Posts Tagged ‘game jam’

The Epistle 3 jam offers home-brewed Half-life games

hl3

Dozens of developers have been making their own little versions of Half-Life 2: Episode 3 in a game jam over the past two months, and today’s their last day to bring their homages home. The Epistle 3 game jam has been inspired by Marc Laidlaw’s pitch for an Episode 3 script, and features everything from an RTS through to an action-RPG and even an FPS or two.

The jam ends at 7pm tonight, and I’ve highlighted a few entries that you might enjoy after the jump.

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A Game By Its Cover jam offers Famicase fun

a game by its cover

Last month, this year’s ‘A Game By Its Cover’ game jam invited designers to make games based off of fictional NES cartridge artwork. The covers themselves come from the annual Famicase exhibition, where Japanese game store Meteor asks artists from around the world for submissions. Its a fun project in itself, and you can mosey around the entries for 2017 here. If you prefer to do your moseying in video game form, you can play any of the 128 entries for the 2017 jam here.

It’s hard to know what might be worth your time from such a vast collection, so I’ve had a little poke around at what’s on offer.

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Join a 1337 warez team in b00tl3g kr3w

Join a 1337 warez group and distribute some top bootleg games in b00tl3g kr3w [Itch page], a splendid little free game out now. Fire up your expired trialware IRC client, get chatting with your kool krack krew, read the NFO, slam that warez into an FTP, then have a little play yourself. It’s a short game so I won’t say too much but I laughed like a drain at these bootleg games. It’s funny and it’s free so hop to it. Read the rest of this entry »

Creative Assembly’s Franco Jam Returns Next Week

The Creative Assembly’s annual charity game jam Franco Jam is returning for a third year running next weekend, on November 11-13. Folks from the Total War and Alien: Isolation studio will once again be whacking out games in one weekend. The jam is named after former Creative Assembly member Simon Franco, who passed away on June 2014 from cancer. Read the rest of this entry »

Asylum Jam 2015 Is Happening Right Now

A quick note to let any budding horror game developers and/or fans know that the 2015 Asylum Jam is now live. The first Asylum Jam was back in 2013 and it’s become an annual fixture.

“Asylum Jam is a 48 hour long game jam where game developers are challenged to make a horror game and explore the genre without negative mental health or medical stereotypes.”

You can play last year’s selection of games right now, or submit your own creation. Or maybe you’re content to watch the activity feed and wait for new games to play.

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Work A Cybernetic Implant Support Line In Bionic Bliss

We can fix this!

I feel anxious when I load a game to find a static view of a desk or computer terminal. Will I find the tension and jumpscares of Five Nights at Freddy’s or the grinding dread of Papers, Please? Bionic Bliss [official page] offers neither, though it might be even more horrifying to some. We work at a call centre on a helpline, see, dealing with malfunctioning cyberlimbs in the cyberfuture. It’s short, fun, silly, and free.

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Antholojam Has 15 Golden Age Sci-Fi Games At Any Price

Antholojam was the first of a potentially annual month-long game jam in which fifteen development teams set about making games on the theme of the “Golden Era Sci-Fi”. And now all fifteen games are ready for you – YES YOU – to play. In a web browser, via the Unity plugin, if you want. Or to download. And you can even pay for them if you want.

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Freeware Garden: Game Jam

An honest look at game development.

Everybody loves a game jam. It is after all “probably the most healthy scene of videogame creativity,” as Locomalito, brilliant creator of some of the best freeware games, put it before releasing the aptly named Game Jam mini-game. It is a cute take on games about making games ever conceived and executed.

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Walking Simulator With A Gun: Ultimate Pâté

How tranquil!

Ultimate Pâté is a free walking simulator with a gun. It’s a big gun too, a double-barrelled shotgun. You can use it to kill exotic and whimsical animals like flamingos and unicorns. To process into cheap pâté. And yet… I do think it’s a walking simulator rather than a hunting game. We wander around low-fi woods, follow skittish animals, and listen to soft music in sterotypical walking simulator ways, so I feel a giddy transgressive thrill whipping out a shotgun to blow away a magical horse.

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Super Wolfenstein HD Relives Classic In Ridicul-O-Vision

Killed right into a wall.

The last time I tried to play the original Wolfenstein 3D was a few years back, on a netbook. It seemed like a good idea at the time. About half an hour later my contorted, shrivelled fingers revolted, crawled out of their sockets and attempted to end me.

They failed, of course, because fingers detached from hands cannot exert significant pressure. So it is that today I am able to play Super Wolfenstein HD, a free game created by Broforce devs Free Lives for the Indies vs. Pewdiepie jam. You may already have encountered Where Is My Hammer: Destroy Everything from the same jam. Super Wolfenstein HD is loosely similar in concept, except everything is Nazis. So much Nazis.

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Reach Out And Touch Games: Leap Motion 3D Jam

Please excuse me using a boring-o marketing image rather than a rad game screenshot. I figured not everyone knows what a Leap Motion controller looks like. It's this. The sensor bar bit. Not the eerie hovering hands.

