Posts Tagged ‘Frontier Developments’

Make your own space face in Elite Dangerous

Elite Dangerous [official site] has excellent hands. See how the fingers twitch, watch how they waggle a flightstick – just hanging around in a cockpit is oddly mesmerising. And by God I’m worried about how much inadvertent innuendo crept into those last couple of lines. Anyway: Frontier’s spaceship demi-MMO is gearing up to progress far beyond hands and into bodies and faces. They’ve just shown off their seemingly highly configurable ‘Commander’ creation tool. Whole lotta faces going on here. Read the rest of this entry »

Elite Dangerous’s Arena no longer sold separately

Elite Dangerous: Arena [official site], the £5 standalone release of Elite Dangerous’s competitive combat arena mode, has been pulled from sale less than a year after launching. Folks who bought Arena can still play it but Arena as a separate product isn’t popular to be worth the effort. Most Arena players access it through the main Elite Dangerous client, see. This isn’t the most exciting news but if, months from now, you find yourself thinking “What ever happened to…?” you’ll know. Read the rest of this entry »

This Death Star ride in Planet Coaster is ace

Goodness me, this new Death Star ride someone has made in Planet Coaster [official site] is jolly impressive. Or, as Star Warriors would say, “Oie boie! Disa dowopee isa bombad, all-n youse!” We’ve looked at Star Wars rides before, amongst other neat-o constructions, but this is certainly the fanciest I’ve seen. It hits warp factor 10, weaves through a battle, dives inside the starguts, and jogs down that infamous gutter. Watch a video below and hey, you can download the coaster to ride it round in own park too. Read the rest of this entry »

Elite Dangerous introduces super-rad alien encounter

Thargoid alien spacemen have arrived in Elite Dangerous [official site], following a string of hints and discoveries, and they look pretty flipping cool. Players can now encounter a whopping great Thargoid ship in a scripted sequence with all the mystery and threat I’d want from first contact (well, in this game) with an alien civilisation who consider me so far beneath them. Here, come watch a meeting with the spacemen. Read the rest of this entry »

Scream if you wanna ho ho ho faster in Planet Coaster

It’s beginning to look a lot like Christmas in Planet Coaster [official site], thanks to a big update launched last night. The Winter Update has added a snowy new biome, Christmassy new decor like gingerbread buildings, new shops, and new rides including a sleigh ride, bumper cars, and something that does a lot of spinning. Yes, you can now create Elfland and take guests through the seven layers of the candy cane forest, through the sea of twirly, swirly gumdrops, then through the Lincoln Tunnel. On a more practical level, the patch has introduced a few handy new management features too. Read the rest of this entry »

RPS Verdict: Planet Coaster, tutorials, fearsome themes and more

Following a recent visit to Planet Coaster [official site], RPS funsters Adam, Alice and Pip sat down in a seaside cafe, exchanged bawdy postcards, and then got down to the business of discussing Frontier’s theme park management game. From the infuriating lack of a tutorial, and the depth of the simulation and creation tools, to Banksy and the fear of animatronics, their findings are all here.

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Planet Coaster: the best parks, rides and other creations

Planet Coaster [official site] is, by many accounts, the greatest theme park sim ever. But if you don’t have the architectural vision of Gaudi (who never actually designed a theme park, but really should’ve), or if – like me – you tell yourself that you could build the next Disney World but just don’t have the time, then Planet Coaster can feel a bit intimidating. I get creative paralysis when I have nothing but a plain green field to ‘Build Something Beautiful’ on, and develop an inferiority complex when in the campaign I see how great the pre-built bits of park look next to my comparatively bland creations.

So I’ve left it to the lively Planet Coaster creators’ community to get on with the creative malarkey, while I sit in my cigar-stenched park office – summer sun trickling between the venetian blinds, the sound of kids’ laughter muffled by the triple-glazed windows – and search for the creations that’ll pull the punters in through the gates of my park. Here’s a bunch of my favourite community-made rides, rollercoasters, and other tidbits that I found while perusing the Steam Workshop.

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Planet Coaster gets harder challenge mode, new blueprints, repaired taco icons

Planet Coaster

New blueprints and a harder challenge mode are just a few of the ingredients in rollercoaster park-builder Planet Coaster‘s [official site] first patch. Update 1.0.1 also contains traditional fare like bug fixes and optimisations but I’m enjoying the patch notes for phrases like “Tacos icons now appear in Guest Inventories correctly” and “Guests re-equip balloons when leaving rides”. Read the rest of this entry »

Wot I Think: Planet Coaster

During tumultuous times, there’s comfort to be found in games that peddle nostalgia or task you with making people happy and keeping them entertained. Frontier’s theme park management game, Planet Coaster [official site], does both, letting you create theme parks where the worst thing that can happen is lots of people vomiting.

It is also a game that inspired me to spend an entire hour constructing a toilet, which inexplicably left me very satisfied.

