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Posts tagged “Gambit”

Procedural Adventure Evolves: Stranded In Singapore

So yesterday I posted about Symon, a procedurally generated adventure game from a couple of years ago. And I suggested that the potential was there to do something on a much larger scale, but they'd need to figure out a way that didn't involve the 'cheat' of using dream logic. Well, one of the creators at Gambit, Singapore-MIT GAMBIT Game Lab researcher Clara Fernández-Vara, got…

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Procedurally Generated Points And Clicks: Symon

I was recently pointed in the direction of Symon, a free experimental point and click adventure from Singapore-MIT's game laboratory, Gambit. The idea behind it is to see if it's possible to create a procedurally generated narrative adventure, with unique puzzles. Which is quite an ask. The results, they're an interesting combination of cheats and potential.

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Cold, Comfort, Harm: The Snowfield

It's quite warm here this morning for the first time in days and I was dangerously close to enjoying the sun's gentle caress, which would be a terrible betrayal of mistress moon. Thankfully I keep a stock of chilly and chilling games behind glass for just such an eventuality and today I've broken out The Snowfield, from brainy chaps at the Singapore-MIT Gambit Game Lab,…

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Gambit Game Is Drama School For AI

The Singapore-MIT Gambit Game Lab is intended for clever types to make clever games, and look, they done gone done that with Improviso. It's a 2D multiplayer acting game, where you take on a role, play it, improvise, and use your own dialogue chat and even props in the game world. A neat enough idea, but the actual purpose of the game is a bit…

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