Deep breath. Take it right in. Expand those lungs, fill them with air until you feel like you're going to burst. Now exhale. Feel your body contract as your breath heaves out of it. Remember that feeling of clean air, because it was taken in a pre-Space Hulk world. In about an hour the game unlocks on Steam (6pm UK time), and from then on…
Posts tagged “full control studios”
CSI is a show that invents sexy technology to solve crimes (CSI means Cool Solvers International, madeupfact fans). I honestly don't know how any crime gets done with the level of tech they have. Gary Sinese once solved a crime with a spoon and a cornea, which reads like something I'd make up for one of my silly story intros. Honestly, if your plot could…
As prophesied by the saintly words of the Very Reverend Adam Smith last week, Jagged Alliance is about to make its eighty millionth comeback, this time in the charge of Full Control, they of the new Space Hulk game, and via the medium of Crowdsourcing. I can only advise you to read that interview in the pursuit of fulsome details on the turn-based strategy remakequel,…
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Feature: A Good Tonguing
I am on the show floor at GDC, standing next to an unflappable and smiling Thomas Lund of Full Control Studios. He is pleased. He is showing me Space Hulk. He is so excited about it that I can't help get caught up in his enthusiasm and start feeling giddy, even though I have been taking all of my cynicism medication. He's been gesticulating and…
Feature: Blood Angel delight
Rejoice, heretics. There's going to be a brand new, turn-based and faithful PC adaptation of legendary Games Workshop boardgame Space Hulk, and I am really very excited about this. So I had a good old chat with Thomas Hentschel Lund, boss of Full Control, the studio behind this sci-fi strategy game of man versus alien in desperate battle. Inside: the first (and excellent) in-game screenshots,…
I was under the impression that my announcement post about the new PC adaptation of Games Workshop boardgame Space Hulk yesterday was as comprehensive as can be, but it transpires that I may have overlooked a minor detail or two. For instance, what type of game it is, who's making it and how it will work. Allow me to fill in these tiny gaps now.