Posts Tagged ‘frozenbyte’

Don’t Pine For Trine 2

I'm writing this on a train that keeps going into a tunnel and costing me my 3g signal, don't make me write captions too cos I'm GRUMPY
Cos Frozenbyte’s proper-lovely tri-person puzzle-platformer finally has a concrete release date, after a few months of to-ing and fro-ing in beta. And it’s tomorrow! Oh dear, has this become one of those announcement of an announcement posts? People get cross about those, you know.

No, I think it’s OK – as it’s pretty unusual form to announce the release date of your game two days before it happens.
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The Lights Fantastic: Trine 2 Preview

 'Every time I see an image from Trine 2 I feel as if the world is a better place.' - Adam Smith, November 2011

FrozenByte’s ethereally-lit follow-up to their Lost Vikings-esque puzzle-platformer has been sitting temptingly on my hard drive for several weeks now, but my Skyrim habit has kept me from until today. I was still feeling a little raw after the freneticism of Serious Sam 3 and an unfortunate chilli-burn incident that temporarily cost me the use of my hands, but Trine 2‘s main menu alone is a balm for the soul if ever there was one. I’ve put a little time into the beta version – not enough for some sort of cast-iron verdict, but enough to go ‘d’awwwwwwwwwww’ and offer a few early observations.
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Skeletons And Spiders: Trine 2 Screenshots

Oh, my, that really is gorgeous

I was operating under the belief that everything was beautiful in Trine 2’s world, whether the rushes growing by a crystal clear pool or the giant mushrooms with a candle’s light casting a glow from their interior. And then they went and showed me a bloody spider. It’s a right horrible one as well, with segmented legs thicker than a bemuscled torso. Thankfully, the other three new screenshots don’t contain anything repulsive, unless you’re particularly offended by beautiful fantasy environments. Are you? Then don’t click on the images below for larger versions or you might be sick all over your keyboard!

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Colours Of Magic: Trine 2

when you get blue and you've lost all your dreams there's nothin' like a campfire and a can of beans

No matter how many words are rattling around in my head like angry wasps, footage of Trine 2 tends to soothe me to the extent that only synonyms for ‘pretty’ exist, along with the bare essentials to string those synonyms into sentences. It’s a bonny game, which makes something as simple as a box falling apart seem like the culmination of a particularly gentle and picturesque fairy tale. The footage below highlights the Unlimited game mode, which allows co-operative play with characters of the same class, allowing three thieves to swing through resplendent forests, or three wizards to calmly rearrange the delicate and comely features of the world.

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Trine 2 Trailer Makes Everything Okay Again

Ahhhhhhhhh, it's going to be fine.

Is it morning for you too? I’m sorry. This incessant plague of mornings that has been affecting the Earth since the Great Schizm is wearing us all down. But this might help. It’s the new sort-of-trailer for Trine 2, that’s a bit like a week of afternoons off on a tropical island in the moonlight. All those things. It can only help.

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Humble Frozenbyte Bundle Appears Today

Fumble

Humble Indie Bundle The Third is due out today. It’s a bit of a different one this time around – after the first and second – only one developer is in the deal: Frozenbyte. It’s a top collection of their games – Trine, Shadowgrounds, Shadowgrounds Survivor, Jack Claw, and Splot – and once again its intended to see money reach charities. What, wait were those last two?

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Blooming: Trine 2 Footage Sure Is Shiny

This is a bit like the RPS garden, only slightly better kept.

It’s been a while since we posted any Trine 2 footage, so I think I shall do so now. The co-op indie delight from last two years ago (I wish I had any perception of the passing of time) had us all cooing around collective monitors. And the sequel looks astonishingly lush, with what appears to be some big improvements from the version shown in October last year. It’ll once again see the Thief, Wizard and Knight scroll sideways through physics puzzles, playable by one to three people at a single machine. Well, just look at it – it’s amazing.

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A Little More Trine 2 Footage


Trine, the comforting bedtime story of a game, is back with its side-scrolling, co-operative physics manipulations. They’re calling it Trine 2. I know! But that’s okay, because it looks just as lovely as the original, and that original was never quite long enough. This second piece in-game footage shows off some of the co-op game that you can play with, y’know, friends. If they’re interested. They’re probably not interested. Bastards.
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Trine 2 Confirmed For PC


This is a pleasant way to start the week, via Blue: having a sequel for a charming and playable game confirmed for our humming box of tricks. In a reveal thread on the Frozenbyte forums Joel Kinnunen responds “Yes. And before anyone asks, it will come to PC in addition to any other platforms. That’s all we can say right now.” And I suppose what makes me most pleased is that the existence of sequel means that enough of you lot bought the original for it to have been a success. Good news, I think.

