The best PC games ever The best PC games of 2018 so far Best graphics cards 2018 Best free games Rainbow Six Siege operators guide Monster Hunter: World guide

Posts tagged “Games Journalism Journalism”

The News(?): Magic 2015 & Nightmare Cooperative Are Out

Question: what good does a news post announcing a game's release date do you, a reader? Anticipating games you already want can be fun, but for ones you're uncertain about or haven't heard of, how useful is a release date announcement? Might it be better to hear when a game is out, when we can all know and say more about it? I ask because…

Tagged with , , .

Feature:

RPS Asks: Do You Care About Early Reviews?

Games journalism, back when we were all young bucks with spotty faces and an infinite capacity for fizzy lager drinks, used to work like this: you’d be sent game review code far in advance of its release, and you’d be able to publish your review days or even weeks before street-date. This system was expected and indeed necessary for magazines, with their weeks-long production cycle…

Tagged with , .

Feature:

I Am The Mob: Mafia II, Subjectivity And Story

I wasn't really following the Mafia II is-it-good-or-nob controversy, for the simple reason that I thought it was probably a little bit nob. When the initial reviews came in, there was a clear division between people who thought it was a bit of a disappointment and people who thought it was supa-dupa-fly. To be honest, I presumed that the people who liked it were presumably…

Tagged with , , .

Feature:

Mechanic Spoilers: Beyond I Am Your Father

Spoilers have been on my mind. Not the Darth Vader is Bruce Willis in the Sixth Sense way, but whether the way we think about and talk about spoilers in reviews are actually appropriate for the form. In short: we spend a lot of time debating about things which barely affect our experiences at all while tearing other things free from the still living torso…

Tagged with , , .

Feature:

Deux Ex 3: Inflammatory Hit-Chasing Quote Special

Well, everyone else is doing it, we probably should too. The forthcoming issue of videogame bible Edge has a large feature on Eidos Montreal's development of Deus Ex 3. To tease it, Edge Online runs a short story with the headline "Deus Ex was “Kinda Slow” Says Deus Ex 3 Dev" before offering a quote from Lead Designer Jean-Francois Dugas: "There weren’t enough exciting, memorable…

Tagged with , , .

Barnett On: Games Journalism

A few months back, I met up with EA Mythic's vocal Creative Director in a bar near London Liverpool Street Station. We ordered drinks. We set the tape rolling. After three hours, I stopped the dictaphone and we stumbled off. We'd covered a lot of ground - pretty much everything away from Warhammer itself, which was out of bounds for the usual PR-reasons. Since the…

Tagged with , , , , , , .