Posts Tagged ‘gallery’

No Man’s Sky: A Gallery Of Gorgeous Space Vistas

Hello! I’ve just updated this gallery of screenshots with my latest travels in No Man’s Sky [official site]. Mostly I’m just documenting lovely, peaceful moments and lovely colour palettes. Humour seems to lend itself better to video than screenshots, as with these animals.

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No Man’s Sky: A Gallery Of Gorgeous Space Vistas

I’ve spent a significant chunk of the last few days having an explore in No Man’s Sky [official site]. I still have my reservations and there’s so much clunkiness and frustration that needs dealing with AND the tutorial/new player onboarding is dismal – in fact, my thoughts are pretty much in line with John’s review of the game – BUT I’ve also had moments of joy, and I do feel compelled to keep exploring. My screenshot count is just shy of 400 right now so I’ve put together a kind of travellogue to illustrate my journey so far via my favourite images. You can click on any of them for a larger version and you can navigate the gallery using the arrow buttons just next to the images.

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Into The Sea: An ABZÛ Gallery

I know, you’re all off exploring the stars, but please don’t neglect the seas. ABZÛ [official site] is the most beautiful sight I’ve seen on my screen this year. I know it has its irritations – particularly, the controls leave my sense of tranquility battered and bruised – but nonetheless its explosion of undersea life and air of casual exploration pleases me enormously. I felt I should share some of the sights I saw with you.
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Subnautica: Views From Under The Sea

Over the last three days I seem to have racked up 18 hours in Subnautica [official site] and several more than 2,000 screenshots. I’m playing in Freedom mode so I can ignore food and drink requirements and spend a lot of my time building little bases to act as viewing platforms for kelp forests. BUT! I also discovered the freecam command in debug mode so here is a whole gallery of undersea loveliness to try to communicate why I’m spending so much time under the sea!

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Dispense 4K Screenshots: Remembering Rogue Trooper

2006’s Rogue Trooper, an adaptation of the 2000AD comic, isn’t the first game off anyone’s lips, unless they’re specifically talking about 2000AD games which were pretty good but no-one remembers them. But I remember Rogue Trooper. I was all about 2000AD at a certain point in my life, enough so that an attachment to the holy trinity – Dredd, Johnny Alpha, Rogue Trooper – will stay with me for life. But while Dredd vs. Death seemed like a hollow disservice to the character and his world, Rogue Trooper was a very straightforward game which just nailed it, and took me right back to why I used to love the surly blue guy. It is not a classic. But it is an extremely well-judged action game that is extremely true to its source material. I like it a lot. No-one’s ever going to celebrate it.

So I will.

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At Least Some Of These 65 Witcher 3 Screens Are New

We’ve no new Witcher 3 videos of late, but if you scroll through these really, really quickly, it’ll be just like watching a low frame rate, abysmally edited video. Make some sword-swooshing noises as you do it, for added effect. The genesis and/or novelty of these 65 1080p screenshots of CDP’s next massive roleplaying game is somewhat indeterminate at present, but I’m sure a good number of them will be fresh to your eyes. PCs with low memory should perhaps be wary of this doubtless RAM-hungry post.
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It Is The Future, The Year 2001: An HD Startopia Gallery

Hello, faithful word-consumer. Would you care to also consume images this day? I have been replaying post-Bullfrog outfit Mucky Foot’s wonderful 2001 management game Startopia, which recently saw a re-release on Steam (as well as having been on GoG for some time prior to that). It took a bit of fiddling, but I managed to get it running at 2560×1440 with a ton of anti-aliasing and, well, my God. It’s absolutely beautiful to behold despite its 12 year vintage. Partly that’s down to judiciously characterfully artwork and a strong sense of scale, partly it’s because the game has an uncommonly liberated camera, able to go pretty much anywhere. I’m no Dead End Thrills, in a great many ways, but I’ve rounded up a collection of screenshots which somewhat demonstate how breathtaking this game is at high resolution. I really do think you should take a look.
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