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Posts tagged “game design”

Former Fallout level designer shares what makes a good Easter Egg

Sometimes a skeleton is just a skeleton. They're bloody everywhere in the Fallout games, so you could easily overlook just one more. Sometimes, however -- like in the Fallout 4 instance above -- it's a clever multi-layered nod to a friend. Earlier today, former Bethesda level designer Joel Burgess shared a few of his stories and favourite hidden creations via Twitter. It's some good insight,…

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RPS Asks: Depth Of Field, Motion Blur?

So here's a discussion I've been having on Twitter and elsewhere: do you turn off depth of field and motion blur effects in games? I recently realised, when looking at some Borderlands screenshots, that I now do that by default, and didn't wait more than a couple of minutes to kill the depth of field in that game. It was most scream-worthy, in my opinion,…

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