Posts Tagged ‘Games Workshop’

Blood Bowl 2: Legendary Edition adds bears to murderball

Another eight teams join the deadly sport of Blood Bowl 2 [official site] today with the launch of its first expansion. Plenty of teams have come to the sporty wargame as DLC since launch but the expansion whacks in a load at once — including a new circus team who have trained bears to play murderball — along with several new modes. It’ll also offer the ability to play as a team with players from across all factions, though I don’t know why you’d make anything other than an all-bear team. Read the rest of this entry »

Total War: Warhammer II waggles Norsca race DLC as early purchase incentive

Norsca

My partner is literally playing Warhammer in the living room with a friend right now. That means I’ve probably got enough ambient Warhammer to write an entire post about Warhammer. “Age of Sigmar” is a Warhammer phrase. So is 40K. I also remember that guy with all the eyes. The Chancellor of Eyes we call him. Hangs out with the Lord Relictor and Sir Doots And His Trumpet in the Silver Tower. OH. He is called the Gaunt Summoner.

Anyway, if you pre-order Total War: Warhammer II [official site] or buy it on the first week of release you get the Norsca Race Pack for the first game free of charge when that particular DLC comes out on 10 August.

As the famous saying goes, “In the far future when someone turns the lights out and it’s scary there’s a war. Only war. In the dark.” Read the rest of this entry »

Man O’ War: Corsair sailing out of early access next week

Man O’ War: Corsair [official site], the video game adaptation of Games Workshop’s tabletop naval wargame adaptation of the music of codpiece enthusiasts Manowar, will leave early access and properly launch next Wednesday, April 19th. That’s one year and four days since its initial early access launch. Rob Zancy Prematurely Evaluated the naval strategy game back then, quite enjoying sailing the fantasy seas and questing, trading, and scrapping with other ships or the occassional sea monster, but he did wish it simply had more to do. Early access, eh? Perhaps we can press-gang someone into a return voyage when Corsair is out in full. Read the rest of this entry »

Warhammer Fantasy Battle going hack ‘n’ slashy

A hack ‘n’ slash adaptation of Warhammer Fantasy Battle is in development at Eko Software, the French studio known for their How to Survive action-RPGs. That’s about all I can tell you. Fantasy Battle, set in the Old World, multiple playable races, and that’s about it. Hacking and slashing through the grim dark future of Warhammer 40,000 was a lark in Relic Entertainment’s Space Marine — a perfectly average 7/10 action game to be celebrated, Alec will tell you — but what might this be? Heck, what would you want? Read the rest of this entry »

Blood Bowl 2 Legendary Edition to add solo career mode, Goblins, Tame Bears and more

Blood Bowl 2

Blood Bowl 2 [official site] – the sequel to the initial digital foray for the American football/Warhammer mashup – is bringing new races, a new stadium and new game modes with the release of its Legendary Edition later in 2017. For me as a non-Warhammerer this involves the press release invocation of terms like “the Kislev Circus and their ferocious Tame Bears” and I sit there scratching my head and trying to work out whether the Hebrew calendar has a bear festival. Read the rest of this entry »

Necromunda coming to PC as “turn-based tactical RPG”

Of all the Games Workshop licenses, Necromunda is the one I’ve been hoping to see on PC. A turn-based tactical game of gang warfare in the fantastically rotten goth-tech underbelly of the 40k universe, it was my favourite tabletop game back in the day. Now that every other corner of the two Warhammer settings has been mined, the folks at Rogue Factor are finally digging into the rich vein of Necromunda. Their game, which carries the subtitle Underhive Wars [official site], is in development and though the announcement doesn’t provide much detail, we’ll be learning much more in the very near future. Read the rest of this entry »

Dawn Of War III: Gorgutz gets a mighty makeover

Gorgutz

Along with the rest of the Ork faction, Dawn of War III [official site] is rolling out the red carpet – well, the battle-worn, looted and bloodspattered carpet – for a familiar face: Gorgutz ‘Ead ‘Unter. The warlord took a break from the franchise for the second game but is returning with a mighty power klaw and a striking yellow makeover for Relic’s third game in the series. The devs are keeping schtum about most of the narrative side of things for now, but were more than happy to chat about the new look for the remodelled collector of skulls (and other shiny gimcrackery).

Art director, Matt Kuzminski, was on hand to discuss gigantic bionic arms, spiked punching fists and swaggering cubes… Read the rest of this entry »

Get your Nurgle on in Blood Bowl 2 now

Whether you’re a fan of American Football or not, the idea of Warhammer’s various factions solving their problems on the gridiron is hilarious. Games Workshop’s Blood Bowl 2 [official site] lets you do just that, and they’ve added another team for the side of Chaos, the Nurgle team, in new DLC. Read the rest of this entry »

Cardboard Children – The FFG/GW Divorce

The rumours were true. Fantasy Flight Games and Games Workshop are ending their relationship. It’s a conscious uncoupling that will send shockwaves through the board gaming community, and no wonder. For a blissful period, the two were a match made in heaven. But now it’s over, and everyone is just trying to wrap their heads around what it all means.

As for you? You need to act fast.

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Hands On: Dawn Of War III

Last month, I visited Relic at their home in Vancouver. As well as spending a few hours with a single, complete mission from the Dawn of War III [official site] campaign, I had the chance to sit in on short presentations from various members of the team, demonstrating how their own contributions and creativity become part of the bigger picture. There was a lot to absorb, including enough environmental variety to excite the extraterrestrial explorer in me (ruined temples on jungle planets? Yes please), but one series of brief videos stood out, despite containing nothing that hinted at previously unseen planets or units.

The best of the videos used simple shapes to tell me everything I needed to know about the game’s races, and how well Relic understand them.

