Posts Tagged ‘Gamescom 2010’

“Right,” Said Fred: Fredrik Wester Interview

The Staring Eyes Of Fredrik Wester
As one of the nerdiest PC game publishers out there, it’s only right that Paradox Interactive and RPS should be well acquainted. Look! Here’s Paradox CEO Fred Wester talking on his new blog, The Wester Front, about why he loves the PC as a platform, with some hard stats as to why it’s growing, not dying. That’s interesting.

Anyway, I caught up with Fred at GamesCom for an excitable chat about the state of PC gaming, DRM, witch doctors, Paradox’s growth and why complex games have fallen from the shop shelves in recent years. It was a good time. Read on after the jump.
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Going Coastal: End of Nations Preview

What's making those windows green, do you think?

I dropped by the End of Nations booth at GamesCom for a couple of reasons. Firstly, I’d heard they served the most wonderful amuse-bouches in the VIP area, which was true. You got a whole peach, and inside that was a smaller, marzipan peach, and inside that was lots of money! I ate four. I even ate the money, and spared a thought for Alec. I’d seen him earlier that day, looking like the thing behind the dumpster from Mulholland Drive. What was happening there? Maybe I should save some money for him.

Then I remembered the other reason I’d come to the End of Nations booth- this game was touting itself as the first MMO RTS, and had a serious budget behind it. How on Earth did an MMO RTS work? Handily Michael Legg, the President of End of Nations developers Petroglyph, was on hand to tell me everything over a couple of cigars. You should have seen these things we were smoking! They were like trumpets.
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Watch This Space: Black Prophecy Footage


Troubled action space-MMO Black Prophecy seems to have had a fairly good showing at GamesCom 2010, and both trailer and off-screen wobblecam footage of the demo (via MMOReviews) suggest that it is looking like one of the most promising free-to-play games in Gamigo’s rapidly-swelling portfolio. The “real” flight model combined with persistent world stuff might just make this a viable alternative for all those folks who wanted to like Eve but couldn’t swallow the third-person model. There are beta sign-ups going on over at the game’s main site, and the beta apparently starts soon.

No firm release date yet either, but it’s out later this year.
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GamesCom ’10 Report: Day 3

Day 3 was when it all went down. I had appointments to see Deus Ex: Human Revolution, Red Orchestra 2, Guild Wars 2, Bioshock: Infinity, The Secret World and Dungeon Siege 3, among others.

At least, I presume I had appointments. I’ll admit to some amount of shouting and pulling of my arm as I went waltzing into the more exclusive booths, but it’s remarkable how people will reconsider their attitude towards you after a slap.

Also featured in this final batch of hastily typed-up impressions is my own personal Game of Show. What could it possibly be, do you think?
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Dynastic, Fantastic: Crusader Kings 2


Quintin mentioned this in his round-up of the second day of events at GamesCom 2010, but it warrants a post all of its own. Paradox have announced Crusader Kings II, a sequel to the quietly successful historical grand strategy, Crusader Kings. The success of the original rested on its complexity, and the unusual model of play: it was based around dynasties within Medieval Christian Europe, rather than specific nations. Managing individual characters, the lords of your realm and your own family, were at the heart of the game. This creates quite an open-ended sandbox for management and strategic experimentation, which is something Crusader Kings II should build on fairly significantly, with new depth to the characters, and much more engagement with religion and the church, which is obviously a motive force within the game’s world. Anyway, don’t get too excited because it’s not out until early 2012. We should have more information on this quite soon.

Jagged Alliance 2: Reloaded Announced

The weekend away in Brighton had already gone awry.

There was a little – though less than I expected, I’ll admit – naysaying about the announcement of Jagged Alliance Onlne. Well, those who craved a more traditional Jagged Alliance are getting it too. In short, it’s a complete re-make with re-done graphics, a new UI and tutorials to ease us into the world of this turn-based tactical-combat game/management combo. There’s some comparison shots from the remake and the original over at Worthplaying. What’s not yet clear is what it means for the previously announced Jagged Alliance 3. Either this is it or there’s still that to look forward to. I suspect (and hope) for the latter. And – to state the obvious – I suspect there’s many people reading this who’d kill for a X-COM: Reloaded style remake. C’mon 2k! Do both!

