Posts Tagged ‘Games Workshop’

Premature Evaluation: Dark Nexus Arena

It’s a little weird that the MOBA, apart from most other competitive multiplayer genres, seeks to contextualise its sport-like bouts of combat with some sort of metanarrative, and weirder still that it’s more or less the same story every time: warriors gathered across time and space to a gladiatorial hyperdimension. Two of them even call it the same thing: the Nexus! It’s not like CounterStrike feels the need to suggest its special forces operatives are condemned to some sort of anti-terrorism limbo in which they play out their battles over and over again for the entertainment of capricious gods. Imagine trying to supply such a narrative for Rainbow Six: Siege, in which, peculiarly, neither side play as terrorists. Have these elite police units been tricked by some Illuminati-like puppetmasters into doing battle with themselves?

Each week Marsh Davies dons his power armour and plunges into the grimdarkness which is Early Access, coming back with any stories he can find and/or succumbing to the nightmarish seductions of the Warp. This week he’s been conscripted into F2P gladiatorial combat in Warhammer 40,000: Dark Nexus Arena, an action-oriented pseudo-MOBA moshpit.

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Cardboard Children – Warhammer Quest – The Adventure Card Game

Hello youse.

I’m a big fan of the old Games Workshop game Warhammer Quest. It’s a big ole dungeon crawl board game, full of miniatures and beautiful artwork, with one of the smartest sets of rules you’ll ever encounter. It’s expandable as hell, and there is room all around the margins to make the game your own with fluff and narrative and house rules. The game is long out of print, and it costs a fortune to pick up in complete, good condition. So it’s great that Warhammer Quest is back in some form, even if it’s just as an “adventure card game”.

Oh, you look disappointed. Oh, you look sad. Don’t be.

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Adeptus Fortuitus: Talisman – The Horus Heresy

I didn’t realise how much I wanted a Warhammer 40k themed Talisman game until I read the press release announcing Talisman: The Horus Heresy [official site] a few minutes ago (edit: I had entirely forgotten about Relic!). Set during the titular conflict, which pitted Space Marines against one another in a galactic civil war, the digital boardgame supports 1-4 players and looks like it might be more than a thematic makeover. Nomad Games reckon the “combative team play” will make the game somewhat different to the Talisman ruleset on which it is based. One thing seems certain – Rab is going to be over the (red) moon.

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Total War: Warhammer’s Greenskin Campaign Detailed

The Total War: Warhammer [official site] campaign map is lovely. Creative Assembly have released a 16 minute long “Greenskins Campaign Walkthrough” that shows the strategic side of the game in detail for the first time. Auto-resolving battles as he goes, the narrator takes us on a quick tour of the portions of the Warhammer Fantasy world that will be included in the initial release (the game is the first part in a trilogy that will combine to make one enormous map). I’m particularly taken by the mighty bridges that dwarven engineers have built to span mountain ranges, as well as the concept of ‘fightiness’.

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Shroom For Improvement: Total Warhammer’s Night Goblins

Total War: Warhammer’s [official site] latest reveal shows Night Goblins in action. In this case, ‘in action’ translates as ‘standing around like static models until one of their own kind starts wailing on them with a giant ball and chain’. The culprit is a Night Goblin Fanatic and for today’s confession, I declare that the uncontrollable random paths of destruction that those wee fungi-filled blighters tore across battlefields made them my favourite Warhammer units. It was between them and the Doom Divers at any rate. We received confirmation they’d be in the game way back when.

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Mordheim: City Of The Damned Preparing For Launch

Oh, Mordheim [official site], (semi)turn-based Games Workshop adaptation of my dreams. It was love at first sight when we met last year and I’ve endured the somewhat dissatisfying Early Access period of our courtship in the hope that something special would blossom.

With its full release set for an as-yet unannounced date this month, Mordheim is finally looking like the game I remember falling for. The latest trailer explains how the four faction-based campaigns work.

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Dakka Dakka: Battlefleet Gothic – Armada’s Orks

Orks should not be allowed to pilot spaceships. I imagine their first attempts to reach the stars were a lot like my first attempts to launch a Kerbal Space Program: nasty, brutish and short. And yet, somehow, through a combination of determination and hunger for war, the ‘orrible creatures have their own fleets in Games Workshop’s spacebiff strategy game, Battlefleet Gothic. The upcoming digital adaptation, Armada [official site], has captured the unique flair of scrappy Ork ships, as revealed in the new screenshots, above and below.

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Wot I Think: Warhammer End Times – Vermintide

Left 4 Dead with Skaven. That was surely the elevator pitch for Fatshark’s Warhammer: End Times – Vermintide [official site] and the game, now released, hews fairly close to that mash-up. Four players, each taking on the role of a specific character, must fight their way through swarms of Skaven, including special variants, to achieve objectives that vary from one level to the next.

At first glance it’s all very familiar. At second and third glance there’s little to change that initial judgement. I’ve been glancing for days though and can report that Vermintide does have its own identity. Here’s wot I think.

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Why We’re Getting So Many Games Workshop Games

Say, remember the olden days before the Warhammer video game drought? GOG, that virtuous virtual vendor of vintage video games, have dug up an artifact from those times, today digitally re-releasing Warhammer 40,000: Rites of War. Harking from 1999, it’s turn-based strategy game built on the Panzer General 2 engine.

Say, notice how the Warhammer game drought ended a few years back and we’re now flooded with them? Games Workshop have spoken a little about how and why they’ve changed their plans about licensing Warhammer (and their other creations) to people making video game adaptations. They have a few ideas of their own too.

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Mordheim: City Of The Damned Explained In New Trailer

When I was much younger, primary school age, I was into Games Workshop stuff. By the time I’d reached high school I’d begun to grudgingly disassociate myself with it for fear of being bullied, such was life at the educational establishment I attended in Glasgow. Which is shit, really, because besides anything else I missed the boat with Mordheim: City Of The Damned [official site ], thus only know anything about the once-tabletop-now-desktop Warhammer mashup via what I’ve read on these here pages of RPS.

Now as if the above examples of fine wordsmith-ery weren’t enough, Mordheim’s latest information-laden overview trailer does such a good job of describing what it’s about – in just over two minutes, I may add – that I now think all games should face this sort of word-weaving treatment pre-release. Let’s have a gander.

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