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Posts tagged “Game-Labs”

Feature: Meet BeachAV8R

The Flare Path: A Typical Atypical Simmer #1

The idea that simulations are consolation prizes - digital sops for people that lack the skill or dedication to make it as real pilots, race car drivers, tankies or whatever - is depressingly widespread. The linked notion that sims are something you abandon once you get your hands on the 'real McCoy', crops up almost as often in games criticism and forum exchanges, and annoys me…

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Sandbox Seas: Naval Action Boards Steam Early Access

Boats have fallen out of vogue. Once upon a time, we had a boat in every bathtub and children would flock to boating ponds after school to sail their schooners. Now they simply throw their iPhones in the pond and look disappointed. Even Queen Elizabeth II, the glorious floating cyborgpalace formed by the fusion of our wizened monarch and the life support systems sustaining her…

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Feature: Simulation & wargame blather

The Flare Path: Wages War In The West

Grigsby, Billings, and Brors are to PC wargaming what Stock, Aitken, and Waterman are to pop music... what Freeman, Hardy, and Willis are to shoe retailing... what Rock, Paper, and Shotgun are to outdated Anglocentric intro references. They started making hexagonal militaria in the days when Tyrannosauri and Triceratopses grappled, and dragonflies the size of Dragonflies dragonflew. Their latest release, War in the West, is…

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Feature: Simulation & Wargame Blather

The Flare Path: Ultimate General Knowledge

“My favourite game of 2016? Unquestionably, Ultimate General: Austerlitz. Game-Labs spectacular turnless wargame series has been edging towards Greatness for a couple of years now, and finally took the VL in September. The flaws that tarnished the original release (Ultimate General: Gettysburg) are now distant memories. It's hard to believe I once grumbled about annoying cannon combat, glaring GUI gaps, and an unexpected lack of…

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Recipe For Gettysburgers: 22 Minutes Of Ultimate General

When I saw the 22 minute length of the new Ultimate General: Gettysburg beta footage I thought, 'No way am I watching all of this. I'll skim it.' 22 minutes and 45 seconds later and I've watched the whole thing. It is full of tiny men fighting and on-screen annotations (Like a recipe? --Headline Justification Ed) explaining the tactics and AI manouvers underpinning the game's…

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Feature: Simulation & wargame blather

The Flare Path: Gettysburg Addressed

I've just started developing a tac-level WW2 wargame in which player-controlled soldiers soldier, barter for food, trip over brambles, lose keepsakes, and occasionally give away their positions by sneezing. Success is measured in souvenir Lugers. There are 338 distinct psychological states, 470 different orders, and 55 different things a man can utter after stopping a shell splinter with a buttock. It is, without doubt, the…

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