Posts Tagged ‘Gameforge’

Hex: Shards Of Fate Launches Singleplayer PvE Mode

Mamas, don’t let your babies grow up to be wizards. Don’t let them flick wands and summon dybbuks. Make ’em be farmers and blacksmiths and such. A wizard’s life is violent, see, and they always end up fighting other wizards – folks they should trust to hold back their matted locks in the privy as they expelliarmus pints of dwarven brandy.

And yet, the youth pine for pointy hats and curly shoes. Mamas, please, at least point them towards Hex: Shards of Fate [official site]. The free-to-play card game has finally added singleplayer PvE so wizards can stop fighting each other and just kill robots.

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Hex: Shards of Fate’s First Singleplayer Trailer

Hex: Shards of Fate [official site] has been out and playable in multiplayer for some time, but its singleplayer mode – planned since its 2013 Kickstarter – is only now beginning to see the light of day. The first in-game footage of the trading card game’s PvE mode is below.

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Orcs Must Die! Unchained Closed Beta Impressions


I’m glaring at the Orcs Must Die! Unchained deck-building screen trying to work out which combination of minions, equipment and traps will be the most lethal. It’s the latest outing in the Orcs Must Die! series and has dropped the campaign mode in favour of expanding the co-operative element introduced in Orcs Must Die 2. You’re now playing competitive aggressive tower defence with four teammates against an enemy team. Yes okay fine it is a free-to-play MOBA.

The objective of these games is to prevent waves of enemy minions from reaching a Rift deep within your base. To do so you lay traps, equip weapons, use your hero abilities and so forth. The game’s in closed beta at the moment but I’ve been playing matches and chatting with GameForge’s Dominik Nagel – a game designer on the project – to get a feel for how it works.

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It’s Weird We Haven’t Posted About Hex Before

Usually upon discovering a juicy slice of news, first stop is the monolithic RPS archives where I spend a lifetime reading manuscripts on the games in question. It’s a herculean task which is rewarded only by a dip into the fountain of youthtube, where I am renewed and can spend equal time scratching out a post on ancient rolls of parchment. Finally they allow me to die – only to be replaced by a clone who begins the same work on a new venture. But! I have broken free of the cycle by discovering that not a word has been recorded about mostly cardboard-based Cryptozoic’s MMOTCG Hex: Shards of Fate within our halls. Quick, hasten forth, and learn all there is to know, now that the Beta phase has started.

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Aion Flying Free: F2P From February


The next MMO making its inevitable way to being free-to-play is NCsoft’s Aion, the flying game that does its best to never let you fly. Come next February and you’ll not need to pay to get into the game, via the powers of Gameforge. This is, say Eurogamer, NCsoft’s plan to “boost player numbers in Europe”. In other words, people aren’t playing the disappointing Western incarnation of the MMO, and they want to reawaken the servers. And this is a long-proven method.

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Deep Space Fine: Star Trek: Infinite Space

Via Blue I spy two new trailers for Star Trek: Deep Space Nine-inspired free-to-play MMO, Star Trek: Infinite Space. They’re both game footage pieces, showing space combat in the game’s 2.5D engine as well as (quite briefly) some of the walking around on stations stuff. Looks like it might be pretty solid, although their site is missing a load of pages and info right now. The game is out “soon”, as far as a I can tell.
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