A Dirty Go-Test: Nail’d Gamescom Trailer

Yay and similar!

Also at Gamescom was… actually, I’m having trouble writing this. Part of me thinks it’s a good idea not to cover this at all, because of one of the most egregiously awful titles I’ve seen in my fifteen or so years of gamesjournodom. The other part of me really likes the bit where you’re flying through the air on your ATV and flipping between the enormous rotating blades of a wind-turbine. Fuckity yeah, etc. I’m posting about – hnnngh – Nail’d, as I have a terrible weakness for the awesome. It’s out before the end of the year, you can find more details on its site, look at new, oddly grainy shots over at Worthplaying and see the trailer below…
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Lionheart: King’s Crusade Gamescom Trailer

There's a menu over there! Get it! Get it!

We’ve had a lot of videos of the next game from King Arthur developers neocore which feature – like above – large groups of men getting handy with one another. What we haven’t had as much of is a look at menus. Because that’s what strategy games are about. Menus. That’s where the strategy happens. Yes, there’s some panoramas of the battles too, but rest assured, if you watch the following video, you’re going to see some hot menu manipulation. More info on the site, obv.
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Gold Pieces: Everquest II Extended Open Beta

There's nothing quite like a nice big logo.

As previously reported, Everquest II is adding a Free-to-Play option. The story is no longer true. It’s gone into Open Beta, so now totally has a free-to-play option. The unique twist is that it doesn’t touch the traditional game at all, instead offering a parallel Everquest II Extended free-to-play option. So if you want to play a sub game you can, and if you want to enter a more micro-payment option, you can do that too. You can download the client here, which has Guild-War-esque streaming tech to allow you to start playing rather than waiting for Gigabytes of stuff to squeeze out of your internet-pipe. Also, according to the FAQ, despite being a Beta, there won’t be a character wipe when it goes live properly, so all your progress (and expenditures) will carry across into the full launch. This free-to-play second-life for 3rd-wave MMOs is very much a trend of the year, and you can see the Gamescom trailer below…
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GamesCom ’10 Report: Day 2


You care about the games. I understand. That’s why at 9am today I left the glittering party I was attending and went stumbling over to the convention centre for another tour of the PC’s most exciting upcoming releases.

I didn’t think they’d let me in. As I understand it, trousers are mandatory at these events and I’d lost mine around dawn. But as luck would have it, at the turnstiles someone mistook me for Cliff Bleszinski and I spent the whole day with a beefy minder shouldering the crowd out of my way. Marvellous!
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That’s A Lot Of Bull: Dungeons Teaser

The ghost of Bullfrog stalks these halls.

As Alec excitedly told us a week ago, German developers Realmforge are creating Dungeons – a game that’s very obviously an updated tribute to Dungeon Keeper. To get the man even more worked up, there’s a CGI teaser trailer below. It really doesn’t tell us anything useful about the game, but if you listen carefully you can hear Alec squealing all the way from Cologne.

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Nerf Superman: DC Universe Online

That Joker. He really is a shit.

The Gamescom 2010 trailers keep on coming. VG247 noticed the latest one for DC Universe, which sort of sets up the moral question at the heart of the game. As in, is vigilante justice ever really justified, or is it just proto-fascism? As in, whether you want to be naughty or nice. Pictured is the Joker, who generally leans a little naughty. He’s punching Nightwing, who generally leans a little nice. Except isn’t Nightwing Batman at the moment? Would now be an apposite moment to mention Eddie Argos of Art Brut & friend’s new project, Spoiler Alert!, being songs about the Justice League. The Batman one which should enlighten you all about the current continuity. Anyway, out on November 2nd and here’s the videosity…
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End Of Nations: Some PvP Footage


