Posts Tagged ‘From Software’

In their haste to make “soulslikes”, devs have forgotten what makes Dark Souls unique – its level design

I finally completed Dark Souls III [official site] last week, a world that I have been dipping in and out of between bouts of listlessness since its release in April last year. It didn’t grip me like the first revered Dark Souls, but it still made me sad to know it was all over. Where could I go now for my Souls fix? The answer, it turns out, is loads of places. The games industry is quietly reverberating with the series’ influence. From small games boasting “souls-like” combat, to bigger games doing weird things with death and player messages. Meanwhile, our PlayStation brethren got Nioh, which took the “pocket full o’ souls” idea and simply renamed them “Amrita”. There is a popular complaint that everything in the industry is now being compared to Dark Souls, and it’s easy to forget that games embraced difficulty and strangeness long before the Bed of Chaos made you weep with frustration. Nevertheless, the mechanics and the tone of Miyazaki’s magnum opus is leaking into games everywhere.

That there’s an influx of Soulsian disciples out there isn’t a problem to me. My problem is that they are learning all the wrong lessons. At least, they are neglecting the most important one. But first let’s look at what sly tricks are being lifted from the series, and who is lifting them. Read the rest of this entry »

Dark Souls 3 now concluded in The Ringed City

Dark Souls has now concluded. Dark Souls 3 [official site] today launched its second expansion, The Ringed City. Barring a secret change of heart from the developers, this is the final expansion for the final Dark Souls game. The Ringed City delves into a lost city at the crumpled edges of the world to find… ah, you don’t want me to tell you. Read the rest of this entry »

Dark Souls 3 prepares for the end in Ringed City trailer

This is nearly the end, one of my few friends, nearly the end. Tuesday will bring the launch of The Ringed City, the final DLC for Dark Souls 3 [official site], the final Dark Souls game. I can forgive publishers Bandai Namco for slinging out The Ringed City’s launch trailer four days early because heck, what a run it’s been. In a series about the endless ends of the worlds, this last one’s sure to be a biggun. Spoilers follow, obvs.

A new patch is out today too, paving the way to The Ringed City. Read the rest of this entry »

Now is a good time to return to Dark Souls 2

If you fancy going back through all Dark Souls before the series wraps up with the final DLC in March, now’s a great time to return to Dark Souls 2 [official site]. Today sees the start of Return to Drangleic, an unofficial community-run event to draw players back and revitalise multiplayer. Souls just isn’t the same without online invasions, summonings, ghosts, and messages bringing life to the world, so players are returning en masse to rekindle that spark. Fancy joining them? Read the rest of this entry »

Don’t watch this Dark Souls 3: The Ringed City trailer

Bandai Namco have released a new trailer for the final Dark Souls 3 [official site] DLC, The Ringed City, and I don’t think you should watch it. It combines a load of gameplay clips showing locations, enemies, bosses, and other things that would surely be a lot more fun to discover yourself in-game. This is the end, my friend. The very last bit of Dark Souls as far as we know. Why flick a few pages ahead? I’ll post it, for people who refuse to know better, but I suggest you instead brew a cup of tea. Don’t click “Read the rest of this entry »”. Off you go. Bye now. Ta ta. Read the rest of this entry »

Dark Souls 3: The Ringed City DLC ends series in March

The Dark Souls saga will conclude with the second and final Dark Souls 3 [official site] DLC expansion, The Ringed City, on March 28th. That’s the release date Bandai Namco announced today. The Ringed City venture into a lost city at the end of the world, through a mish-mash of merged lands, with new enemies, new bosses, and at least one ↑ fancy egg. Here, have a peek at what awaits in this first trailer for The Ringed City: Read the rest of this entry »

Why Dark Souls 3’s Aldrich is 2016’s best boss

Before taking down Aldrich you have the option of joining his multiplayer Covenant, gathering human dregs from slain players to hoard against the Lord's return. You don't get to eat them though.

Warning! There are plentiful spoilers ahead for all Dark Souls games.]

You’ll meet his acolytes first – giggling ogresses in matted, sagging corsets, their belts jingling with torture implements, and red-cloaked porters who shoulder cages full of chopped-up bone and flesh. Deep in Undead Settlement – an area you’ll reach, in a portentous reversal of a key moment from the original Dark Souls, when two gargoyles carry you down the cliff from Lothric Castle – you’ll find rooms hung with carcasses, neatly bundled up in sackcloth for transportation.

Beyond that there’s the Road of Sacrifices, with its mutant carrion birds and its lone madwoman in rags armed with a butcher’s cleaver, a road that takes you via the Crucifixion Woods to the grounds of a befouled cathedral. And then there are his rings, obtained from the colossal fusions of wolf and spider which haunt that cathedral – magical artefacts that impart a little of the master’s terrible hunger to the wearer. Aldrich, Saint of the Deep. Aldrich the man-eater.

Read the rest of this entry »