Posts Tagged ‘From Software’

Dark Souls III: Ashes Of Ariandel DLC Coming In October

We’ve known that two big story add-ons were coming to Dark Souls III [official site] and now the first is officially announced. Ashes of Ariandel will send the Ashen One to a new land to do the usual stuff: fight new monsters, duff up new bosses, jab at new lore, put on new hats, and learn a few new magic tricks. It’ll launch on October 25th and, until then, here’s a trailer introducing Ariandel:

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Stabbo! Dark Souls III Patch Tweaks Balance

Hallo there! Planning a spot of Dark Souls III [official site] this weekend, are we? Here, things might have changed a bit since your last go. From Software pulled a patch on Monday to fix hitches and freezes it caused, then re-released it on Wednesday, then today brought a brand new patch. This new one is mostly a balance patch, but does also improve matching for players in the Blue Sentinel and Blade of the Darkmoon covenants – good news if you want to scrap this weekend?

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Dark Souls III Anti-Hack Patch Pulled To Fix Freezing

A Dark Souls III [official site] patch released on Friday, intended to combat online hackers, has been pulled as it was also making framerates stutter. That wasn’t intended, obviously. Wasn’t another devious twist from those scamps at From Software. The stuttering wasn’t tapping out a rhythm to reveal a secret boss, which players needed to repeat by bashing the Firelink Shrine bonfire with a broken straight sword. Nah, it was simply a bug. So From Software have pulled the patch, and plan to release a new anti-hacker update once this is sorted.

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The Final Fire: A Guide To Dark Souls III’s Endings

Dark Souls has always been an incredibly obtuse series, and Dark Souls III [official site] is living up to that tradition beautifully. With a cast of characters who intersect your journey and a backpack full of indecipherable items, only the most observant players will be able to put together Dark Souls 3’s subtle clues to unlock the more interesting endings.

That’s where I come in. Armed with spoilerific knowledge, I’m going to cast back the mist and lay bare all of the ways your unkindled self can find some kind of resolution in the transitory lands of Lothric. Deciphering what each of these endings mean is going to be up to you, I’m just the one who will show you the way.

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Dark Souls III’s Poise Is Working As Intended

“Dark Souls isn’t about difficulty, y’know?” they say, backing you into a corner. “It’s about mysteries and secrets, about observation and deduction.” You consider smashing your bottle over the bar and driving it into their guts but ach, you’ve still a few sips left. “Do you know about… poise?” Ah what the hell, you need another anyway.

The poise statistic in Dark Souls III [official site] has been a mystery. Is it meant to, like in the first two, stop enemy hits making your soul man flinch? Why doesn’t it? And how come folks can re-enable the old way by hacking settings? Is it bugged? Bandai Namco now say nah, it’s meant to be this way.

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Facing Our Demons: RPS Discuss Dark Souls, Difficulty And Death

Dark Souls III is a favourite here at RPS, but it hasn’t lit a fire in the hearts of the entire team. Recently, Alec jumped into the game, having observed the series from afar for some time, and shared his thoughts. He, Pip and Adam gathered to discuss the appeal of the series, and talked about its divergence from traditional RPG systems, the intimidation factor and the complicated nature of its much-debated difficulty.

Adam: Dark Souls III is probably going to be in my top three games of the year, despite the thousands of good games coming out this year. I’m continually surprised to see it selling quite as well as it does though, because so many people that I recommend the series to treat those recommendations as a form of sadism.

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Ridealong: The Underground Fight Clubs Of Dark Souls III

When Dingle arrives at the circular ruins outside the old church, the first thing he sees is a man in a crown, holding a flaming torch – it is the man he must kill. But the crowned man shows no fear, he simply waves and beckons him over. Dingle is curious. He approaches with caution and looks into the grassy arena below, where he sees two dark spirits – red phantoms like himself – taking swings at each other. The man in the crown begins silently dropping glowing stones everywhere, one by one. There are two more red phantoms squatting on the stone ledge nearby, quietly watching the duel below.

