Posts Tagged ‘Frontier Developments’

Make your own space face in Elite Dangerous

Elite Dangerous [official site] has excellent hands. See how the fingers twitch, watch how they waggle a flightstick – just hanging around in a cockpit is oddly mesmerising. And by God I’m worried about how much inadvertent innuendo crept into those last couple of lines. Anyway: Frontier’s spaceship demi-MMO is gearing up to progress far beyond hands and into bodies and faces. They’ve just shown off their seemingly highly configurable ‘Commander’ creation tool. Whole lotta faces going on here. Read the rest of this entry »

Elite Dangerous’s Arena no longer sold separately

Elite Dangerous: Arena [official site], the £5 standalone release of Elite Dangerous’s competitive combat arena mode, has been pulled from sale less than a year after launching. Folks who bought Arena can still play it but Arena as a separate product isn’t popular to be worth the effort. Most Arena players access it through the main Elite Dangerous client, see. This isn’t the most exciting news but if, months from now, you find yourself thinking “What ever happened to…?” you’ll know. Read the rest of this entry »

This Death Star ride in Planet Coaster is ace

Goodness me, this new Death Star ride someone has made in Planet Coaster [official site] is jolly impressive. Or, as Star Warriors would say, “Oie boie! Disa dowopee isa bombad, all-n youse!” We’ve looked at Star Wars rides before, amongst other neat-o constructions, but this is certainly the fanciest I’ve seen. It hits warp factor 10, weaves through a battle, dives inside the starguts, and jogs down that infamous gutter. Watch a video below and hey, you can download the coaster to ride it round in own park too. Read the rest of this entry »

Elite Dangerous introduces super-rad alien encounter

Thargoid alien spacemen have arrived in Elite Dangerous [official site], following a string of hints and discoveries, and they look pretty flipping cool. Players can now encounter a whopping great Thargoid ship in a scripted sequence with all the mystery and threat I’d want from first contact (well, in this game) with an alien civilisation who consider me so far beneath them. Here, come watch a meeting with the spacemen. Read the rest of this entry »

Scream if you wanna ho ho ho faster in Planet Coaster

It’s beginning to look a lot like Christmas in Planet Coaster [official site], thanks to a big update launched last night. The Winter Update has added a snowy new biome, Christmassy new decor like gingerbread buildings, new shops, and new rides including a sleigh ride, bumper cars, and something that does a lot of spinning. Yes, you can now create Elfland and take guests through the seven layers of the candy cane forest, through the sea of twirly, swirly gumdrops, then through the Lincoln Tunnel. On a more practical level, the patch has introduced a few handy new management features too. Read the rest of this entry »

RPS Verdict: Planet Coaster, tutorials, fearsome themes and more

Following a recent visit to Planet Coaster [official site], RPS funsters Adam, Alice and Pip sat down in a seaside cafe, exchanged bawdy postcards, and then got down to the business of discussing Frontier’s theme park management game. From the infuriating lack of a tutorial, and the depth of the simulation and creation tools, to Banksy and the fear of animatronics, their findings are all here.

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Planet Coaster: the best parks, rides and other creations

Planet Coaster [official site] is, by many accounts, the greatest theme park sim ever. But if you don’t have the architectural vision of Gaudi (who never actually designed a theme park, but really should’ve), or if – like me – you tell yourself that you could build the next Disney World but just don’t have the time, then Planet Coaster can feel a bit intimidating. I get creative paralysis when I have nothing but a plain green field to ‘Build Something Beautiful’ on, and develop an inferiority complex when in the campaign I see how great the pre-built bits of park look next to my comparatively bland creations.

So I’ve left it to the lively Planet Coaster creators’ community to get on with the creative malarkey, while I sit in my cigar-stenched park office – summer sun trickling between the venetian blinds, the sound of kids’ laughter muffled by the triple-glazed windows – and search for the creations that’ll pull the punters in through the gates of my park. Here’s a bunch of my favourite community-made rides, rollercoasters, and other tidbits that I found while perusing the Steam Workshop.

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