Posts Tagged ‘Frontier Developments’

Whoooooaaaahhhh! Planet Coaster Launches Paid Alpha

I probably would pay to visit an unfinished theme park, but mostly because I can’t imagine a better death than roaring through a loop de loop into a six-twist corkscrew then launching up a ramp to… nowhere, nothing, unfinished track, screaming through the air then landing in the crushing jaws of a still-skinless animatronic dinosaur. I’d be up for that. Let’s start smaller, shall we? You can now pay to create and visit virtual theme parks of your own in an unfinished version of Planet Coaster [official site], as Frontier Developments have started selling alpha access. It’s pricey, mind – more than twice as much as the game will cost when it’s done.

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Planet Coaster Reinvents The Theme Park Genre

Back in 1994, I was five years old and I had a PC in my room. The PC had just two games on it, DOOM and Theme Park, both installed by a family friend who made me promise not to let anyone see me playing DOOM. This meant that while most kids wanted to be an astronaut or a policeman, I wanted to build theme parks. Eventually, world weary cynicism took that away from me: theme park architect probably isn’t a real job, I thought, and it certainly won’t pay the bills. I gave up on my dream.

Seeing the alpha build for Frontier’s forthcoming Planet Coaster last week, I gave up on giving up on my dream. I’m going to be a rollercoaster tycoon (sorry) again.

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Planet Coaster’s Alpha In March, Mods After Launch

RPS have written extensively about theme-park sim Planet Coaster [official site] but Frontier keep announcing juicy features with every new dev diary and livestream. Unfortunately, the interesting news is spread over more than an hour of footage of two men talking in front of a green screen. Not a particularly exciting or intense ride, if you ask me. And possibly nausea-inducing.

So here are the highlights: the game will be highly modular, your creations will easily be shareable online with other players, and, not to be outdone by RollerCoaster Tycoon World, they too have promised mod support, but only after the full release, which is scheduled for a very vague 2016. Oh, and perhaps the most important bit of news: a paid playable alpha should be coming before the end of the month.

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Watch A Huge Elite: Dangerous Fleet Enter Hyperspace

Brendan rode along for the first part of the Elite: Dangerous Distant Worlds expedition, in which 900 pilots have grouped together for an expedition to the far side of the galaxy. The journey will take three months and has a long way to go, and the video below shows some of the players gathering together in Sagittarius A* – and what it looks like when 52 players jump into hyperspace at the same time.

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Elite Dangerous Arena Out Now, Aims To Be “In The Mix” With Call Of Duty

Elite Dangerous: Arena is out. It’s Elite Dangerous’s existing Close Quarters Combat (CQC) mode re-packaged as a standalone game and being sold for £5/$7.50. Frontier hope that it’ll act as a new entry point for players intrigued by Elite but intimidated by its size, and David Braben says he hopes “it’ll bring a different audience to the game as well.”

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Ridealong: The Flotilla That Will Cross The Galaxy

900 pilots in Elite: Dangerous have banded together to undertake a three month expedition to the far side of the galaxy. But such a long journey into deep space has its dangers. Breakdowns, accidents, fuel shortages and even player-led pirate gangs will mean many of the pilots won’t make it. In this Ridealong, I met up with the organisers on the day of departure to witness the huge fleet launch into the deep unknown.

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Planet Coaster Dev Diary Shows Rollercoaster Building

Planet Coaster [official site] has had a few developer diaries so far, but each one shows a little bit more of the game in action and gets me a little bit more interested in playing it. There are more shots here of track being laid, twisted and looped, alongside discussion of how you can create and share buildings and props within the game.

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