Posts Tagged ‘Frontier Developments’

Planet Coaster gets harder challenge mode, new blueprints, repaired taco icons

Planet Coaster

New blueprints and a harder challenge mode are just a few of the ingredients in rollercoaster park-builder Planet Coaster‘s [official site] first patch. Update 1.0.1 also contains traditional fare like bug fixes and optimisations but I’m enjoying the patch notes for phrases like “Tacos icons now appear in Guest Inventories correctly” and “Guests re-equip balloons when leaving rides”. Read the rest of this entry »

Wot I Think: Planet Coaster

During tumultuous times, there’s comfort to be found in games that peddle nostalgia or task you with making people happy and keeping them entertained. Frontier’s theme park management game, Planet Coaster [official site], does both, letting you create theme parks where the worst thing that can happen is lots of people vomiting.

It is also a game that inspired me to spend an entire hour constructing a toilet, which inexplicably left me very satisfied.

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Elite: Dangerous Explorers Reach New Heights After Developer Accidentally Creates Superpowered Stars

Two pilots in Elite: Dangerous [official site] travelled to the ceiling of the galaxy after a mistake by the developers accidentally gave players a huge boost to their jump drives. Frontier recently added plumes of white energy irradiating from the game’s rare white dwarves and neutron stars which, when entered by pilots, would cause some “turbulence” and a small boost to their jump drives. They had intended to set this boost at 25% but thanks to a “number mix up” it was accidentally set to 300%. Two curious explorers noticed the massive boost and began to chart a dangerous course into the highest layers of the Milky Way.

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Elite Dangerous Mulls Dropping Support For 32-bit, DirectX 10

[Update: This issue is perhaps less imminent that I’d thought – Frontier dropped us a line to stress that it may be a fair bit longer than six months, though Braben did say “the change will need to come at some point” so it seems this will happen eventually.]

Like in real life, obsolescence in PC gaming is usually a slow process. An achy knee after running becomes an achy knee after hiking then all too soon you’re waking up achy, and your framerates dip lower and lower starting to stutter before you realise you simply can’t play shiny new games. But sometimes there are hard cut-offs, and two are coming soon to Elite Dangerous [official site]. Developers Frontier today announced that they plan to stop supporting 32-bit systems and DirectX 10 graphics hardware. They say it’ll help them make the game look prettier and run better.

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Elite Pilots Finally Find A Crashed Alien Spaceship

The pilots of Elite: Dangerous [official site] have been looking for direct evidence of alien spaceships for a while now, knowing that Frontier are planning to bring them to the game at some point. But today they finally found a crashed alien vessel that has been rumoured to exist for months.

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Parks And Simulation: Planet Coaster

Planet Coaster’s [official site] announcement barely caught my attention at all. There was a time when a new theme park management game might have tickled my fancy, but the subgenre hadn’t been attractive for a while and I didn’t expect Frontier’s game to revive my interest. To do so, it’d have to be a proper simulation that paid as much attention to visitors as to rollercoasters, and it’d need to care about every aspect of its parks rather than focusing on some kind of first-person ride gimmick.

As the developer diaries started to appear, I realised that Planet Coaster was the game to revive my interest in park management, and that it was doing all of the things I’d hoped for and more.

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Elite Dangerous Is Adding Space Buses And I Want One

Suggestions of an alien intelligence creeping out of the shadows. Fighter ships, piloted remotely and able to bring down ships many times their size. Beautiful space station interiors that visually reflect the goods or services that they produce.

All very exciting, I’m sure, but I’m here for the cruise liners. Turns out I want every game to be a taxi/bus simulator, and if I can fly tourists around the galaxy, I’m definitely back on board the good ship Elite Dangerous [official site].

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