The best PC games ever Best PC games of 2018 Best graphics card 2019 Best free games Dota Underlords builds TFT set 2 comps [9.23]

Posts tagged “Frictional Games”

Feature: The future of horror simulation

Frictional Thoughts: Alien, Amnesia And Horror Simulators

Over at Frictional Games' official blog, creative director Thomas Grip has written an extensive and thoughtful analysis of Alien: Isolation. It's worth reading in full, providing a brief history of the 'horror simulator' genre that runs from 3D Monster Maze (1982) to the modern interpretations found in Slender and the like. Isolation gets a post-mortem treatment that begins simply - "Alien: Isolation is an interesting…

Tagged with , , , , , , .

Feature: Creeping With The Fishes, Pt 2

SOMA’s Grip On YouTube Screamers, The Future Of Horror

I played Amnesia: The Dark Descent spiritual/ghooooostual successor SOMA, and it didn't really do it for me. That said, Frictional creative director Thomas Grip's plans for the wetter-is-deader stroll into the maw of madness are quite interesting, though whether he can pull it all off remains to be seen. Today we continue on from our previous discussion, pushing doggedly forward into Grip's plan for possibly…

Tagged with , , , , .

Feature: Creeping With The Fishes, Pt 1

SOMA’s Grip On BioShock Comparisons, Indie Influences

SOMA didn't scare the scuba suit off me, but I did find a creeping sort of potential in its soaked-to-the-bone corridors. Amnesia: The Dark Descent 2 this ain't. Or at least, it's not aiming to be. Currently, it still feels a lot like a slower-paced, less-monster-packed Amnesia in a different (though still very traditionally survival-horror-y) setting, but Frictional creative director Thomas Grip has big plans.…

Tagged with , , , , , , , , .

Feature: It Is Much Deader Where It Is Wetter

Hands-On Impressions: Amnesia Follow-Up SOMA

It's not that I feel like SOMA is poorly made. On the contrary: for a demo of a game that's at least a year out, the Amnesia spiritual successor practically sparkles beneath its grimy, moss-encrusted shell. I just feel like, despite a very unexpected setting, I've been here before. Crept through these halls, turned these nobs, let these tidal waves of otherworldly sound crash into…

Tagged with , , , .

Scratching Beneath The Surface: SOMA

Oh bother. I was inevitably going to find Frictional's SOMA a troubling proposition, having winced through Penumbra and Amnesia while trembling like a jelly in a jalopy. SOMA's sci-fi horrors creep me out on a level that spooky castles and mad alchemists don't - Amnesia was scary because it was dark and the sound design was excellent rather than because the setting or story peeled…

Tagged with , , , .

Fear In A Handful Of Rust: SOMA

Frictional have updated the SOMA blog with some information regarding the progress they're making on the sci-fi horror game. There's a short trailer as well, with voice acting that dismisses some of the doubts about the quality in the first in-game video, but the text contains the bulk of the information. As they say, 'words paint a thousand pictures'. There are a few paragraphs copied…

Tagged with , , .

So Much Clanky, Creepy Foreboding In This SOMA Trailer

Everyone knows that the scariest things aren't actually monsters themselves. It's the horrors lurking in our own runaway imaginations, creatures of such impossible (and impossibly specific) phobia that our only recourse is to head for the hills long before we ever see them. That's the power of a great horror environment. SOMA's Upsilon research facility, for instance, creaks, groans, and whines quietly to itself like…

Tagged with , , , .

Feature: Fear Responses

Level With Me, Thomas Grip

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series. Thomas Grip is creative director of Frictional Games, based in Helsingborg, Sweden. They're known mostly for the Penumbra (a…

Tagged with , , , , , , .

Play Gone Home’s Original Prototype… In Amnesia

Everything starts somewhere. Even the greatest of successes have humble beginnings, and Gone Home's previously known origins were already pretty darn grassroots. That makes this revelation about its start as an Amnesia: The Dark Descent mod double-humble, as far as I'm concerned. What I'm saying is, Gone Home could be in a Humble Bundle all by itself. It is that humble. But anyway. Frictional and Fullbright…

Tagged with , , , .