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Turn-Based Marines: Warhammer 40,000 Sanctus Reach

Warhammer strategy games are thick on the ground, and my current favourites cover both the Fantasy and 40k settings. In Fantasyland we have Total Warhammer and in the grimdark future, there’s Armageddon, the hexy wargame from publishers Slitherine. Dawn of War III brings RTS to the 41st millennium again soon, but Slitherine have just announced that they’ll be returning to the eternal war as well. Warhammer 40,000: Sanctus Reach [Steam page], running on the company’s new 3d Archon engine, looks like it might be the closest thing to a digital version of the tabletop game we’ve seen yet.

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Punch A Pirate: Man O’ War – Corsair Adds Melee

I’ve only played Man O’ War: Corsair [official site] briefly, but I’ve enjoyed my time with it. A massive shark tried to eat my ship. Currently in Early Access, it’s a loose adaptation of Games Workshop’s out of print table top game of combat on the high seas, Man O’ War. It’s a more expansive game than its inspiration, playing out a little like Sid Meier’s Pirates, but with orcs and zombies and all that good stuff. The latest update adds melee combat, so that your boarding parties can really party, as well as Chaos Warriors and Chaos Spawn. You can also turn bits of sea monsters into weapons, which sounds nice.

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Colour & Chaos: Exploring The Art And Mechanics Of Warhammer 40,000 Dawn Of War III

I’ve never seen anything quite as Warhammer 40k as the fire that rains from the sky when Relic’s representative calls in orbital bombardment on an Eldar army. It’s like the finger of an extremely angry god, a column of flame that can be dragged around the planet surface, disintegrating any unit that it touches. Eldar become brittle silhouettes, elevated by the white heat for a moment as if undergoing a warped Ascension, and then they crumble to ash. This is Dawn of War III [official site] and it’s hideous, awesome and garish.

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Reforged: Total War – Warhammer Mod Support

Total War: Warhammer [official site] is so close now that I didn’t expect any more announcements that would catch my attention before release, but developers Creative Assembly have just announced that they’ll be including robust modding support for their fantasy battler.

Though it was announced previously that the title would not benefit from official mod and Workshop support, CA and Games Workshop have been working away on the paperwork to make this much-demanded fan feature a reality.

At launch, there’ll be full Steam Workshop support for browsing and managing mods, as access to the Assembly Kit used in previous Total War titles and “the Database Editor and BOB for modifying and exporting database tables and campaign start positions”. Further support, including battle map editing, is planned for later in the year.

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The Cold Gods: Blood Bowl II Adds Norse For Free

I thoroughly enjoyed Blood Bowl II [official site]. A huge part of that enjoyment comes from the base rules of Blood Bowl itself, which create a tactical game so compact – in both duration and fieldspace – that it’s almost claustrophobic. The slightest error can lead to a turnover and a defeat, and the riskiest plays occasionally see the entire run of play overturned in a moment. No matter how solid the foundations are, I’d always like to see more teams. The latest addition, the Norse, were free to everyone who already owned the game (on PC) before their release a couple of days ago. The next three teams will follow the same principle.

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Premature Evaluation: Man O’ War – Corsair

Every Monday, Rob Zacny heads into the uncharted waters of Early Access in search of plunder and excitement. This week, Man O’ War: Corsair.

Warhammer is a refuge from both progress and decline. It’s a safe space where you can always enjoy a militarist’s historical highlight reel from the Late Middle Ages through the Enlightenment, where things will never get much better or worse. And Empire will always stand on the brink of collapse and annihilation, the forces of chaos and barbarism will always encroach on the margins, and there will always be a place for someone with a taste for violence and a dream.

The Golden Age of Piracy lasted less than a century before buccaneers were practically extinct, and order restored to the trans-Atlantic shipping lanes. And just a century after that, the Royal Navy’s domination of the world’s oceans was so complete that another Trafalgar or Nile was unthinkable. But in Man o’ War: Corsair, the sea will always be a bloody no-man’s land, with plenty of room for a lone captain to make his fortune and change the world in the process.

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Man O’ War: Corsair Docks In Early Access

The Warhammer-themed Man O’ War board game may now be discontinued, but, as you may already know, that’s not stopped Games Workshop from licensing a videogame adaptation of its tabletop wargame. With Evil Twin Artworks, the makers of Victory at Sea, at its helm, Man O’ War: Corsair [official site] is a naval combat adventure that’s now cast its net into the seas of early access.

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Beyond The Chaos: Total Warhammer’s Free DLC

Until today, the only Total War: Warhammer [official site] DLC we knew about was the Chaos race. They’ll be in the core game as an AI opponent but can only be played by those who either buy them or preorder. Now, developers The Creative Assembly have released details of their post-release plans and that includes loads of free add-ons. There will be new Lords with their own quest chains, items and campaign bonuses, new magic, and, most intriguing of all, an entire new playable race. Full details are on the dev blog, with some highlights below.

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Blood And Bones: Total War – Warhammer Chaos Battle

The latest Total War: Warhammer [official site] video shows a Chaos army in battle for the first time. They’re cutting, gouging, biting and burning their way through an army led by Emperor Karl Franz, controlled by a member of the development team who provides commentary throughout. The first few minutes of the video are a guided tour of the two armies, with some lovely close-ups of horrible units. The Chaos Giant is a grotesque delight but the bulbous flesh sacs hanging off the back of the Hellcannon are the real highlight. I won’t spoil the ending, as you can watch the fight in full below.

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Here’s 13 Minutes Of Total Warhammer Battling

Total War: Warhammer [official site], The Creative Assembly’s adaptation of Games Workshop’s warworld, will be storming a virtual battlefield near you in less than two months’ time. Until then, below is an almost-13-minute look at some of the key battle mechanics you’ll want to get to grips in your quest to conquer the war zone.

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