Posts Tagged ‘FTL: Faster Than Light’

Awooga! FTL Boarded Garry’s Mod


If gathering friends to play Artemis Spaceship Bridge Simulator is a bit cumbersome, and if you find FTL a bit lonely, then I’ve found the perfect game for you. Final Frontier is the result of a nasty transporter accident between the pair, where the Heisenberg compensators decoupled and they arrived on the SS GMOD screaming and inside out. The sick bay did its best, but all it could do is stabilise the life signs. To be honest, the gristly lump that was spat out looks pretty amazing.
Read the rest of this entry »

Stare Into The Void: Infinite Space 3 Footage

Bing bong bing!
Disclaimer: I am a backer of Infinite Space 3: Sea Of Stars. Do I need to disclaim that? It’s not like I’m an investor. I just gave them money to make a game I wanted to play, and I only backed at the lowest tier. If anything, I was making an investment in me. I pre-ordered happiness. Disclaimer: I am an investor in Craig, and Craig is well happy at seeing the first glimpse of Infinite Space 3: Sea Of Stars. Digital Eel‘s third entry in their farcical space roguelike series is making the transition from a top-down 2D adventure, to bulbous and spacious 3D. There’s a roomy video below.
Read the rest of this entry »

IGF Winners: The Habitual Voyeur Of What Is Known As…

….Cart Life, which scooped up an an impressive triple-whammy of Nuovo Award, Excellence in Narrative and the coveted Seamus McNally Grand Prize at last night’s Independent Games Festival 2013 awards. The warmest of all congratulations to Richard Hofmeier, whose affecting, brave game is well overdue for this kind of attention.
Read the rest of this entry »

FTL Lego FTW

Not pictured: everything on fire, everyone dead

Things that would happen in the best of all possible worlds:

– Cats would empty their own litter trays
– Israel and Palestine would mutually agree “screw it, let’s have a fancy dress party instead”
– People would read the article before commenting
– McVities would bring back Marmite-flavoured Mini Cheddars
– LEGO approves and manufactures this proposed FTL building set
Read the rest of this entry »

Behind the sounds: Hotline Miami and FTL

Music man David Valjalo follows-up his exploration of the big-budget orchestral soundtracks in the mainstream games industry with a look at the other end of the scale – the super-low-budget, ultra-catchy, sometimes kitschy scores of indie darlings. He rounds up the men behind Hotline Miami, Sweden-based Dennis Wedin and Jonatan Soderstrom, two of the soundtrack artists they hand-picked, US artists M.O.O.N. and Scattle, and FTL composer Ben Prunty, to get the scoop on making music for small games and, quite often, small change.

Read the rest of this entry »

Games Are Best When Things Go Wrong


That headline doesn’t refer to the times when games break and throw up oddball bugs for our amusement, but rather when games throw so many problems at the player that they become a sort of jeopardy-based experience in crisis-juggling. Earlier today I was running through my game collection and thinking about what I might like to play. It wasn’t Dishonored. Three things other stood out: Day Z, FTL, and X-Com. I began to think about what those had in common which, and what that said about my enjoyment of this year’s immersive masterpiece.

And I realised it was this: peril.
Read the rest of this entry »

FTL: The Fatal Frontier – The Last Stand

Having a number one

These were the voyages of the Starship Moggy. Its eight-sector mission: to explore strange new worlds, to seek out new weapons and new system upgrades, to boldly go somewhere no-one has come back alive from before (apart from save-scummers).

Sector 8. The end of the line.
Read the rest of this entry »