Posts Tagged ‘Games Workshop’

Premature Evaluation: Man O’ War – Corsair

Every Monday, Rob Zacny heads into the uncharted waters of Early Access in search of plunder and excitement. This week, Man O’ War: Corsair.

Warhammer is a refuge from both progress and decline. It’s a safe space where you can always enjoy a militarist’s historical highlight reel from the Late Middle Ages through the Enlightenment, where things will never get much better or worse. And Empire will always stand on the brink of collapse and annihilation, the forces of chaos and barbarism will always encroach on the margins, and there will always be a place for someone with a taste for violence and a dream.

The Golden Age of Piracy lasted less than a century before buccaneers were practically extinct, and order restored to the trans-Atlantic shipping lanes. And just a century after that, the Royal Navy’s domination of the world’s oceans was so complete that another Trafalgar or Nile was unthinkable. But in Man o’ War: Corsair, the sea will always be a bloody no-man’s land, with plenty of room for a lone captain to make his fortune and change the world in the process.

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Man O’ War: Corsair Docks In Early Access

The Warhammer-themed Man O’ War board game may now be discontinued, but, as you may already know, that’s not stopped Games Workshop from licensing a videogame adaptation of its tabletop wargame. With Evil Twin Artworks, the makers of Victory at Sea, at its helm, Man O’ War: Corsair [official site] is a naval combat adventure that’s now cast its net into the seas of early access.

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Beyond The Chaos: Total Warhammer’s Free DLC

Until today, the only Total War: Warhammer [official site] DLC we knew about was the Chaos race. They’ll be in the core game as an AI opponent but can only be played by those who either buy them or preorder. Now, developers The Creative Assembly have released details of their post-release plans and that includes loads of free add-ons. There will be new Lords with their own quest chains, items and campaign bonuses, new magic, and, most intriguing of all, an entire new playable race. Full details are on the dev blog, with some highlights below.

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Blood And Bones: Total War – Warhammer Chaos Battle

The latest Total War: Warhammer [official site] video shows a Chaos army in battle for the first time. They’re cutting, gouging, biting and burning their way through an army led by Emperor Karl Franz, controlled by a member of the development team who provides commentary throughout. The first few minutes of the video are a guided tour of the two armies, with some lovely close-ups of horrible units. The Chaos Giant is a grotesque delight but the bulbous flesh sacs hanging off the back of the Hellcannon are the real highlight. I won’t spoil the ending, as you can watch the fight in full below.

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Here’s 13 Minutes Of Total Warhammer Battling

Total War: Warhammer [official site], The Creative Assembly’s adaptation of Games Workshop’s warworld, will be storming a virtual battlefield near you in less than two months’ time. Until then, below is an almost-13-minute look at some of the key battle mechanics you’ll want to get to grips in your quest to conquer the war zone.

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The Imperial March: Total Warhammer Campaign Vid

The more I see of Total Warhammer [official site], the more I know that I’m going to struggle to resist its charms even if it’s an imperfect creation. The latest dev walkthrough shows an Empire campaign walkthrough, picking up at the 71st turn and giving an overview of various features, and a tour of the current worldstate. There are Vampires on the borders and Chaos is encroaching from the north.

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Premature Evaluation: Dark Nexus Arena

It’s a little weird that the MOBA, apart from most other competitive multiplayer genres, seeks to contextualise its sport-like bouts of combat with some sort of metanarrative, and weirder still that it’s more or less the same story every time: warriors gathered across time and space to a gladiatorial hyperdimension. Two of them even call it the same thing: the Nexus! It’s not like CounterStrike feels the need to suggest its special forces operatives are condemned to some sort of anti-terrorism limbo in which they play out their battles over and over again for the entertainment of capricious gods. Imagine trying to supply such a narrative for Rainbow Six: Siege, in which, peculiarly, neither side play as terrorists. Have these elite police units been tricked by some Illuminati-like puppetmasters into doing battle with themselves?

Each week Marsh Davies dons his power armour and plunges into the grimdarkness which is Early Access, coming back with any stories he can find and/or succumbing to the nightmarish seductions of the Warp. This week he’s been conscripted into F2P gladiatorial combat in Warhammer 40,000: Dark Nexus Arena, an action-oriented pseudo-MOBA moshpit.

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