Posts Tagged ‘From Dust’

Impressions: From Dust

With the PC version of Eric Chahi’s god-game delayed by a few weeks, I’ve opted to sully my body and mind with the now-out Xbox version in order to get a sense of what we’re in for. I promise I washed my hands afterwards. I can’t tell you anything about the PC take on From Dust’s performance or controls or DRM, and nor can I until I’ve spent good hours with that version, but I can give you a sense of how it plays presuming it’s broadly unchanged from its console cousin.
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Earthshattering Shock: From Dust PC Delayed


Get ready to fall off your chair, and probably through the floor itself, with shock. From Dust, the new game from Eric “Another World” Chahi, was due out from Ubisoft on Wednesday this week. But would you just flipping believe it – Green Man Gaming are reporting that at the very last moment it seems the PC version only has being delayed!

Climb back up, calm yourself down. I know. It’s too much. Of all people, who would have thought Ubi could be the ones to suddenly delay the PC version of a game at the eleventh hour, like they did with Call Of Juarez: The Cartel last week. And others of their games in the last couple of years.

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Revelatory: From Dust Arriving July 27th

The news-horn of VG247 has sounded: Ubisoft will be releasing Eric Chahi’s quirky terraforming God-sim From Dust on PC on 27th of July. We still don’t know all that much about this game, but a little more is revealed in the latest developer diary which is, conveniently, posted below. We seem to lack God-sims of late, so I am looking forward to seeing how my insane whims and weird omnipotence might threaten the lives of tiny hat-wearing people.

And. In. The. Game.
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From Dust: E3’s Finest Trailer?

The mask says it all, really

The most arresting E3 trailer for me so far is the new’un for From Dust, the Populous-esque game from Another World/Out Of This World creator Eric Chahi. It seems to take the god game ball dropped by Lionhead/Bullfrog and run with it to about a hundred strange and wonderful places. I have no idea how any of these remarkable world-reshaping powers work in practice, but I almost don’t care. I’m simply happy enough to watch it, goggle-eyed and dreaming fondly of the things only video games can do.
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Boom And B(D)ust: From Dust Dev Diary

I wonder if anyone who works at Ubisoft has even been told off with 'It's Ubisoft! Not Mebisoft!'

I know why you guys read RPS. It’s for the artisan-quality headlines. Admit it! There’s no shame in it. I personally have a first-class Journalism degree, which I bought at the Khaosan Road in Bangkok for a song.

A new developer diary has been released for From Dust, the terrain-sculpting puzzle game that tasks you with protecting a tiny tribe who love huge masks. The game’s looking plenty impressive, so if you haven’t had a look at it in motion yet then you’re in for a pleasant surprise. I’d also like to give thanks to this trailer for reminding me of the Yemeni island of Socotra, which I’ve been trying to remember the name of for years.
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Eric Chahi Says Originality Is Coming Back


Another World developer and all-around quality Frenchman Eric Chahi (currently hard at work on download-only God game From Dust, pictured above) has said in an interview with CVG that he believes originality is returning to videogames after a hiatus of some seven years, arguing that digital distribution has brough innovative games back to the masses. You can read the full quotes below- I agree with him for the most part, but think he’s a bit off with a few of his dates.
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We Like Games About Terrain: From Dust

If it’s true that PC games are basically all about terrain, then From Dust – which Ubisoft assures us will appear on PC – must be quintessentially PCish. In it players directly manipulate the terrain to help the tribe of little computer people they are caring for. That means redirecting lava, flows, setting water running down different routes, and otherwise directly messing with topology. There are also some other, special powers that will allow more complex environmental effects, creating emergent situations. From what Guillaume Brunier says in this video (below) From Dust is a fairly experimental design (although you can see the precursors for it in things like Populous), and is leading to quite a dynamic development process. “We get the simulation and the game giving us back some answers that we didn’t even think about, so that’s cool.” Sounds cool, Guillaume. Looks better. Go take a look.
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