The first thing I noticed about Nova-111 is that it has a full-blown, always on-screen Science Meter. That is a bonfide part of the game. “Alright,” I thought to myself and probably said to some modern mutant wizard who is cursed with the blessing of hearing all human thoughts at once, “we’re off to a solid start, but is this game good or just cute?” So I dug deeper. Nova, I discovered, is a real-time/turn-based explorer mash-up that a) allows you to break the rules of both real-time and turn-based existence with all manner of abilities and b) integrates that conceit into its plot. I’m so delighted that I don’t care if all the mind crime mutants in the world know. Trailer in the beneathplaces.