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Posts tagged “full control”

Space Hulk: Ascension Expansion Sends In The Deathwing

Part of the service we provide here at RPS is, I'm sure you won't mind me so candidly saying, providing a space for mostly-former Games Workshop fans to get all misty-eyed remembering their teenage years and chatting with similar sorts about all they've missed since they became Grown-Ups and oh god why did they become Grown-Ups? We do this by posting about Warhammer 40K games…

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Space Hulk Devs Full Control Stopping Making Games

Toll the Bell of Lost Souls. Full Control, the folks most recently behind Space Hulk Ascension and Jagged Alliance Flashback, has stopped making games. The Danish studio ran into financial trouble and will soon only exist as a far smaller company selling and supporting their games. Current plans for DLC, updates, and ports are still in effect, but it's unclear how much we'll see from…

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Feature: Sometimes you SHulk, sometimes you burn

Space Hulk Ascension review

Space Hulk is back. Again. From developers Full Control, who were responsible for last year's digital release, Ascension is a sequel of sorts, with a new approach to campaigns, with persistent stat progression, and over a hundred missions. It's an improvement over the company's first attempt in many ways but there are still plenty of reasons to have a bit of a space sulk.

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Back In Flashblack: Jagged Alliance Again

Jagged Alliance sits in an uncomfortable middle-ground of nostalgia, where folks remember it warmly enough for companies to keep it alive, but not quite enough to pay for an all-singing, all-dancing, all-not-wonky modern version. In the last few years we've seen a pants Jagged Alliance browser game and a disappointing JA2 remake Back in Action (plus DLC and an expandalone). Perhaps the best recent hope…

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Feature: Full Control seeks Ascension

Space Hulk Dev On What Went Right & Wrong, What’s Next

Space Hulk Space Hulk Space... Hulk? Full Control's adaptation of the cult classic Games Workshop boardgame turned out to be a divisive experience after early excitement. A buggy launch (though rectified later) didn't help, but players seemed polarized between enjoying its careful faithfulness and being put off by what some felt was too slow and rudimentary. Rab was very much in the latter camp when…

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Cyclonic! Space Hulk: Ascension Edition Announced

Full Control's grand dream for Space Hulk was to recreate the beloved Games Workshop boardgame. It got off to a rocky start. Patching did a lot for bugs (though can't change that it doesn't have that cardboard feel), and today They say it's a fairly solid adaptation. So having made Space Hulk, Full Control want to make a different Space Hulk. Today they announced Space…

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To Arms Brothers! Space Hulk Adds Co-op

Shhh! Read this in silence. If Alec catches wind of it, he'll start babbling "Space Hulk Space Hulk Hulk Space Spulk Hace Spalk Ace Ace Ace Ace" all over again, his face flitting between ecstasy and agony, and we've only just got him settled since the last Space Hulk news. Shhh. Quietly round up a few battle brothers and let them know that Space Hulk's…

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Feature: Alphas and Expectations

Taking AIM: Jagged Alliance – Flashback Interview Pt Two

The first part of my conversation with Full Control CEO Thomas Hentschel Lund covered the main mechanical and interface changes that have been implemented in Jagged Alliance: Flashback. Taking Jagged Alliance 2 as its base, the game's alpha has now been released to backers, giving a first insight into the combat mechanics. In this second part of our extensive interview, I spoke to Lund about…

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Feature: Mods and Mercs

Taking AIM: Jagged Alliance – Flashback Interview

Jagged Alliance: Flashback's first alpha slice releases to backers tomorrow. It's the first time, to my knowledge, that anyone outside of Full Control will have played the game and CEO Thomas Hentschel Lund is excited and, it's fair to say, a little anxious. Since I last spoke to Lund, the company has released its Space Hulk adaptation and the Jagged Alliance Kickstarter crept over the…

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Space Hulk Dusts Itself Off And Tries An Expansion Or Two

I am faintly aware that a few people have been waiting for me to say something about Full Control's Space Hulk, which I had been highly impressed by very brief encounters with but then unable to review the thing due to being on paternity leave. Rab, stepping into the breach (possibly the wrong choice of words for that context) was most distressed by what he…

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Feature: Phwoar, the Emperor

Watch: My Hands & Your Eyes On Space Hulk

At Rezzed, I managed to say hello to Full Control's Thomas Lund, who you've met in text form before here, and then talk him into dereliction of duty. And so it was that he abandoned the Space Hulk stand on the show floor to let me have a play with and a natter about this new adaptation of Games Workshop's timeless humans vs aliens boardgame…

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Guns For Hire: Jagged Alliance – Flashback

This is most perplexing. Occurrences in the real world have dragged me away from the internet for a couple of weeks and upon poking my head back inside the landscape of ones and zeroes, I can't help but notice that the Jagged Alliance: Flashback Kickstarter has decided to approach its goal at a thematically appropriate turn-based pace. This could mean that it has conserved action…

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Jagged Alliance: Flashback Is A Game About Taking Turns

You're sitting there thinking to yourself "But what is Jagged Alliance: Flashback?" It's a fair enough question, and nobody around you seems to have an answer. It's lucky, then, that the people making the game have had the foresight to attempt to explain precisely that in a video. Can they really answer your question? Can they really define the essence of Jagged Alliance: Flashback in…

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Chapter & Verse Of Space Hulk

Rummaging my empty head for games I was particularly excited about in 2013, I largely came up worryingly blank. I think, though, that's got a lot to do with the fact that a lot of the most exciting upcomers are happening via Kickstarter, which means 'twould be foolish to presume any of them will actually happen this year. Also because The Mainstream is all bound…

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Feature: A.I.M. For Perfection

Squad Chat: Jagged Alliance – Flashback Interview

I've spent most of my adult life waiting for a worthy successor to Jagged Alliance 2 so when Full Control announced that they had secured the rights to the license, I was eager to find out how true the new game would be to the original two. Heading to Kickstarter next week, where it will have a target of $350,000, Jagged Alliance: Flashback is a…

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Space Hulk Studio To Make Turn-Based Jagged Alliance

JAGGED ALLIANCE! JAGGED ALLIANCE! JAGGED ALLIANCE! It's no good. I just don't have Alec's endurance when it comes to repeating words for any length of time. I do have a remarkable degree of stamina when it comes to dancing though and I plan to spend the next five minutes doing the Snoopy dance in celebration of the fact that Full Control, who are currently working…

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