Posts Tagged ‘Gamescom 2013’

Best Of Gamescom: IL-2 Sturmovik And Oculus Rift

I didn’t believe in the Oculus Rift. Not in the way that I don’t believe in Derek Acorah, the phantom of credibility, but in the way that I don’t believe in matter transporters or eating only one biscuit. The Rift had seemed like an impossible dream, a product of improbable technology and the overly forgiving impressions of excited humans. Now I believe and all it took was a flight over Stalingrad in a Sturmovik.

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This Batman: Arkham Origins Gallery Is Ridiculous


For a grim world that’s been overwhelmed by criminals, corruption, and bat guano, the Arkham series of games has always had very polished and pretty polygons. And even though pre-release screenshots are known for being unfathomably and unrealistically pretty, both games in the series really do look gorgeous when the camera whizzes around to show a particularly brutal punch. So I’m very happy to show off this Batman: Arkham Oranges gallery. I’d imagine it’s impossible for the released game to look this attractive, but I think it’ll be close.
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Far Too Many Men Of War: Assault Squad 2 Screenshots


Jim would approve of this post, I think. There are 22 screenshots of the recently announced return to Men Of War: Assault Squad 2 for all you tank lovers. 22! You’d need to be a polydactyl cat to count them all. Some were deployed post-announcement, while others have been rumbled out at Gamescom 2013, but all show war in sharp relief, showing off a fair variety weather conditions, and a mixture of urban and countryside battlegrounds for your tanks to mess up. More below.
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Underground, Overground: Age Of Wonders III Footage

BIG spider!
If you found the recent announcement of a delay to glorious fantasy strat-fest Age Of Wonders III a bit chafing, then I have a soothing salve for you. Accepting that the release is sometime in 2014 will sting a fair bit, but it’ll be just a little bit easier to bear after watching the 11 minutes of footage we have. It takes us from the sulphurous underground lair of Dreadnought Gustav Gorsmorg, to the lovely clean top soil where I want to live. Fighting all the way, of course. He is a Dwarf.
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Demon Possibly Weeping: Lords of Shadow 2

Oh, videogames. You make it so hard to love you. My undying adoration for oft-derided popular AAA FPSs has been echoed in recent days, but really I’m just a fan of high-octane, huge budget, nicely animated action. From Darksiders to Call of Duty, Bulletstorm to DmC there’s nothing I enjoy more than having my young white male preferences thoroughly exploited. Yet there is a line that must be drawn when something looks so generic, and tries to sell such basic concepts as new and original, that even I stop to frown. Such is the way with the latest Castlevania: Lord of Shadows 2 trailer.

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Nico Time: Broken Sword: The Serpent’s Curse Trailer


Adventure games are making something of a comeback, floating on the sea of nostalgia while clinging to a life raft made from Kickstarter pledges, stretch goals, and hope. One of those out to sea games is Broken Sword: The Serpent’s Curse, the 2Dish return of Nico and George. They’re preparing to make land this Winter, and will probably have quite the story to tell. They’ll crawl onto land and breathlessly tell us about stolen paintings, the devil, and evil pizza delivery men with guns, and we’ll just nod and say “yes, mmmhhmm, go on” while pocket-dialing for help. A trailer for this is below.
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But Can I Craft A Mine? Everquest Next – Landmark

Tomorrow, the world! Bwahahahaha!

Talking to the monsters just isn’t enough any more, things must be more complex. Gamers the world over cry-out for not only deeper interaction with their digital worlds but the ability to terraform them as well. Thus when earlier this month Sony Online Entertainment shocked the world by revealing Everquest Next might actually be relevant to the wider gaming community, its world-building utility Landmark was yet another pleasant surprise. Gamescom’s provided a platform to preach a little more information regarding the project and it’s just past this oddly destructible barrier.

