Posts Tagged ‘Frontier Developments’

Elite: Dangerous Exploration Data Woes, Plus Here’s What Horizons’ Planets Look Like

Elite: Dangerous [official site] developers Frontier have already announced that the Horizons expansion would bring the ability to explore planet surfaces – along with multi-crew ships, a character creator, and more – but below is the first glimpse of what those planets look like. It’s a short 23-second clip, but it looks nice.

It’s just a shame that it arrives at the same time as a rough weekend for the main game, which might have resulted in some player data being permanently lost.

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Multi-Crew Ships & More In Elite: Dangerous Expansions

When Frontier Developments announced a series of expansions (nothing’s ever simple these days) for Elite: Dangerous [official site] back in August, they focused on what the first bit of ‘Horizons’ would bring: planetary landing, letting folks pootle around planets in diddy spacecars. Now they’ve opened up about other plans, and it’s good stuff.

The Horizons expansions will also bring multi-crew ships so folks can fly together, a character creator to give yourself a face, ship-launched fighters with optional AI control, and more. Here, come watch their EGX panel.

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David Braben Talks About Rollercoasters

Mate, I don't know what you're on about. It's clearly a dinosaur.

“Can I play as the dinosaur?” I ask a slightly jetlagged David Braben as we discuss the just-announced Planet Coaster [official site] after the PC Gaming Show at E3.

“Mmmm. Not at the moment but it’s a nice idea.”

He pauses then adds, “You do realise it’s not actually a dinosaur? It’s a bloke in a suit.”

“We’re done here.”

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Planet Coaster: Frontier’s Theme Park Management Sim

Before Frontier Developments became famous for Elite again, they mostly made rollercoaster and zoo tycoon games like RollerCoaster Tycoon 3 and Kinectimals. They haven’t stopped making those, and at E3 have announced… something other than a PC release of Xbox exclusive murdercoaster sim Screamride. That’s what I would’ve liked to hear: that I’d soon be building coasters intended to thrill and/or murder every rider. Oh well!

Still, I’ll make do with what they actually announced. Planet Coaster [official site] is a rollercoaster-building theme park management sim (no, nothing to do with pubs [jokes]) coming in 2016.

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Elite: Dangerous Faction Wars Begin With Powerplay

Put power in your play. Powerblast. Blastpower. Playpower.

“Everybody wants to rule the world” sang Tears For Fears years before Gary Jules… no, Monday is too early in the week to go Gillen. People are certainly lining up to rule the galaxy, though, with the release of the Powerplay update for Elite: Dangerous [official site] on Friday.

Powerplay adds a new persistent element of galactic conquest, a bit like EVE Online‘s corporate warfare and territory control but under the direction and banner of NPC factions.

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Elite: Dangerous Early Adopters Get Steam Keys May 28th

Elite: Dangerous Steam keys will be given to Kickstarter backers as well as anyone who has purchased the game via the official Frontier store. The Steam version arrived in April, months after the game launched, and Frontier Developments had only said on the official FAQ that they were “investigating the possibility” of giving keys to players who wanted it in their Steam library.

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Elite: Dangerous Powerplay Update To Add Faction Wars

Picking fights is a lark and all in Elite: Dangerous [official site], but you’re all a bunch of kids playing slapsies and shovefight in the park, really. No, grown-ups pick fights because someone else told them to. Elite will wander down this path with its next update, introducing factions which players can choose to ally with as they vie for control of the galaxy.

The ‘Powerplay’ system, announced last week, will let players join factions to compete and cooperate with each other in whichever way their faction prefers, whether it’s economic power, military might, or goodness knows what else. There are, of course, rewards.

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Job Seeking: An Elite Dangerous Career Guide

A career! Everybody has one. Mine is looking at a keyboard until I black out and coming back to consciousness with 4000 words on my screen about how to get started in Elite: Dangerous [official site]. This guide will give you some pointers about the main careers you can undertake in the game, from vigilante to explorer, from trader to (ugh) miner. We’re basically an interstellar jobcentre. One thing: you’re probably going to want some cash saved for these callings, as outfitting each ship is going to cost a pretty penny, and some of those pennies will be prettier than others. Okay then, let’s get on with it.

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Interview: David Braben On Fan Anger And Expectations

Actual size.

Elite: Dangerous [official site] is that rare thing: a Kickstarter-funded game that came out when its developers said that it would. Less rare is the response it inspired when it turned out that the planned offline mode had been scrapped, leaving a game that required an internet connection and backers struggling to receive refunds.

Despite this, the game has considerable merits. I spoke to David Braben at GDC 2015 about whether player’s anger is fair, whether the tone of responses has changed over the course of his career, and whether Elite is designed for those who play for five hours or a thousand.

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Attention Rookies: Getting Started In Elite Dangerous

This is our guide for absolute beginners. For more detailed advice on a particular space career, look out for our upcoming Careers and Resource Guides.

It may have its flaws but even as undercooked as it is, Elite: Dangerous [official site] still has enough going on that makes it both interesting and difficult to find your feet in the vast galaxy. Trading, bounty hunting, even learning to pilot your ship takes patience and a bit of experimentation. To make things easier as you scrounge together your first few thousand credits (and in anticipation of the upcoming 1.2 update which will finally add useful multiplayer groups), RPS has recruited me to hand out some tips and tricks to get you on your way. So strap in, Commander, and trust in some advice from a man who has learned it the hard way.

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