Posts Tagged ‘Frontier Developments’

Have You Played… Elite Dangerous?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I confess to not taking complaints that the Kickstarted Elite comeback dropped its promised offline mode seriously at the time. I figured a populated galaxy simply made sense – but I hadn’t entirely realised that this would make the main game a cutthroat universe of crime and punishment. I don’t have the kind of competitive nature (or, perhaps, simply the patience) that thrives in such a situation, and so my time in ED was so much shorter than I’d hoped. And I found myself dearly wishing there had been an offline mode.

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Frontier’s LostWinds Blown Towards Steam

And now, from the developers of space-sim Elite: Dangerous and the cartoony theme-park sim Planet Coaster, a colourful 2D platformer series about controlling the wind. Funny how diverse Frontier’s output is.

LostWinds [official site] and its sequel Winter of the Melodias came out in 2008 and 2009 for Wii. They found a positive reception, mostly thanks to their controls: players used gestures to manipulate the wind and almost push the flow of air in the direction they wanted. Both games have now appeared on Steam now, with a bit of a touch-up and the usual goodies like achievements and trading cards.

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Whoooooaaaahhhh! Planet Coaster Launches Paid Alpha

I probably would pay to visit an unfinished theme park, but mostly because I can’t imagine a better death than roaring through a loop de loop into a six-twist corkscrew then launching up a ramp to… nowhere, nothing, unfinished track, screaming through the air then landing in the crushing jaws of a still-skinless animatronic dinosaur. I’d be up for that. Let’s start smaller, shall we? You can now pay to create and visit virtual theme parks of your own in an unfinished version of Planet Coaster [official site], as Frontier Developments have started selling alpha access. It’s pricey, mind – more than twice as much as the game will cost when it’s done.

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Planet Coaster Reinvents The Theme Park Genre

Back in 1994, I was five years old and I had a PC in my room. The PC had just two games on it, DOOM and Theme Park, both installed by a family friend who made me promise not to let anyone see me playing DOOM. This meant that while most kids wanted to be an astronaut or a policeman, I wanted to build theme parks. Eventually, world weary cynicism took that away from me: theme park architect probably isn’t a real job, I thought, and it certainly won’t pay the bills. I gave up on my dream.

Seeing the alpha build for Frontier’s forthcoming Planet Coaster last week, I gave up on giving up on my dream. I’m going to be a rollercoaster tycoon (sorry) again.

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Planet Coaster’s Alpha In March, Mods After Launch

RPS have written extensively about theme-park sim Planet Coaster [official site] but Frontier keep announcing juicy features with every new dev diary and livestream. Unfortunately, the interesting news is spread over more than an hour of footage of two men talking in front of a green screen. Not a particularly exciting or intense ride, if you ask me. And possibly nausea-inducing.

So here are the highlights: the game will be highly modular, your creations will easily be shareable online with other players, and, not to be outdone by RollerCoaster Tycoon World, they too have promised mod support, but only after the full release, which is scheduled for a very vague 2016. Oh, and perhaps the most important bit of news: a paid playable alpha should be coming before the end of the month.

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Watch A Huge Elite: Dangerous Fleet Enter Hyperspace

Brendan rode along for the first part of the Elite: Dangerous Distant Worlds expedition, in which 900 pilots have grouped together for an expedition to the far side of the galaxy. The journey will take three months and has a long way to go, and the video below shows some of the players gathering together in Sagittarius A* – and what it looks like when 52 players jump into hyperspace at the same time.

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Elite Dangerous Arena Out Now, Aims To Be “In The Mix” With Call Of Duty

Elite Dangerous: Arena is out. It’s Elite Dangerous’s existing Close Quarters Combat (CQC) mode re-packaged as a standalone game and being sold for £5/$7.50. Frontier hope that it’ll act as a new entry point for players intrigued by Elite but intimidated by its size, and David Braben says he hopes “it’ll bring a different audience to the game as well.”

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