Trine: “Path to New Dawn” And Cheapness


The 1.07 patch for clever co-op platformer Trine includes a new free level called Path to New Dawn, which is a reward for veterans, as Frozenbyte explain: “Path to New Dawn is a unique level with new visuals and challenging gameplay, especially on Very Hard difficulty setting. It also features 10 special items for the player to collect. The level is unlocked and available in the Select level menu once the game has been completed.” The patch is automagically updating on Steam now, and should be available for the rest of the PC gaming crowd later this week. To celebrate, the Steam price has dropped to just $5/£4.25. It’s a neat little game, even single-player, and definitely worth it for that price, even if the last level is rubbish. I WIT’d it here. I’ve posted some footage below to remind you how cute it is.
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Wot I Think: Trine


Indie Finnish developers Frozenbyte last caught our attention with their top-down shooter, Shadowgrounds, which was a little Aliens-y. Their latest game could scarcely be further way from that gloom and gunfire: Trine (as in “fine”) is a side-scrolling, puzzle-led, fairy-tale platformer, built in the Swiss-Army-character-swap tradition of Lost Vikings. But is it any good? And what’s with the pricing? Here’s Wot I Think.
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Magic Tricks: Trine Demo


Crikey, as if you didn’t have enough to play this weekend already! Frozenbyte have released the first part of their forthcoming physics platform puzzler as a demo. It’s 460mb, and you can get it here. The full game is apparently out on July 3rd, and you can, should you be so inclined, compare your impressions of the demo with my own thoughts on the full game, which are here. Please do play this one, I thought it was splendid, and Frozenbyte are definitely a developer you should pay attention to.

Quick Q&A: FrozenByte’s Lauri Hyvärinen


In typically backward fashion, I managed to arrange a Q&A with FrozenByte‘s Lauri Hyvärinen before I’d actually played their gorgeous platform game, Trine. Yeah, I’m a pro like that. Anyway, I’ve had a blast with our preview version of the game, as described here, and Hyvärinen makes things a bit clearer in his replies to my questions. He talks about the nature of non-essential co-op in the game, Crayon Physics, and the possibility of supporting “multiple mice and keyboards” for PC. Read on for more about this intriguing game, which looks like it belongs somewhere on the Venn diagram where Diablo, Lego Star Wars, and Crayon Physics overlap.

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Cryptic Triptych: Hands On With Trine


Finnish developers Frozenbyte recently sent us an unfinished version of their forthcoming action adventure puzzler, Trine (rhymes with “fine”). I’ve been playing through the opening levels of this intriguing game – which is something like Lost Vikings in a lavish fantasy world, colliding with modern physics – and find myself entertained. Needless to say, written impressions follow.

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Play On Physics: Trine Trailer


Frozenbyte’s beautiful-looking fantasy platformer-meets-Crayon Physics cleverness, Trine, is revealed in even more detail in their latest video. The footage shows the drawing-as-magic mechanic in more detail, as well as illustrating some of the co-op play that the game will offer. We’re quite excited about this one, and we’ll soon be talking to the team about their work in a splendid RPS interview.
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Trine Trailer


Trine is a physics-based fantasy platform adventure that looks really rather good. The press blurb explains the main concept: “Trine is a fantasy action game where the player can create and use physics-based objects to beat hazardous puzzles and threatening enemies. Set in a world of great castles and strange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil…”

Anyway, that physics action makes it a rather splendid puzzler – a kind of Crayon Physics meets Prince Of Persia – so take a look at the trailer after the jump for elucidation. The game is due to hit in Q2 next year.
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RPS Interview: Frozenbyte’s Joel Kinnunen

Frozenbyte, the developers behind the Shadowgrounds games, have found a niche in which they’re almost entirely alone. Which is strange, when you consider how very popular the top-down shooter once was. Too many have assumed it a dated concept, replaced by the first and third-person views. But Shadowgrounds nails it, providing non-stop shooting that replaces fiddliness with fun, but still looking awesome. The recent sequel, Survivor, pushed their home grown engine far further, showing off the improved physics and lighting in a game style that could have gotten away without including either. We took the chance to chat with Frozenbyte’s Joel Kinnunen, to discuss working outside of the mainstream, public perception of smaller budget gaming, the role online distribution plays in game development, what’s next for Frozenbyte, and the possibilities of a small-scale indie revolution.

Shadowgrounds 1

RPS: Many people have asked you whether you were surprised by the success of Shadowgrounds. This always appears as a somewhat tacit insult – as if they can’t believe that a top-down action shooter could possibly have broad appeal today, and are asking you to defend it. Why do you think people are so resistant to “simpler” games?

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Shadowgrounds Survivor Demo

Yeah, it's Aliens, so what.
I’ve enjoyed this immensely: the half-hour time-limited demo of Shadowgrounds Survivor. It’s a 1gb download, but it’s well worth it, especially since I expect many of you will be tempted to sign up for the full game. Despite the Mr Magoo physics implementation and rather docile boss alien, this is a superb leap forward from the original co-op-focused top-down man-versus-aliens shooter. The pace and general polish has been upped and the overall urge to rollick onwards with your assault rifle is great. Completely and utterly recommended.

We should have an interview with Frozenbyte for you later in the week.