Posts Tagged ‘From Software’

Dark Souls III’s Poise Is Working As Intended

“Dark Souls isn’t about difficulty, y’know?” they say, backing you into a corner. “It’s about mysteries and secrets, about observation and deduction.” You consider smashing your bottle over the bar and driving it into their guts but ach, you’ve still a few sips left. “Do you know about… poise?” Ah what the hell, you need another anyway.

The poise statistic in Dark Souls III [official site] has been a mystery. Is it meant to, like in the first two, stop enemy hits making your soul man flinch? Why doesn’t it? And how come folks can re-enable the old way by hacking settings? Is it bugged? Bandai Namco now say nah, it’s meant to be this way.

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Facing Our Demons: RPS Discuss Dark Souls, Difficulty And Death

Dark Souls III is a favourite here at RPS, but it hasn’t lit a fire in the hearts of the entire team. Recently, Alec jumped into the game, having observed the series from afar for some time, and shared his thoughts. He, Pip and Adam gathered to discuss the appeal of the series, and talked about its divergence from traditional RPG systems, the intimidation factor and the complicated nature of its much-debated difficulty.

Adam: Dark Souls III is probably going to be in my top three games of the year, despite the thousands of good games coming out this year. I’m continually surprised to see it selling quite as well as it does though, because so many people that I recommend the series to treat those recommendations as a form of sadism.

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Ridealong: The Underground Fight Clubs Of Dark Souls III

When Dingle arrives at the circular ruins outside the old church, the first thing he sees is a man in a crown, holding a flaming torch – it is the man he must kill. But the crowned man shows no fear, he simply waves and beckons him over. Dingle is curious. He approaches with caution and looks into the grassy arena below, where he sees two dark spirits – red phantoms like himself – taking swings at each other. The man in the crown begins silently dropping glowing stones everywhere, one by one. There are two more red phantoms squatting on the stone ledge nearby, quietly watching the duel below.

Dingle (full name: Dingle Dongle) looks at the fight, then at the man he is supposed to kill, then at the spectators. Then he does something that more and more dark spirits in Lothric are doing. He puts his weapon away, he sits down and he waits his turn.

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Dark Souls Is A Metaphor For These Things ONLY

If I have learned anything from reading other people’s opinions about Dark Souls it’s that Dark Souls is probably a metaphor for something. But what? WHAT? There are so many conflicting opinions out there.

Well, that’s where your pal, Pip (that is me), can help. I have come up with a definitive list of ways to interpret Dark Souls correctly:

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Dark Souls III Boss Guide – Lore, Loot & Strategies

To many, Dark Souls III [official site] can be summarised as a boss stamping on a human face forever. We’re here to help. This is a guide to killing all of the bosses in Dark Souls 3 but it’s not simply a how-to-murder manual. It also takes a look at some of the sumptuous design and the patchwork lore surrounding many of the bosses, explaining who they are, what they leave behind when they perish, and why it’s necessary to steal all of their souls. As such it’s absolutely riddled with spoilers, as well as strategies and a sprinkling of silliness.

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Endgame: Why Dark Souls III Is A Fitting Finale

Dark Souls III [official site] is a superb entry in From Software’s series, and in both design and lore it feels like a fitting finale. Is it time to move on?

One day, many years from now, when I have a family that I hang out with by way of a VR headset while in real life we all fester in our isolated cubicles, I envision my future kid coming up to me in our shared virtual space and asking “Daddy, what was Dark Souls like?” At this point, I’d look wistfully out the virtual window at the setting sun (an illusion concealing the fact that in the real world the sun had set for the last time many years ago), and I’d say:

“Dark Souls, my child, wasn’t like all the other games. It didn’t play nice. It didn’t hold your hand, or make you feel loved or important, but it was, in many ways, the purest game series of all. It ended in 2016.”

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Dark Souls Multiplayer Snuffed Out, Now Rekindled

The day that Dark Souls III [official site] arrived on Steam, the multiplayer functionality for Dark Souls I mysteriously died. No messages, no invasions, no human helpers, no ghosts, no bloodstains. Your world was no longer a vibrant place, riddled through with the lives (and deaths) of others. People spoke of deliberate closure, to cause a migration to the new game, while others thought servers had been moved from one to the other for less sinister reasons but with the same end-result.

Last night, the servers came back online, leading to much praising of the sun. But what actually caused the lights to go out in Lordran?

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