Posts Tagged ‘games for health’

Disney Offers Up IP For Healthy Living Projects

Disney Infinity

Disney is opening up its entire IP catalogue for game developers and tech companies who want to create healthy living projects.

The initiative – the Disney Healthy Living Digital Project – is a collaboration with not-for-profit organisation, Creative England, and is looking to commission a project “aimed at encouraging families to be more actively engaged with their own wellbeing”. That means you can submit games, apps, tools, video – basically it just needs to be digital – and can take advantage of smart tech and wearables (so virtual and augmented reality are possibilities as is stuff like fitness monitoring bands). You can use stories and characters from the Disney, Marvel and Star Wars universes to fulfil the brief.

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Corrupted Blood Conclusions

Some blood, yesterday.

Kyle Orland has posted a moderately interesting WoW-related story over on Gamasutra, reporting on Nina Fefferman’s speech at the Games For Health conference: the real life lessons of WoW’s corrupted blood plague. Fefferman details her findings on studying the virtual epidemiology of the event.

“One trait was particularly enlightening: curiosity, something epidemiologists did not generally build into their models. Some players attempted to enter infected areas to witness the chaos, then rush out before contracting the disease themselves. This behavior has real-world parallels, particularly in the case of journalists, who must rush towards a problem to cover it, then rush back out.”

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