Quinns mentioned the intriguing-sounding MMORTS, End Of Nations, in his survey of the first day of GamesCom. Massive tanks, apparently. This is what Petroglyph (C&C veterans who made Universe At War) did next. There’s now been some footage released of the PvP aspect of the game, which allows multiple players (15 vs 15) to battle against each other and AI forces on a huge battlefield. A pretty traditional art style there, but it does look fantastic. Looking forward to marching a righteous RPS horde into this one.
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GamesCom ’10 Report: Day 1

Hi, Jim here. I'm sorry, this is the best I could come up with. I really am kinda tired, sorry Quinns.
I woke today with a sense of purpose. Actually, I woke with a hangover, immediately threw aside the silk sheets of my luxurious accommodation and knocked over several half-empty champagne bottles on my way to the marbled bathroom. But it was there I found my sense of purpose!

GamesCom! Games! Shitloads of them! I’ll be posting full-bodied previews next week, but for now here’s my roundup of what I saw today.
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Portal 2 On-Screen Footage, Other Stuff


Woo, the GamesCom Portal 2 demo has been filmed by clever Germans and uploaded, somehow, to the internet. I just don’t know how they do it. I’ll try to figure that out, and meanwhile you can watch the events below – it’s stuff we’ve seen bits of before, but still, looking lovely – while digesting the news that Stephen Merchant has been cast as Wheatley, the thinger that helps you along your way in that game, Portal 2.

Yes. Portal 2 will be released February 9, 2011. That’s news, too. I’m high-fiving in solitude, here. Clapping? Oh.
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F1 2010 Trailer Has Cars, Drivers, Beats


The trailers, they cannot be stopped. We’re rushing around in the guts of Castle Shotgun, using giant steaming glue hoses to try and prevent more trailers from oozing their way into the machinery, but we just can’t fight them all. Here’s another, right now, from Codemasters! It’s for F1 2010 and contains an extremely slick look at the tracks, cars, weather conditions and all that stuff that should – Gods Of Game Development permitting – make this the most compelling F1 game in years. (Fingers crossed, eh?)
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Co-opted: Torchlight II Trailer

I heard it's got multiplayer, but I'm not sure I believe it.
Runic want to stress something to you: Torchlight II has co-op play in it. No, it really does. You might say it doesn’t and hold your breath until you turn blue, but it still does. Here’s a trailer to prove it. Oh and the game is out early next year. Before Diablo III, anyway.
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On The Menu: Diablo III Artisans Trailer


Crafting in Diablo III, eh? Well, kind of. NPCs are going to be artisans who can do some crafting for you, as well as acting as vendors. They’re going to be characters you can – once you’ve discovered them – return to time and again, and they’ll develop and improve their skills as you bring them more interesting materials. Of course Blizzard don’t want to pull us too far away from killing beasts, meaning crafting is going to be sustained by salvaging the loot that will fall, so inevitably, from the pockets of your enemies. Anyway, go listen to Blizzard’s Jay Wilson explain how it works. It’s a huge aspect of the game that we’ve seen nothing of before. The slow hovering over menus in this trailer is quite at odds with the undead obliterations we’ve seen thus far, although it inevitable returns to that at the end of the footage, for a bit of gibby punctuation.
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A Couple More BioShock Infinite Screens

More! We need more!

A couple of new BioShock Infinite screenshots have appeared out of GamesCom. There’s not much more to say than that, but you can see them below, and continue wondering what on Earth the game is going to be like. You can read our coverage of the game so far by clicking here.

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Back Once Again: Heroes of Might & Magic VI

But who actually funds this extravagance? The taxpayer, no doubt.
(I was going for “Sixth Time’s The Hex”, but it didn’t fit.) Anyway, seems that Joystiq’s waggling info-nose has picked up the scent of a new Heroes of Might & Magic game, which is being developed by Black Hole, who previous made Warhammer: Mark Of Chaos. It will, once again, be a detail mixture of turn-based strategy and RPG, and it’s due some time next year. CGI trailer below.
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