Brain Drain: First SOMA Footage

After two live action teasers, Frictional have released the first in-engine footage of SOMA. It's first-person sci-fi horror, as expected, although there's a Giger-esque quality to the dripping carapace walls and biomechanical brain-teasing tentacles that the previous media hadn't hinted at. Story-wise, there's something unpleasant and experimental happening and it seems to involve some manner of personality transference or sharing. Gray matter has been teased…

Tagged with , , .

A Second Look At SOMA

We still don't know much about SOMA, Amnesia developers Frictional's next game. But there is a general theme emerging from the teaser videos: the first video showed an engineer attempting to communicate with what appeared to be a H.R. Giger's CRT monitor. This new video shows the same engineer talking to a disassembled robot. In the game's fiction, it's a "standard UH3 articulated robot," and…

Tagged with , , .

CRT Of Evil: Frictional’s Next Game Is SOMA

I've spent the past few days F5ing Frictional's teaser site for their next game, which has been promising a new sci-fi game from Amnesia chaps. Well, my patience has finally been rewarded. The site is live with a scant amount of data about a thing called SOMA. All the information is based on the game's fiction, so there's no context to what we're seeing. All…

Tagged with , , , .

Feature: Swine and Dine

Fin De Siècle: Amnesia – A Machine For Pigs

I’ve spent most of the week thinking about Amnesia: A Machine For Pigs. I finished the story at the weekend and spent the last five minutes of the game with a huge grin plastered across my face. Not the reaction that a horror game might hope to elicit but thechineseroom’s cleverly concealed secret, hidden behind the dark curtain of that title, is that in some…

Tagged with , , , , , .

Feature: Cages on the beds

Amnesia – A Machine For Pigs review

Fear is the event of the season. We shouldn't be surprised. As Ol' Grandfather Gillen pointed out so long ago, it's something that games are good at. It might be the thing that they are best at. Amnesia: The Dark Descent was one of the highlights in that regard: a world where vulnerability and atmospherics smothered you like the pillow in the hands of a…

Tagged with , , , , , .

Squeal – Amnesia: A Machine For Pigs Out Next Month

How long have we been waiting for Amnesia: A Machine For Pigs now? Has it been years? Decades? Centuries? Eons? I forget. Perhaps it's because I HAVE AMNESIA. No, no, that's not actually true. I just don't feel like looking it up. But today is a good day, because there's finally a dim, ominously flickering light at the end of the tunnel. Though the machine…

Tagged with , , .

Amnesia: Another Delay For Pigs

I do not have amnesia, but I just nearly rewrote the intro from my last post about an Amnesia: A Machine For Pigs delay, so that's kind of eerie. Also, indicative! Thechineseroom's slow-roasting, pork-flavored reinvention of Frictional's modern classic has missed the mark a few times now, and it's all starting to kind of run together. Granted, the last slippage yielded a larger, much more…

Tagged with , , .

Feature: Fear Esther

TCR: Machine For Pigs Now ‘Much More’ Like Amnesia

After spending many eerily silent ages in the dark, Amnesia: A Machine For Pigs is finally just about ready to see the light of day. Games, however, don't usually stew in the boiling juices of development because it feels nice. (That's why I do it, but shush, don't tell anyone.) Thechineseroom's take on Frictional tour de force of terror, then, has fleshvomited all manner of…

Tagged with , , , , .

Pig(s) Out – Amnesia: Machine For Pigs’ Release In Sight

Machines are hard to build. So many nuts and bolts and gears and rubber bands and ceaseless triathlete hamsters to arrange. But machines for pigs? They make regular ol' mazes of mechanical madness look easy. I say this, of course, not from a place of personal experience, but from watching Amnesia: A Machine For Pigs slip 'n' slide from Halloween last year all the way…

Tagged with , , .

Afraid Of The Light? Amnesia: A Machine For Pigs Trailer

It's been too long since we saw some moving pictures of the Amnesia sequel, A Machine For Pigs, this time developed by the Dear Esther team, thechineseroom. But we need wait no longer, as the fast approach of All Saints Day means spooky footage is of the highest order, and you can see the new trailer below. It's a bit scary.

Tagged with , , , , .

Page 2 of 3