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Elite: Dangerous Explorers Reach New Heights After Developer Accidentally Creates Superpowered Stars

Two pilots in Elite: Dangerous [official site] travelled to the ceiling of the galaxy after a mistake by the developers accidentally gave players a huge boost to their jump drives. Frontier recently added plumes of white energy irradiating from the game’s rare white dwarves and neutron stars which, when entered by pilots, would cause some “turbulence” and a small boost to their jump drives. They had intended to set this boost at 25% but thanks to a “number mix up” it was accidentally set to 300%. Two curious explorers noticed the massive boost and began to chart a dangerous course into the highest layers of the Milky Way.

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Elite Dangerous Mulls Dropping Support For 32-bit, DirectX 10

[Update: This issue is perhaps less imminent that I’d thought – Frontier dropped us a line to stress that it may be a fair bit longer than six months, though Braben did say “the change will need to come at some point” so it seems this will happen eventually.]

Like in real life, obsolescence in PC gaming is usually a slow process. An achy knee after running becomes an achy knee after hiking then all too soon you’re waking up achy, and your framerates dip lower and lower starting to stutter before you realise you simply can’t play shiny new games. But sometimes there are hard cut-offs, and two are coming soon to Elite Dangerous [official site]. Developers Frontier today announced that they plan to stop supporting 32-bit systems and DirectX 10 graphics hardware. They say it’ll help them make the game look prettier and run better.

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Elite Pilots Finally Find A Crashed Alien Spaceship

The pilots of Elite: Dangerous [official site] have been looking for direct evidence of alien spaceships for a while now, knowing that Frontier are planning to bring them to the game at some point. But today they finally found a crashed alien vessel that has been rumoured to exist for months.

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Parks And Simulation: Planet Coaster

Planet Coaster’s [official site] announcement barely caught my attention at all. There was a time when a new theme park management game might have tickled my fancy, but the subgenre hadn’t been attractive for a while and I didn’t expect Frontier’s game to revive my interest. To do so, it’d have to be a proper simulation that paid as much attention to visitors as to rollercoasters, and it’d need to care about every aspect of its parks rather than focusing on some kind of first-person ride gimmick.

As the developer diaries started to appear, I realised that Planet Coaster was the game to revive my interest in park management, and that it was doing all of the things I’d hoped for and more.

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Elite Dangerous Is Adding Space Buses And I Want One

Suggestions of an alien intelligence creeping out of the shadows. Fighter ships, piloted remotely and able to bring down ships many times their size. Beautiful space station interiors that visually reflect the goods or services that they produce.

All very exciting, I’m sure, but I’m here for the cruise liners. Turns out I want every game to be a taxi/bus simulator, and if I can fly tourists around the galaxy, I’m definitely back on board the good ship Elite Dangerous [official site].

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Whooooo! Planet Coaster Rolling Out In November

Planet Coaster [official site], our next great hope for building and managing theme parks, now has a release date. It’s been in (expensive) paid alpha for a while but it’ll be declared finished and properly released on November 17th. I’ve not touched the alpha at all but I am quite keen to start building the park of my dreams with that fine-looking editor. I have big plans for a park of pond-pocked forest.

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Elite Dangerous Pilots Find Alien Map Hidden In Probe

Pilots in Elite Dangerous [official site] have discovered a hidden map in an alien probe after scanning the probe and applying a spectral analysis to the sound it produced. Probes like this have been around for a while but it wasn’t until last week that a player, Cmdr Rizal, “honked” at one (commander slang for using your Discovery Scanner) and documented the “reply”. Worryingly, the probe first sent out an EMP blast, temporarily cutting off the ship’s power. But after that, it spoke.

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Alien Threat Teased In Elite Dangerous Distress Calls

We always knew they would come back some day. The race of aliens known as the Thargoids have been slotted to appear in Elite Dangerous [official site] for a while, according to the developer’s plans. And David Braben has said in interviews that he wants them to be just as scary as encounters in the previous games. But we’ve seen little in the way of actual evidence so far. While players have discovered alien life in the form of “space barnacles” and often come across ancient artifacts floating around, nothing that suggested a hostile race from beyond the stars had ever been found. Until now.

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Planet Coaster Alpha 2 Adds Terrain Sculping

Why is there not a carving of this man and his magnificent burg'?

Frontier Developments launched their new theme park sim Planet Coaster [official site] into early paid alpha in March but, while it was fun, it lacked some of the features that made the game look so exciting. The much-vaunted terrain sculpting and fancy coaster-building tools, for example. Those have now arrived with the launch of alpha 2, so players could – I don’t know – make a vast statue of themselves with a rollercoaster winding through their guts. Just throwing an idea out there.

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Elite Dangerous: Horizons Engineers Due Next Week

Offblast! Look, it's Friday afternoon, I'm recycling everything I can.

The second Elite: Dangerous [official site] expansion, from its ‘Horizons’ series of add-ons, will blast off on May 26th. ‘The Engineers’ will bring… engineers? Obviously. Little embarrassed I had to tell you that, honestly. They, in turn, bring even more ways to customise your ships and weapons – if they like you. Also, launching alongside The Engineers but not requiring anyone to buy the expansions will be a big update with a new mission system. Though Horizons has had a wee price cut.

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