Posts Tagged ‘games-for-2008’

Games For 2008: Peggle Nights

“Write about Peggle Nights,” the Mighty Sentient RPS Computer told me. “But there’s no information about it whatsoever,” I meekly protested. There was a brief whirring. “WRITE ABOUT IT OR I WILL RE-APPLY THE NODES.”

World exclusive first screenshot!

Peggle Nights, eh? How exciting is that?! It’s Peggle, but at night!

Oh please help.

All that’s known is the name, thanks to a mention in the Christmas ish of PC Gamer US. Described as being… Hey, wait a second! I never noticed that insult from Kieron before. Man! Yeah well Kieron, you… you smell of wee wee. And your mum cuts your hair. YOUR PUBIC HAIR.

Simon GameSetWatch speculated that the name might infer a similarity to that greatest of television spin-offs, Baywatch Nights. But that’s only one of many possibilities…

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Games For 2008: Multiwinia


If there’s one thing that makes me happy about 2008 as a year for PC games, it’s that it’s going to be really diverse. There’s not going to be anything else much like Multiwinia (“Survival Of The Flattest”), the multiplayer wargame that indie-chums Introversion are currently developing. It’s based on retro-sweetheart Darwinia, which stole our hearts away in 2005, but there are some pretty significant differences: not least of which is that the previously passive Darwinian nation has now fractured into a bunch of warring tribes, battling for resources and control of key locations.

Things are not as we left them…

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Games For 2008: Sins of a Solar Empire

Stars!

As always, we are two nations divided by a common language. Despite being online and PC gaming for a clear decade, my first reaction to hearing anyone say 4X is to think of cheap Australian Lager rather than the ol’ explore, expand, exploit, exterminate of strategy games. Doesn’t make me love them any less, of course. This is one. But it’s different. How to describe it? Oh, let’s be cheap and nasty. Since Sins of a Solar Empire is being published by Stardock, even though it’s being developed by the Sierra/Take2/Rockstar alumni at Ironclad, let’s imagine the stunning Galactic Civilization 2, but in real time.

Before you play it, you may think that a little overwhelming. And, from my experiences in the Beta, you’ll be right. Just that it’s in an “overwhelmingly exciting” sort of way.
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Games For 2008: Borderlands

When I was a kid any film that featured a large disc of rock, embedded with mystic symbols, that would suddenly release dazzling white light, was perfect. That’s all it took. I’m older now, but importantly, no different. So the Borderlands trailer from December makes me go all stupid.

Moooooottiooooooon bllllllluuurrrrrrrrrrr!

Gearbox seem to have a habit of being brilliant without making a big fuss. After dabbling with the Half-Life franchise, they then became the supply teachers of the gaming world, filling in when developers were off sick, pregnant, or too busy to make their own sequel or add-on pack. But then came Brothers In Arms – their first, eurgh, unique brand, and it was really rather splendid. That’s kept them busy for a while, but oh golly gee whizz look what’s next! Borderlands really does look like it might be spectacular.

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Games For 2008: Prototype

The idea is exactly what we all bay for – free-form play in a destructible urban environment, with gloriously unbound superpowers to flex and smash and crush and speed and ultrajump with. The heritage… well, that’s less compelling. Radical Entertainment’s most recent game, Crash of the Titans, may be nominated for a game writing award of dubious democracy, while The Incredible Hulk: Ultimate Destruction and Scarface may be fine examples of Here Is Your Console, Here Is Your Gamepad: Go, Be Violent, but they’ve hardly taken us to incredible new places. I can’t believe this will either, but it should offer superior brain-free fun. In a year shaping up to offer many more cerebral delights, such a presence is to be welcomed.
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Games for 2008: Project Origin

What are little girls made of? Polygons.

While we’ve previously talked about how weren’t exactly impressed with the name they settled on – though we do like the list of close-but-no-cigars, including the immortal Little Miss Bloodshine – the actual whole story behind the change itself remains perhaps the most fascinating of recent times. Publisher keeping the name while the Developer keeps the engine has happened before, of course (with the separate directions the name and the game of Championship Manager went when Sports Interactive and Eidos split), but in this case it seems even more startling.

That the whole game is working under a new name doesn’t seem as shocking when it’s such a pure-mechanic thing as in the now-Football Manager. It’s just a bunch of numbers. The name isn’t a character. But Project Origin is just… F.E.A.R. 2, in any real way we can measure. It’s got all the iconic elements of the first game, including the bloody girl they stuck on the bloody box.
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Games For 2008: Age Of Conan

An MMO in development is like a soufflé made to an improvised recipe. People know which ingredients to include, but what quantity of each, what temperature to cook it at, and how long for? So many come out heavy and inedible, or completely sunk in the middle. Others, well they’re delicious and we can’t stop going back for another bowl. The difficulty is, spotting which will be which before they’re out of the gaming… oh this metaphor has made me want to die.

The wheel metaphor joke thing was actually Jim's joke, John

Age of Conan: Hyborian Adventures has so much potential. So much. Source material is key, and Robert Howard’s novels could almost have been written with a computer game in mind. Hardcore, stubby, violent. I’m going to write that Howard invented fantasy fiction, just so people get cross in the comments. Howard invented fantasy fiction. The madman mother’s boy demonstrated a vast amount of historical knowledge, working it into his intense novels, before offing himself in his 30s. So ignoring the utterly abysmal Arnie movie, Funcom – developers of the Longest Journey games, and previous MMO success, Anarchy Online – have a lot of material with which to work.

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