Dingle (full name: Dingle Dongle) looks at the fight, then at the man he is supposed to kill, then at the spectators. Then he does something that more and more dark spirits in Lothric are doing. He puts his weapon away, he sits down and he waits his turn.

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Dark Souls Is A Metaphor For These Things ONLY

If I have learned anything from reading other people’s opinions about Dark Souls it’s that Dark Souls is probably a metaphor for something. But what? WHAT? There are so many conflicting opinions out there.

Well, that’s where your pal, Pip (that is me), can help. I have come up with a definitive list of ways to interpret Dark Souls correctly:

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Dark Souls III Boss Guide – Lore, Loot & Strategies

To many, Dark Souls III [official site] can be summarised as a boss stamping on a human face forever. We’re here to help. This is a guide to killing all of the bosses in Dark Souls 3 but it’s not simply a how-to-murder manual. It also takes a look at some of the sumptuous design and the patchwork lore surrounding many of the bosses, explaining who they are, what they leave behind when they perish, and why it’s necessary to steal all of their souls. As such it’s absolutely riddled with spoilers, as well as strategies and a sprinkling of silliness.

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Endgame: Why Dark Souls III Is A Fitting Finale

Dark Souls III [official site] is a superb entry in From Software’s series, and in both design and lore it feels like a fitting finale. Is it time to move on?

One day, many years from now, when I have a family that I hang out with by way of a VR headset while in real life we all fester in our isolated cubicles, I envision my future kid coming up to me in our shared virtual space and asking “Daddy, what was Dark Souls like?” At this point, I’d look wistfully out the virtual window at the setting sun (an illusion concealing the fact that in the real world the sun had set for the last time many years ago), and I’d say:

“Dark Souls, my child, wasn’t like all the other games. It didn’t play nice. It didn’t hold your hand, or make you feel loved or important, but it was, in many ways, the purest game series of all. It ended in 2016.”

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Dark Souls Multiplayer Snuffed Out, Now Rekindled

The day that Dark Souls III [official site] arrived on Steam, the multiplayer functionality for Dark Souls I mysteriously died. No messages, no invasions, no human helpers, no ghosts, no bloodstains. Your world was no longer a vibrant place, riddled through with the lives (and deaths) of others. People spoke of deliberate closure, to cause a migration to the new game, while others thought servers had been moved from one to the other for less sinister reasons but with the same end-result.

Last night, the servers came back online, leading to much praising of the sun. But what actually caused the lights to go out in Lordran?

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How To Look Lovely In Lothric: A Dark Souls III Armour & Fashion Guide

We play Souls games for numerous reasons – the uncompromising challenge that feeds beautifully into themes of the series, the wonderful boss design and the world building that sees a gigantic Gothic labyrinth created for us to explore and die in. But we also play them because they allow us to look fabulous. Dark Souls 3 [official site] sees returning favourite armour sets with texture overhauls and new classics making their debut, while changes to the upgrade system means you’re freer than ever to swap between sets and pieces.

This guide will take you on a tour of some of the weird and wonderful armour sets to be found in Dark Souls III, with advice on where to find them. Whether you want to be the mad invader dressed like a Mushroom, or the terrifying samurai who took down a host with signature style, above all you want to leave other players asking – Who was that? And who do I have to kill to look like them?

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Dark Souls III Patch 1.03.1 Buffs Greatswords

A Dark Souls III [official site] patch launched today, and it probably doesn’t do what you were hoping for. I don’t what exactly your hopes and dreams for DS3 are, but I suspect they’re a little loftier than a few balance tweaks and bug fixes. But if your Souls just updated and you’re wondering what’s going on, hey, it’s this collection of things.

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Dark Souls’ Uncompromising Design Leaves No Space For An Easy Mode

Dark Souls [official site] isn’t for everyone in the same way that a bowl of piping hot broth isn’t for everyone. Let it cool for a while, add some seasoning, and people might happily tuck in and enjoy, but if you expect them to eat it exactly as you would – whether that’s by chugging it down in a few swift gulps or taking tiny sips long after it’s gone cold – a fair few folks would rather have a nice sandwich instead. Nothing wrong with that. Nobody should have to drink soup through a straw.

