Posts Tagged ‘From Software’

Dark Souls III Boss Guide – Lore, Loot & Strategies

To many, Dark Souls III [official site] can be summarised as a boss stamping on a human face forever. We’re here to help. This is a guide to killing all of the bosses in Dark Souls 3 but it’s not simply a how-to-murder manual. It also takes a look at some of the sumptuous design and the patchwork lore surrounding many of the bosses, explaining who they are, what they leave behind when they perish, and why it’s necessary to steal all of their souls. As such it’s absolutely riddled with spoilers, as well as strategies and a sprinkling of silliness.

Read the rest of this entry »

Endgame: Why Dark Souls III Is A Fitting Finale

Dark Souls III [official site] is a superb entry in From Software’s series, and in both design and lore it feels like a fitting finale. Is it time to move on?

One day, many years from now, when I have a family that I hang out with by way of a VR headset while in real life we all fester in our isolated cubicles, I envision my future kid coming up to me in our shared virtual space and asking “Daddy, what was Dark Souls like?” At this point, I’d look wistfully out the virtual window at the setting sun (an illusion concealing the fact that in the real world the sun had set for the last time many years ago), and I’d say:

“Dark Souls, my child, wasn’t like all the other games. It didn’t play nice. It didn’t hold your hand, or make you feel loved or important, but it was, in many ways, the purest game series of all. It ended in 2016.”

Read the rest of this entry »

Dark Souls Multiplayer Snuffed Out, Now Rekindled

The day that Dark Souls III [official site] arrived on Steam, the multiplayer functionality for Dark Souls I mysteriously died. No messages, no invasions, no human helpers, no ghosts, no bloodstains. Your world was no longer a vibrant place, riddled through with the lives (and deaths) of others. People spoke of deliberate closure, to cause a migration to the new game, while others thought servers had been moved from one to the other for less sinister reasons but with the same end-result.

Last night, the servers came back online, leading to much praising of the sun. But what actually caused the lights to go out in Lordran?

Read the rest of this entry »

How To Look Lovely In Lothric: A Dark Souls III Armour & Fashion Guide

We play Souls games for numerous reasons – the uncompromising challenge that feeds beautifully into themes of the series, the wonderful boss design and the world building that sees a gigantic Gothic labyrinth created for us to explore and die in. But we also play them because they allow us to look fabulous. Dark Souls 3 [official site] sees returning favourite armour sets with texture overhauls and new classics making their debut, while changes to the upgrade system means you’re freer than ever to swap between sets and pieces.

This guide will take you on a tour of some of the weird and wonderful armour sets to be found in Dark Souls III, with advice on where to find them. Whether you want to be the mad invader dressed like a Mushroom, or the terrifying samurai who took down a host with signature style, above all you want to leave other players asking – Who was that? And who do I have to kill to look like them?

Read the rest of this entry »

Dark Souls III Patch 1.03.1 Buffs Greatswords

A Dark Souls III [official site] patch launched today, and it probably doesn’t do what you were hoping for. I don’t what exactly your hopes and dreams for DS3 are, but I suspect they’re a little loftier than a few balance tweaks and bug fixes. But if your Souls just updated and you’re wondering what’s going on, hey, it’s this collection of things.

Read the rest of this entry »

Dark Souls’ Uncompromising Design Leaves No Space For An Easy Mode

Dark Souls [official site] isn’t for everyone in the same way that a bowl of piping hot broth isn’t for everyone. Let it cool for a while, add some seasoning, and people might happily tuck in and enjoy, but if you expect them to eat it exactly as you would – whether that’s by chugging it down in a few swift gulps or taking tiny sips long after it’s gone cold – a fair few folks would rather have a nice sandwich instead. Nothing wrong with that. Nobody should have to drink soup through a straw.

Or should they? Given the cries of ‘git gud’ that greet many complaints about the difficulty – or inaccessibility – of Dark Souls, it’s tempting to see those who love the series as precisely the sort of people who would chase you away from the bowl if you brought a spoon to the soup kitchen. “NO SPOONS” they’d shriek “YOU WON’T APPRECIATE IT IF YOU DON’T GET IT ALL DOWN YOUR CHIN AND THE FRONT OF YOUR JUMPER BEFORE YOU MANAGE TO SWALLOW A MOUTHFUL”

I wholly agree with these kitchen monsters.

Read the rest of this entry »

Dark Souls 3 Bug Makes Bonfires The Deadliest Threat

Dark Souls III [official site] launched last night and is, you’ll probably not be surprised to learn, a mite wonky for some players. Problems reported include controllers not working, lower performance than expected, and the game crashing at bonfires. It’s not clear how widespread these problems are, and publishers Bandai Namco haven’t addressed them specifically yet, but for now players have figured out workarounds for some. Or, you know, it might be fine and dandy for you. Life is full of surprises.

Read the rest of this entry »