Posts Tagged ‘frozenbyte’

Trine Devs Release Stealth Game Shadwen

My favourite part of the Trine games is zipping around as the Thief with her grappling hook, so I was excited to see a hook-swinging stealth game from creators Frozenbyte. That’s Shadwen [official site], which launched today. Shadwen’s a medieval-y third-person stealth game about an assassin who befriends a young girl, larking about with sneaking and swinging and knocking-crates-onto-soldiers-ing, with Superhot’s ‘time moves only when you do’ and Prince of Persia’s time-rewinding on the side.

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Trine Devs’ Shadwen Will Launch With Nifty Level Editor

Shadwen [official site] is an upcoming stealth platformer from Trine creators Frozenbyte, which also has a focus on physics-based frolics. Interestingly, it adopts a nifty time-manipulation mechanic where time only moves when you do – similar to Superhot – and at launch will come with the same level editor the developers use.

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Trine To Be Stealthy: Shadwen Demo Released

Trine creators Frozenbyte have released a demo for their next game, a stealth ‘em up named Shadwen [official site]. They’ve got some of the physics-driven open-ended aspects of Trine, by which I mean you can knock boxes about, with lashings of stealth and crafting on top. Oh, and it’s a proper video game – it has a grappling hook.

As well as offering a taste of Shadwen, the demo is part of another promo dealio – the more people play, the cheaper the full game will be when it launches later this year.

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Have You Played… Trine?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

If Trine [official site] were simply about a thief fighting through a magical adventure with her bow and grappling hook, I’d really dig it. I’d also be well up for a game about a tipsy wizard who saves the day by conjuring big boxes about skeleton’s heads and airsurfing on magic platforms. Heck, I’d be up for a game with a knight smashing monsters with a big hammer and solving physics puzzles. Trine is all three of those games in one, and that’s great.

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Trine 3 Devs On Short Length & Cliffhanger Complaints: “There Is Nothing Left On The Table”

I often lament that game companies don’t tend to admit when they’ve ballsed something up – paralysed by fear that it’ll affect marketshare or boardmember confidence. Today, we get to see what it looks like when a successful but small developer puts their hands up, admits there’s a problem and explains why. Does it feel any better?

Trine 3: The Artifacts of Power [official site] is the game in question, and its shortness and unresolved story are the cause of the drama.

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Trine 3 Charges, Swings, Levitates Out Of Early Access

Early Access does mute the excitement of a new release for me. After the delights of Trine and its sequel, I should be bouncing off the wall with glee at the release of Trine 3: The Artifacts of Power [official site]. Instead, after four months on Steam Early Access, my response is a muttered “Oh hey! I guess I should buy that now.” Maybe I have become the sort of hype-driven monster I swore I’d never be.

Either way, hey! Trine 3 is now properly out to continue the adventures of a thief, wizard and knight for your puzzle-platforming pleasure.

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Premature Evaluation: Trine 3

While thinking of puns for the slug of this article, it occurred to me to wonder about the origins of “triumph”. It’s hard to see how its modern meaning might derive from - what I assumed to be - an association with the number three. This did not turn out to have a simple answer. Indeed, H. S. Versnel dedicates a considerable number of pages to the topic in his 411 page book “TRIUMPHUS: An Inquiry Into the Origin, Development and Meaning of the Roman Triumph”, and quotes heavily from scholars arguing about ancient Greek while talking in German and French.

Each week Marsh Davies swings gamely into the haunted temple of Early Access and brings back any stories he can find and/or tumbles indecorously onto a bed of wooden stakes. This week: third time’s the charm (maybe) for the triply protagonist’d physics-platforming sequel, Trine 3: The Artifacts of Power.

Frozenbyte have really tripled-down on the rule of three: three games, three protagonists and, now, three whole dimensions. Preceding games in the series have reserved the x-axis for set-dressing, sumptuously parallaxing behind the co-op-enabled chaos unfolding in a fixed plane, left-to-right. Now they’ve added depth, at least in a literal sense, and they want fan feedback on how well this works. To whit, a roughly hewn slab of game is now available on Early Access, reuniting the game’s three interchangeable but asymmetrically-talented heroes for a little over two hours. It’s unabashedly buggy and part-implemented – the proposition phrased as though it were a tentative proof of concept or a wild experiment. This is a reasonable use of Early Access, I think, although not an especially cheap one for eager beta-testers, and, given the quantity of the existing game and the predicted late-2015 launch date, it doesn’t look like an experiment from which Frozenbyte could now easily back away (along the y-axis, one assumes).

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