Posts Tagged ‘Galactic Civilizations III’

Galciv 3: Crusade expansion aims to fix late-game grind

Galactic Civilizations III Crusade expansion

Galactic Civilizations III [official site], the excellent space strategy game, has just received its biggest expansion yet.

The Crusade expansion pack adds new factions, spies, and powerful individual citizens that can take starring roles in your colonies. Read the rest of this entry »

Premature Evaluation: Oriental Empires

Every Monday we haul Brendan to the court of the biggest dynasty in the land and demand that he explains an early access game. This week, he stutters about Oriental Empires [official site].

As the kingdom of Zhou burned to ashes around me on the map, I took a moment to reflect on what had been a bad year. A peasants revolt, a devastating war, cities lost to disease and fire, and an incurable case of bandits. Oriental Empires seems to have everything I want in a game – disaster, bad decisions and angry serfs. So why did I only get as far as the second X in this 4X strategy before I turned away, frustrated and fed up? Perhaps it’s because – as terrible as my year has been – I’ve lived it all before.

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Pimp Your Space Ride With Galactic Civilization 3 DLC

Galactic Civilization III [official site] felt to Adam in his review like a good starting point that years of DLC and expansions would ultimately make more interesting. That’s already happening: Stardock have released a Builder’s Kit DLC that includes new ship parts, a new ship type, and a labelling system so you can name all your fancy designs.

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Galactic Civilizations III: Mercenaries Expansion Is Out

Lawks, has Galactic Civilizations III [official site] really been out for nine months? With early access blurring the lines, part of me feels like it’s both been out for ages and only just come out. Anyway, nine months is long enough for an expansion (that’s not- this isn’t some baby joke), so here we go! Mercenaries launched last night, adding two new factions and mercenaries who’ll do duffing for you.

GalCiv III is also now fancier for people who don’t have the expansion, as the latest update has brought things like improved AI and graphics to the base game.

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A First Look At Galactic Civilizations III: Mercenaries

When last we left Galactic Civilizations III [official site], our very own Space General Adam Smith had looked out upon the twinkly stars of the heavens and proclaimed (paraphrasing), “It’s good, but in need of a few expansions, maybe.” And nobody defies the demands of a Space General.

Which is to say Stardock just announced the game’s first meaty expansion, Galactic Civilizations III: Mercenaries.

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Galactic Civilization 2 Gets AI And Tech Tree Update

That’s not a typo in the headline. This patch is not for the recently released Galactic Civilizations 3, but for the nearly ten year-old Galactic Civilizations 2. Released last Thursday, version 2.20 incorporates a number of community mods into the base game, as well as making tweaks to its already formidable AI.

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Galactic Civilizations III Adds Steam Workshop Support

Ah, the old Bugknife - a classic ship design.

That there Galactic Civilizations III [official site] is pretty good, our Adam thought, though he noted it could do with an expansion or two under its spacebelt. It may have launched out of Early Access two months ago, but that doesn’t mean development’s done. Yesterday brought a patch adding two new difficulty levels (high and low: Incredible and Easy) along with Steam Workshop support for sharing your custom factions and ship designs and easily downloading others. Good news: people have already created almost heaps of sci-fi movie and TV ships and factions for you.

In other, slightly less warm news, a map editor has arrived, but as part of a £4 map pack DLC.

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