Or should they? Given the cries of ‘git gud’ that greet many complaints about the difficulty – or inaccessibility – of Dark Souls, it’s tempting to see those who love the series as precisely the sort of people who would chase you away from the bowl if you brought a spoon to the soup kitchen. “NO SPOONS” they’d shriek “YOU WON’T APPRECIATE IT IF YOU DON’T GET IT ALL DOWN YOUR CHIN AND THE FRONT OF YOUR JUMPER BEFORE YOU MANAGE TO SWALLOW A MOUTHFUL”

I wholly agree with these kitchen monsters.

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Dark Souls 3 Bug Makes Bonfires The Deadliest Threat

Dark Souls III [official site] launched last night and is, you’ll probably not be surprised to learn, a mite wonky for some players. Problems reported include controllers not working, lower performance than expected, and the game crashing at bonfires. It’s not clear how widespread these problems are, and publishers Bandai Namco haven’t addressed them specifically yet, but for now players have figured out workarounds for some. Or, you know, it might be fine and dandy for you. Life is full of surprises.

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Praise The Sun! Dark Souls III Out Today

Today’s the day for Dark Souls III [official site]! This is a good day. Maybe you’ve read Wot Adam Thinks (spoiler-free!), maybe you’ve devoured every available scrap of Dark Souls III information, maybe you’ve tried to avoid as much as possible, or maybe you’re thinking now might be a fun time to check out that ‘Dark Souls’ everyone is always going on about (I suppose you could also not care about it, not be able to afford it, or actively dislike it, which are also fine). I know technically it comes out on the 12th, but that’s in Japan – half the world can play today.

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The RPG Scrollbars: Hollow Pursuits

Ever had one of those games that you just long to get into, but can’t? There haven’t been many I’ve wanted to get into more than the Dark Souls series. To sink into the world I see people talking about on my Twitter feed. To have that sense of discovery in ash and ember. For that crumbling world to feel like something more than just a succession of traps and gauntlets. I want to like Dark Souls. I really hope Dark Souls 3 is the clicking point. But… so far, (whispers) I’ve never managed to like Dark Souls.

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Why I Think Dark Souls II Is Better Than The Original

It’ll take a great deal of analysis to figure out how exactly Dark Souls III [official site] fits into the wider mythology of the series in terms of its tremendous, cryptic lore, and it might take even longer for critical opinion to decide where it ranks in the pantheon of Souls games. But we can all agree on one thing, right? Dark Souls is superior to its first sequel in almost every way.

Not Michael Johnson. Here, he argues that Dark Souls II changes and improves on the formula set by its predecessor and that it has the greatest expansions in all of gaming.

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Wot I Think: Dark Souls III

I'm avoiding gratuitous spoilers in the screenshots here. They're all from early in the game and there are no bosses pictured. Discovery is fun.

Dark Souls III [official site] is almost here so if you haven’t done so already, prepare to die. In this spoiler-free review, I’ll explain how From Software’s latest borrows almost as much from trilogy predecessor Demon’s Souls as from the previous two games, and why I might be ready to say goodbye to the series, even though I’ve loved almost every minute of my time in Lothric.

In the moments when I’m feeling generous toward Dark Souls III, I’m tempted to say it takes the best of series-opener (and only non-PC entry) Demon’s Souls and mixes it with the best of Dark Souls I. That’s an argument I reckon I could stitch together.

There have been plenty of those moments, scattered across the tens of hours I’ve already spent with From Software’s latest, but there have been plenty of drawn out moments when I’ve felt as if both I and the series are going through the motions to an extent. To explain why that is, I need to talk about the aspects of the Souls games that I love.

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Early Impressions: Dark Souls III

Dark Souls III [official site] is already out in Japan but the rest of the world has to wait until April 12th. I received review code late last week and have spent a few hours kindling bonfires and carving my way through the early stages of the game. I’ve also, as you might imagine, died quite a lot.

Our full review will be closer to the international release but I wanted to share some thoughts about the opening areas, the PC version and the overall quality of what I’ve seen so far. No spoilers regarding bosses or locations.

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