Posts Tagged ‘frozenbyte’

It’s A Kind Of Magic(ka): Trine Devs’ Nine Parchments

As someone who causes a lot of problems then somehow expects thanks for clearing them up, I sympathise with wizards. You’d dick about with fireballs and skellingtons if you could, wouldn’t you? You’d have to decency to iceblast your now-flaming curtains, wouldn’t you? Arrowhead’s Magicka is my go-to game for dickhead wizard antics but I am interested in what Trine gang Frozenbyte are up to now. This week they announced Nine Parchments [official site], a zap-bang wizard ’em up about inept spellcasters causing trouble – with co-op support. What Frozenbyte have said and shown does remind me of Arrowhead’s game. Have a look at this announcement trailer:

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Trine Devs Release Stealth Game Shadwen

My favourite part of the Trine games is zipping around as the Thief with her grappling hook, so I was excited to see a hook-swinging stealth game from creators Frozenbyte. That’s Shadwen [official site], which launched today. Shadwen’s a medieval-y third-person stealth game about an assassin who befriends a young girl, larking about with sneaking and swinging and knocking-crates-onto-soldiers-ing, with Superhot’s ‘time moves only when you do’ and Prince of Persia’s time-rewinding on the side.

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Trine Devs’ Shadwen Will Launch With Nifty Level Editor

Shadwen [official site] is an upcoming stealth platformer from Trine creators Frozenbyte, which also has a focus on physics-based frolics. Interestingly, it adopts a nifty time-manipulation mechanic where time only moves when you do – similar to Superhot – and at launch will come with the same level editor the developers use.

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Trine To Be Stealthy: Shadwen Demo Released

Trine creators Frozenbyte have released a demo for their next game, a stealth ’em up named Shadwen [official site]. They’ve got some of the physics-driven open-ended aspects of Trine, by which I mean you can knock boxes about, with lashings of stealth and crafting on top. Oh, and it’s a proper video game – it has a grappling hook.

As well as offering a taste of Shadwen, the demo is part of another promo dealio – the more people play, the cheaper the full game will be when it launches later this year.

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Have You Played… Trine?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

If Trine [official site] were simply about a thief fighting through a magical adventure with her bow and grappling hook, I’d really dig it. I’d also be well up for a game about a tipsy wizard who saves the day by conjuring big boxes about skeleton’s heads and airsurfing on magic platforms. Heck, I’d be up for a game with a knight smashing monsters with a big hammer and solving physics puzzles. Trine is all three of those games in one, and that’s great.

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Trine 3 Devs On Short Length & Cliffhanger Complaints: “There Is Nothing Left On The Table”

I often lament that game companies don’t tend to admit when they’ve ballsed something up – paralysed by fear that it’ll affect marketshare or boardmember confidence. Today, we get to see what it looks like when a successful but small developer puts their hands up, admits there’s a problem and explains why. Does it feel any better?

Trine 3: The Artifacts of Power [official site] is the game in question, and its shortness and unresolved story are the cause of the drama.

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Trine 3 Charges, Swings, Levitates Out Of Early Access

Early Access does mute the excitement of a new release for me. After the delights of Trine and its sequel, I should be bouncing off the wall with glee at the release of Trine 3: The Artifacts of Power [official site]. Instead, after four months on Steam Early Access, my response is a muttered “Oh hey! I guess I should buy that now.” Maybe I have become the sort of hype-driven monster I swore I’d never be.

Either way, hey! Trine 3 is now properly out to continue the adventures of a thief, wizard and knight for your puzzle-platforming pleasure.

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