Sometimes you set out to write a themed entry of the Steam charts around anagrams, and end up posting videos of octopuses. You know how it is. Read the rest of this entry »
RPS Feature Colossal squid
When Friday the 13th: The Game [official site] hacked through our door in May, our Adam declared the 1v7 multiplayer game “a smashing slasher sim.” But unexpected horrors lay within. The servers promptly fell over at launch, like that archetypal awful teen who stumbles on a root then lies there screaming for twenty seconds while a fella with a mask and a machete lumbers towards them, and players found a few naughty exploits too. Apologising, the developers are giving away some ’80s-tastic outfits as well as bonus points. Read the rest of this entry »
RPS Feature It's at number one again
John has been writing these charts for just a few weeks and already he’s had to book a week off in order to recover. I am made of more sterling stuff, and while he’s gone it falls to me to share the details of which games sold the best last week on Steam.
RPS Feature Some games in an order
Have you heard about Steam? It’s a sort of shop, but not a shop with a door and a roof and some shelves. It’s a “virtual shop”, a place where you can buy games that, incredibly, has no walls whatsoever! It’s entirely rendered digitally, using computers.
We’ve taken a look, and totted up the games people are buying the most often. Read the rest of this entry »
RPS Feature Plop-pickers
RPS Feature Listen now or be left behind
The RPS podcast of yesteryear, the Electronic Wireless Show, is now the RPS podcast of presentyear after a triumphant return. In this episode (two in one week!) we chat about our E3 expectations, the asymmetrical multiplayer slasher Friday the 13th, Witchery card game Gwent, and maths-em-up CrossCells.
Also featuring listener’s questions and Patch Adam, in which we jumble fake patch notes into a pile of real ones and ask Adam to guess which are true and which are false. This week: Crusader Kings II!
Read the rest of this entry »
RPS Feature All good-ish things...
Friday the 13th [official site], the brutal 1v7 slasher sim, has got off to a bumpy start. As soon as developers Gun Media and IllFonic let players loose with masked maniac Jason Voorhees earlier this week, the game’s servers started crashing.
When it works it’s a tense multiplayer romp, says Adam, but many players are currently unable to get their foot in the creaky cabin door. The team have been up all night fixing a ‘Game Database Login Failure’ that was caused by too many people flooding its servers, but the problem persists.
RPS Feature Slash and burn
Friday the 13th [official site] is occasionally tense and often hilarious in the way that long-running horror franchises tend to be. As Jason, your objective is to kill every player-controlled counsellor, and as a counsellor you’re trying to escape, call the cops, or simply survive until the end of the round. I’ve only played for a few hours but I’m already hooked. There are frustrating bugs and the matchmaking won’t let you play Jason as much as you might want to, but Friday the 13th cleverly uses the tropes of slasher films to build its ruleset, and when it all comes together, it’s fantastic.
1v7 horrorshow Friday the 13th: The Game [official site] will launch on May 26th, developers IllFonic announced over the weekend. I’m not saying it’s illegal for them to not wait until Friday the 13th of October but it is immoral and we should have laws against this. IllFonic have turned the slasher movies into an objective-oriented slashfest where a team of teens at summer camp need to avoid and fend off Jason Voorhees while they try to secure an escape route or get help. The initial release will be multiplayer-only, with singleplayer due to follow this summer. Here, having a look at these stabbings (and burnings, headcrushings, carpunches…): Read the rest of this entry »
Good horror news/bad(?) horror news. Let’s go good first: upcoming multiplayer slasherfest Friday the 13th: The Game [official site] will be getting a singleplayer side after launch and AI bots too, developers IllFonic and publishers Gun Media have announced. Bad(?) news: it’s delayed from its planned autumn launch into 2017.
That sounds good considering that its rival-to-be Dead by Daylight is also getting its own licensed movie killer, Michael Meyers, but can be janky and lacks singleplayer. It’d be nice for Friday the 13th to arrive proper polished. Read the rest of this entry »
The latest video for Friday The 13th: The Game [official site] is a montage of gruesome kills. You’ve got fireplace roasting, knife down the throat, limb-lopping bleed-outs, chopping and hacking, eye-popping, skull-crushing (multiple), pitchfork-puncturing (with prolonged eye contact up until the moment of death) and a pickaxe coming down hard on a plaid shirt. That’s not all and you can watch the whole thing below if it’s the kind of thing that might perk you up on a Monday morning.
A 1v7 multiplayer game with a near-supernatural killer hunting down hapless teenagers at a summer camp sounds grand to me. Third-person murderfest Slasher Vol 1: Summer Camp was announced earlier this year, but has since picked up a license to the slasher movies it’s riffing off and is simply Friday the 13th: The Game [official site]. I’m not bothered about the license – Braindead and Hellraiser were more my type – but dang, the game idea tickles my murderfancy. If that’s up your (Elm) street, hey, it’s now on Kickstarter for funds to finish development.