Posts Tagged ‘Gamescom 2010’

“Right,” Said Fred: Fredrik Wester Interview

The Staring Eyes Of Fredrik Wester
As one of the nerdiest PC game publishers out there, it’s only right that Paradox Interactive and RPS should be well acquainted. Look! Here’s Paradox CEO Fred Wester talking on his new blog, The Wester Front, about why he loves the PC as a platform, with some hard stats as to why it’s growing, not dying. That’s interesting.

Anyway, I caught up with Fred at GamesCom for an excitable chat about the state of PC gaming, DRM, witch doctors, Paradox’s growth and why complex games have fallen from the shop shelves in recent years. It was a good time. Read on after the jump.
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Going Coastal: End of Nations Preview

What's making those windows green, do you think?

I dropped by the End of Nations booth at GamesCom for a couple of reasons. Firstly, I’d heard they served the most wonderful amuse-bouches in the VIP area, which was true. You got a whole peach, and inside that was a smaller, marzipan peach, and inside that was lots of money! I ate four. I even ate the money, and spared a thought for Alec. I’d seen him earlier that day, looking like the thing behind the dumpster from Mulholland Drive. What was happening there? Maybe I should save some money for him.

Then I remembered the other reason I’d come to the End of Nations booth- this game was touting itself as the first MMO RTS, and had a serious budget behind it. How on Earth did an MMO RTS work? Handily Michael Legg, the President of End of Nations developers Petroglyph, was on hand to tell me everything over a couple of cigars. You should have seen these things we were smoking! They were like trumpets.
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Watch This Space: Black Prophecy Footage


Troubled action space-MMO Black Prophecy seems to have had a fairly good showing at GamesCom 2010, and both trailer and off-screen wobblecam footage of the demo (via MMOReviews) suggest that it is looking like one of the most promising free-to-play games in Gamigo’s rapidly-swelling portfolio. The “real” flight model combined with persistent world stuff might just make this a viable alternative for all those folks who wanted to like Eve but couldn’t swallow the third-person model. There are beta sign-ups going on over at the game’s main site, and the beta apparently starts soon.

No firm release date yet either, but it’s out later this year.
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GamesCom ’10 Report: Day 3

Day 3 was when it all went down. I had appointments to see Deus Ex: Human Revolution, Red Orchestra 2, Guild Wars 2, Bioshock: Infinity, The Secret World and Dungeon Siege 3, among others.

At least, I presume I had appointments. I’ll admit to some amount of shouting and pulling of my arm as I went waltzing into the more exclusive booths, but it’s remarkable how people will reconsider their attitude towards you after a slap.

Also featured in this final batch of hastily typed-up impressions is my own personal Game of Show. What could it possibly be, do you think?
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Dynastic, Fantastic: Crusader Kings 2


Quintin mentioned this in his round-up of the second day of events at GamesCom 2010, but it warrants a post all of its own. Paradox have announced Crusader Kings II, a sequel to the quietly successful historical grand strategy, Crusader Kings. The success of the original rested on its complexity, and the unusual model of play: it was based around dynasties within Medieval Christian Europe, rather than specific nations. Managing individual characters, the lords of your realm and your own family, were at the heart of the game. This creates quite an open-ended sandbox for management and strategic experimentation, which is something Crusader Kings II should build on fairly significantly, with new depth to the characters, and much more engagement with religion and the church, which is obviously a motive force within the game’s world. Anyway, don’t get too excited because it’s not out until early 2012. We should have more information on this quite soon.

Jagged Alliance 2: Reloaded Announced

The weekend away in Brighton had already gone awry.

There was a little – though less than I expected, I’ll admit – naysaying about the announcement of Jagged Alliance Onlne. Well, those who craved a more traditional Jagged Alliance are getting it too. In short, it’s a complete re-make with re-done graphics, a new UI and tutorials to ease us into the world of this turn-based tactical-combat game/management combo. There’s some comparison shots from the remake and the original over at Worthplaying. What’s not yet clear is what it means for the previously announced Jagged Alliance 3. Either this is it or there’s still that to look forward to. I suspect (and hope) for the latter. And – to state the obvious – I suspect there’s many people reading this who’d kill for a X-COM: Reloaded style remake. C’mon 2k! Do both!

A Dirty Go-Test: Nail’d Gamescom Trailer

Yay and similar!

Also at Gamescom was… actually, I’m having trouble writing this. Part of me thinks it’s a good idea not to cover this at all, because of one of the most egregiously awful titles I’ve seen in my fifteen or so years of gamesjournodom. The other part of me really likes the bit where you’re flying through the air on your ATV and flipping between the enormous rotating blades of a wind-turbine. Fuckity yeah, etc. I’m posting about – hnnngh – Nail’d, as I have a terrible weakness for the awesome. It’s out before the end of the year, you can find more details on its site, look at new, oddly grainy shots over at Worthplaying and see the trailer below…
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