Galak-Z is to top-down space shooters as Spelunky is to side-scrolling platformers. It takes the simple kinetic pleasures of dodging missiles, firing lasers and boosting a spaceship around asteroids and space debris, then pairs them with procedurally generated levels and objectives, and a set of simple, readable AI behaviours that allow you to approach each challenge thoughtfully. And then it layers on top inspiration from early-’80s Saturday morning cartoon shows.
I played it for an hour yesterday in a hotel adjacent to this year’s Gamescom, went to sleep thinking about it, and woke up excited about playing it again.
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