Every Monday, we put Brendan in charge of a horde of early access games and force them to do battle. This week, the single-lane strategy of Art of War: Red Tides.
The evolutionary tree of the MOBA is a sprawling, mutated mess. While Warcraft got Dota, somewhere on some oozing far-off branch, Starcraft II got Desert Strike, a ‘tug of war’ custom game mode that pits commanders against one another on a single lane and automates nearly all troop movements and attacks. The only thing you do is control the flow of cash and decide what troops to send in the next wave. Imagine being in charge of the creep spawner in a normal MOBA and deciding that you don’t want these useless green lizards anymore, but some giant, furious mechs instead. You’ve got the basic idea. Art of War: Red Tides is the next slimey bud on that same evolutionary branch. It’s quite relaxing.
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