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Posts tagged “games-for-2008”

Games For 2008 – Brothers In Arms 3

If there’s one thing that came out of all the hoo-ha around our Age of Decadence interview (other than that willful antagonism can be an awesome promotional tool), it’s that there’s something of a split between people who believe mainstream games are justly and necessarily slicker of interface than their more fiddly ancestors, and people who think that no, they’re just getting simpler, because gamers…

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Games For 2008: F.E.A.R. 2

I seem to be getting something of a bum deal here. First I get Peggle Nights, about which a big fat nothing is known. And now F.E.A.R. 2, which is apparently being developed in a secret underground bunker fifty miles below the Atlantic ocean, by a team made up of invisible fairies. So what to tell you? I suppose a quick re-hashing of the confusion…

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Games for 2008: Empire: Total War

Creative Assembly's Total War strategy series seemed like an anomaly when Shogun turned up in the summer of 2000, but now it seems like one of the defining PC games. While the previous generations have focused on ancient or Medieval battlefield combat, with a touch of castle-cribbing, Empire is set to deliver something a little more modern: the European Wars that centered on Imperial France…

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Games For 2008: S.T.A.L.K.E.R. – Clear Sky

So here’s my concern. I’ve played Stalker. Twice. I’ve seen the Zone. I know how it works. I’ve killed every mutant, collected many guns, many artifiacts, drunk much vodka, eaten many, many sausages. Do I genuinely want to do it again, but with the linear purpose of its wobbly but oddly affective plot removed? Damn straight I do. The Zone was my favourite game-place to…

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Games For 2008: Lego Batman / Indiana Jones

See in that cage over there? Those are our hearts. Yours too, probably. Traveller's Tales have captured them, probably for nefarious purposes. TT seem to somehow have time to make two games at once, when we know we'd be swimming around in the vast pools of money Warner just paid to acquire the company. £100 million. Blimey. There's a limit to how many times you…

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Games for 2008: Braid

While they may not be the largest demographic in the world, for a certain group of gamers Braid is going to be the most keenly anticipated and closely watched game of the year. And while it's a fascinating-looking, both aesthetically and mechanistically, it's not entirely because of its innate qualities that there is such anticipation. The game was notable enough to win the 2006 IGF…

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Games For 2008: Peggle Nights

"Write about Peggle Nights," the Mighty Sentient RPS Computer told me. "But there's no information about it whatsoever," I meekly protested. There was a brief whirring. "WRITE ABOUT IT OR I WILL RE-APPLY THE NODES." Peggle Nights, eh? How exciting is that?! It's Peggle, but at night! Oh please help. All that's known is the name, thanks to a mention in the Christmas ish of…

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Games For 2008: Multiwinia

If there's one thing that makes me happy about 2008 as a year for PC games, it's that it's going to be really diverse. There's not going to be anything else much like Multiwinia ("Survival Of The Flattest"), the multiplayer wargame that indie-chums Introversion are currently developing. It's based on retro-sweetheart Darwinia, which stole our hearts away in 2005, but there are some pretty significant…

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Games For 2008: Sins of a Solar Empire

As always, we are two nations divided by a common language. Despite being online and PC gaming for a clear decade, my first reaction to hearing anyone say 4X is to think of cheap Australian Lager rather than the ol' explore, expand, exploit, exterminate of strategy games. Doesn't make me love them any less, of course. This is one. But it's different. How to describe…

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Games For 2008: Borderlands

When I was a kid any film that featured a large disc of rock, embedded with mystic symbols, that would suddenly release dazzling white light, was perfect. That's all it took. I'm older now, but importantly, no different. So the Borderlands trailer from December makes me go all stupid. Gearbox seem to have a habit of being brilliant without making a big fuss. After dabbling…

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Games For 2008: Prototype

The idea is exactly what we all bay for – free-form play in a destructible urban environment, with gloriously unbound superpowers to flex and smash and crush and speed and ultrajump with. The heritage... well, that’s less compelling. Radical Entertainment’s most recent game, Crash of the Titans, may be nominated for a game writing award of dubious democracy, while The Incredible Hulk: Ultimate Destruction and…

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Games for 2008: Project Origin

While we've previously talked about how weren't exactly impressed with the name they settled on - though we do like the list of close-but-no-cigars, including the immortal Little Miss Bloodshine - the actual whole story behind the change itself remains perhaps the most fascinating of recent times. Publisher keeping the name while the Developer keeps the engine has happened before, of course (with the separate…

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Games For 2008: Age Of Conan

An MMO in development is like a soufflé made to an improvised recipe. People know which ingredients to include, but what quantity of each, what temperature to cook it at, and how long for? So many come out heavy and inedible, or completely sunk in the middle. Others, well they’re delicious and we can’t stop going back for another bowl. The difficulty is, spotting which…

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Games For 2008: Alan Wake

Well, it's probably coming out in 2008. Rumours report it looking finished this time a year ago, so hopefully all those additional months are polishing the game up to a glowy sheen. Alan Wake is one of those projects that has rumbled along beneath the gaming radar, without ever revealing much in the way of content or planned release schedules. Nevertheless it's a significant release:…

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Games For 2008: Space Siege

Gas Powered Games make mechanical games. Games where story and character are entirely secondary concerns to the underlying weights and balances: Supreme Commander and Dungeon Siege are creations of honed function, not form. These are games that do not understand this human thing you call 'love.' It's a very deliberate methodology, and one to celebrate. It's quite the rarity these days, a time of graphical…

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Games for 2008: Mercenaries 2: World In Flames

Things like this throw me. A sequel of an enormously successful Console game arrives on the PC. What do we presume people know? And how do you best contextualise it. I suppose a little grounding is in order. Out of the first wave of clearly GTA inspired games that were more inspired than just do another crime game, Mercenaries was arguably the finest. Set around…

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Games For 2008: Far Cry 2

Despite some rumbling in the games industry jungle about the status of Far Cry 2, we have every reason to believe that this could be one of the finest games of 2008. The team have already shown off some aspects of the open-ended world, reminiscent of Just Cause, Stalker, or those opening islands of the original Far Cry game, and that alone is enough to…

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Games For 2008: Warhammer Online

Two conflicting positions: I have very high hopes for Warhammer Online, and believe it will be a great MMO with fresh ideas, and a unique way of dealing with global conflict. Also: I really worry about Warhammer Online, concerned that by the time it comes out it will have devolved into a very generic WoW clone. The very first time I saw WAR, back in…

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Games For 2008: Spore

Before I discuss the game formerly known as Sim Everything, an anecdote relevant to our recent collapse into the scatological: I once had a wee next to Will Wright. At a urinal, you understand - I didn't just stride into his office and evacuate my bladder by his chair. It was at E3, back in 2003, I believe. I'm bad at chit-chat at the best…

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