Posts Tagged ‘Games Workshop’

Necromunda coming to PC as “turn-based tactical RPG”

Of all the Games Workshop licenses, Necromunda is the one I’ve been hoping to see on PC. A turn-based tactical game of gang warfare in the fantastically rotten goth-tech underbelly of the 40k universe, it was my favourite tabletop game back in the day. Now that every other corner of the two Warhammer settings has been mined, the folks at Rogue Factor are finally digging into the rich vein of Necromunda. Their game, which carries the subtitle Underhive Wars [official site], is in development and though the announcement doesn’t provide much detail, we’ll be learning much more in the very near future. Read the rest of this entry »

Dawn Of War III: Gorgutz gets a mighty makeover

Gorgutz

Along with the rest of the Ork faction, Dawn of War III [official site] is rolling out the red carpet – well, the battle-worn, looted and bloodspattered carpet – for a familiar face: Gorgutz ‘Ead ‘Unter. The warlord took a break from the franchise for the second game but is returning with a mighty power klaw and a striking yellow makeover for Relic’s third game in the series. The devs are keeping schtum about most of the narrative side of things for now, but were more than happy to chat about the new look for the remodelled collector of skulls (and other shiny gimcrackery).

Art director, Matt Kuzminski, was on hand to discuss gigantic bionic arms, spiked punching fists and swaggering cubes… Read the rest of this entry »

Get your Nurgle on in Blood Bowl 2 now

Whether you’re a fan of American Football or not, the idea of Warhammer’s various factions solving their problems on the gridiron is hilarious. Games Workshop’s Blood Bowl 2 [official site] lets you do just that, and they’ve added another team for the side of Chaos, the Nurgle team, in new DLC. Read the rest of this entry »

Cardboard Children – The FFG/GW Divorce

The rumours were true. Fantasy Flight Games and Games Workshop are ending their relationship. It’s a conscious uncoupling that will send shockwaves through the board gaming community, and no wonder. For a blissful period, the two were a match made in heaven. But now it’s over, and everyone is just trying to wrap their heads around what it all means.

As for you? You need to act fast.

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Hands On: Dawn Of War III

Last month, I visited Relic at their home in Vancouver. As well as spending a few hours with a single, complete mission from the Dawn of War III [official site] campaign, I had the chance to sit in on short presentations from various members of the team, demonstrating how their own contributions and creativity become part of the bigger picture. There was a lot to absorb, including enough environmental variety to excite the extraterrestrial explorer in me (ruined temples on jungle planets? Yes please), but one series of brief videos stood out, despite containing nothing that hinted at previously unseen planets or units.

The best of the videos used simple shapes to tell me everything I needed to know about the game’s races, and how well Relic understand them.

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Turn-Based Marines: Warhammer 40,000 Sanctus Reach

Warhammer strategy games are thick on the ground, and my current favourites cover both the Fantasy and 40k settings. In Fantasyland we have Total Warhammer and in the grimdark future, there’s Armageddon, the hexy wargame from publishers Slitherine. Dawn of War III brings RTS to the 41st millennium again soon, but Slitherine have just announced that they’ll be returning to the eternal war as well. Warhammer 40,000: Sanctus Reach [Steam page], running on the company’s new 3d Archon engine, looks like it might be the closest thing to a digital version of the tabletop game we’ve seen yet.

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Punch A Pirate: Man O’ War – Corsair Adds Melee

I’ve only played Man O’ War: Corsair [official site] briefly, but I’ve enjoyed my time with it. A massive shark tried to eat my ship. Currently in Early Access, it’s a loose adaptation of Games Workshop’s out of print table top game of combat on the high seas, Man O’ War. It’s a more expansive game than its inspiration, playing out a little like Sid Meier’s Pirates, but with orcs and zombies and all that good stuff. The latest update adds melee combat, so that your boarding parties can really party, as well as Chaos Warriors and Chaos Spawn. You can also turn bits of sea monsters into weapons, which sounds nice.

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