I have used a Leap Motion controller once before, to rotate a 3D wireframe mesh of a horse’s skull at an art exhibition; I found the experience lacking. But a sensor bar controller which tracks your hands via magic invisible waves sounds like it could do a lot more. So let’s have a gander at the fruits of the recent Leap Motion 3D Jam and see what some of these 158 games have come up with. I don’t have a Leap Motion so I can’t squeeze or caress the fruit myself, but we can still admire their shape and lustre and lean in for a whiff of their aroma [we can look at them -Ed.].

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‘Where Is My Hammer: Destroy Everything!’ Is Its Name

Smashy smashy.

You know that bit in Red Faction: Guerrilla where you hit things with a hammer and they explode? It’s great, that bit. Where Is My Hammer: Destroy Everything! is, you might have already guessed, about bashing things to pieces with a hammer. Walls? Smash ’em. Your car? Wreck it. Your art collection? Well, you hardly seemed to be using it. If you appreciate wanton destruction, take a few minutes out, put your feet up, and smash some things in this free game.

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Game Jam Honours Creative Assembly Programmer

As someone who plays games rather than creating them, it can be easy to forget they’re made by human beings with lives, friends and families. While we only usually pay attention to their work, sometimes we have to stop and pay attention to the human beings behind the games.

This June, The Creative Assembly member Simon Franco unfortunately passed away. Most recently working as a senior programmer on Alien: Isolation, he had stuck with the company across multiple projects and teams for over a decade, dedicating a large number of years to working on the Total War series.

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Bang! 7 Day FPS Game Jam Now On

Fitting, I saw The Raveonettes on Friday. Bang!

The first Seven Day First-Person Shooter Challenge in 2012 brought us games including Receiver, an obsession with the clicky mechanical bits of guns that made me realise that, required to use a pistol, I probably would just leave a trail of accidentally-ejected magazines. One of the game jam’s stars in 2013 was Superhot, a stylish dance of positioning and movement. Interesting things can happen when folks dedicate a week to focusing on an unusual idea in a small shooty-bang game. This year’s 7DFPS kicked off on Saturday and things are in full swing. Already I’ve seen one of the most wonderful and horrible parody FPSs ever. Look at this terrible thing:

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How Stellar! Search For Alien Life In SETI-JAM Games

*E.T theme music playing as you hover your mouse button* (This one's can't Stop The Signal.)

Space. The final frontier. To boldly go where no man has gone before. Plenty of people have moaned over how we’re born too early to travel the cosmos, and too late to be astonished by the fact the world isn’t flat. I say, bugger ’em with a side of millennium shrimp. We might not be capable of interstellar staycations yet, but we do have game jams where professional alien hunters from SETI show up for intense chatting.

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Asylum Jam Returns To Disrupt Horror Tropes

It's behind you! No, wait, that's a Christmas thing not Hallowe'en

Launching on Hallowe-en and running for 48 hours, the Asylum Jam is set up to seek out inventive horror games and disrupt tropes involving asylums and the stigmatisation of mental health issues.

Last year saw the inaugural Asylum Jam which attracted 385 participants and produced around 60 games. You can find those on the original website – there are things like Sea Nothing which is an undersea sim where you have to follow a tether to a diving cage and not get eaten by monstrous fish or swallowed up by the darkness.

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Now With Real Molyneux Quotes: Molyjam 2 This Weekend

What would a Molyneux deux if a Molyneux participated in Molyjam Deux?

Game jams are majestic creatures of unbridled creativity that come in all shapes and sizes, but the original Molyjam might just have been one of the best. That, however, left Molyjam’s organizers in a bit of a pickle: How do you top ideas born of an absurdly clever Peter Molyneux parody Twitter account? But then – presumably while sitting under an acorn tree that had taught countless passersby how to love – they were struck with inspiration: why not just go back to the original source? So instead of asking “What would Molydeux,” this year’s jam actually focuses on good old Molyneux himself. His quotes, his promises, your games.

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Rezzed: Who Won The Game Jam?

picked a random! I am showing no preference!

Obviously there’s no way the game jam at Rezzed this year could be as good as the game jam at Rezzed last year. Obviously. I mean, I hosted it last year. I just don’t see how the fact that this year’s game jam was better-organised, involved more people, had more time to both create and present the games, came up with an actual judging process and didn’t involve me frantically trying to make an underpowered laptop talk to a projector in the middle of the presentation could possibly mean it was any better.
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Space Jam: NASA Hosting A Game Jam This Weekend

Mars, sans wars or logs.

When the eventual 87-volume book series about my life is written, there will be four tomes and one young adult fiction romance spinoff about stories I chose to write entirely because of headline pun potential. BUT HERE’S THE TWIST: this won’t be one of them. Much as I adore (and gladly take) every opportunity to reference Michael Jordan and Bugs Bunny’s final career-defining blazes of glory, not even Space Jam can match my love for, er, space. So it’s basically amazing to see NASA using games to draw more attention to space exploration – especially in light of the fact that people seem determined to ignore it even though it’s perhaps literally the most interesting, mysterious, compelling thing in existence.

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