Posts Tagged ‘gamemaking’

DungeonScript is a simple browser tool for building dungeon crawlers

If you are reading this now, you could instead be making your own dungeon crawler. That’s the magic of DungeonScript [official site], a fairly simple browser-based game-making tool intended for first-person dungeon crawlers. After a little studying, you could be making your own dungeon crawlers and sharing them online for us all to play. DungeonScript is an adaptation of PuzzleScript, the puzzle-making tool from Stephen’s Sausage Roll creator increpare. PuzzleScript’s simple tools and easy sharing have given us some fun games (and many more we haven’t covered) as well as being used to prototype other games so fingers crossed for some good dungeoning. Read the rest of this entry »

Word Up! Twine 2 Released

Twino.

Psst, hey, here’s a fun idea for the holidays: make a thing. Not a vow to e.g. stop drunktexting – everyone finds that charming, I’m sure. Nor do I mean assembling a weird toy a young nephew received. Make a thing wot people can play and go “Coo I thought you were a worthless lump, but look at you now, some kind of literary giant with these fine words and lawks a lummy look at the clever design you’ve got going on.” Or keep it a secret all for yourself. Just make a thing.

After a fair while in beta, Twine’s update/remake/”sequel” Twine 2 has launched. You could use that. It’s a fairly big overhaul of the write-o-game-maker tool.

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Do It Your Bloody Self: DarkBASIC For $0

Ah, DarkBASIC takes me back. Its various iterations made regular and hard-fought-for appearances on the coverdisc of the magazine I used to work for, and at the time were one of very few ways for amateur types to make a standalone videogame of their own, without having to learn coding or resort to modding. Never got around to trying it myself, but I got the impression it was pretty decent. Take a look at (and play) the kind of stuff that’s been made with it here and here. And now it’s free – ad-supported, but it’s the full Professional edition, entirely bereft of its former $70 pricetag. Presumably it’s a response to the likes of Unity and the Unreal 3 SDK going similarly free – this is one case where a crowded marketplace is only good news. Dance! Dance with joy! Or we’ll kill you!

Oh, and DarkBASIC creators the Gamer, er, Creators have another freebie…
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