascii art to be almost unrecognisable. Then there's something like Caves of Qud [official site], which is…

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Wibble Wobble, Jelly On A Plate: Roguelike Sproggiwood

Freehold Games' first roguelike, Caves of Qud, had the traditional roguelike aesthetic of 'explosion in an ASCII factory' but their second is quite different. Sproggiwood's hand-painted style is so cute that its gelatinous cubes sit upon plates and if you don't smile seeing them bounce away in a new trailer, you're even stonier than I. Its writing looks pretty fun too, though perhaps I'm falling…

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