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Island Hopping: Battlefield 4 Multiplayer Footage

It is probably the prettiest game of manshoots you'll ever see.
Watching this video of Battlefield 4’s multiplayer, as an EA producer views a huge battle for control of an island chain, reminded me of how I used to play Battlefield 2: I’d stay after work at PC Gamer, along with Tom Francis and the quietly brilliant Steve Williams. We’d load up a 64-man map on the LAN and mess about for a couple of hours. We’d be recording all this, then we’d watch it back, laughing at the demo. We were so cool. There’s an element of this in this narrated live recording of DICE’s ‘Paracel Storm’ map: the camera zooms around, taking stock of the mayhem as it happens, flowing like an unfettered war photographer. I’m not really bothered about the game, but I might just buy it for the spectator view.
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I Am Space Agog At This X-Rebirth Gallery


The facile part of my brain that likes pretty things is currently whacking my internal dopamine button and I’m grinning like a quokka. That button is well worn after my last look at X Rebirth, where I watched X- Rebirth being unveiled through through tear-rimmed eyes. One eye was soaked in tears from the beauty and excitement from what I was seeing, and the other was full of sad tears because I have to wait until November 15th to play it. Those tears are welling up as I look at the new Gamescom screenshots. Oh god, it’s so so pretty.
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Royal Crumble: Stronghold: Crusader 2 Trailer


Time to take it down a notch at RPS towers. It’s been an exciting day, full of violence, murder, ghosts, and terrifying screams coming from the basement. What we need is something more sedate. We need castles and strategy, deserts and caliphs. And while those things can be exciting, the Stronghold Crusader 2 trailer is like a relaxing warm bath, showing off the castle building and castle sacking to a tune that melted my brain. Trailer and info below.
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Iron Giants: I Think I’ve Fallen For Titanfall

Robots. Jetpacks. Guns. Men. Parkour. I can’t believe no one put it together sooner. The formula for the ultimate videogame. Then just stir until your giant wooden spoon explodes from 37 different camera angles, and you have a multiplayer shooting delicacy that’s sure to get tongues wagging. I know mine is. Respawn’s put out another Titanfall trailer, and it’s pure robo-blasting bliss. Also, we get a really nice look at how infantry combat’s shaping up, and it’s basically Prince of Persia with jetpacks. And rockets. And sky-high turbo-leaps that’d make satellites think twice about looking down. And and and and and

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Skid Remarks: The Crew Trailer Is Pretty Neat

Vroooooooooooooooooooooooom!
I spent a couple of hours playing FUEL with a friend last week. We hopped online, spawned some quad-bikes, and just drove across whatever part of America we were supposed to be in. It had nice trees. So I’m really interested in The Crew, Ubisoft’s open-world driving game set in a Frankenstein’s monster of America, particularly the ‘social driving’ features. I know ‘social’ isn’t a cool buzzword, but if all it means is I can see what a friend’s doing on a map of America and plonk my car down next to theirs, then I’m perfectly happy to do so. I hope it means I can plonk my car down in front, though. Mwahahaha. Mwahahahahaaa! MWHAHAHAAAAAHAHAHAHAHAHA!

Hah!

An encouraging video of The Crew has just skidded into first place in my heart, and it is below.
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Witness The Murdered: Soul Suspect Trailer


Being a Scotch person, I suffer a daily indignity of idiots asking me to say words that that have the letter ‘r’ in them. ‘Murder’ is a particular favourite. I honestly don’t know what’s so funny about hearing the word ‘murder’ coming from someone with a Glaswegian accent. When you hear it up there, it means you’re either watching Taggart, you’re about to take a broken bottle to a vital organ, or you’ve met my dad. You don’t want to do any of those, frankly. I was reminded of this as I watching the Murrrrderrrredrrr: Soul Suspect trailer, a game about the ghost of a detective solving his own murrrderrrrerrererrrering.
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Doom’s Doom Ray Of Doom! LEGO Marvel Super Heroes

OH MY GOODNESS I AM GOING TO GET TO BE LEGO SPIDER-MAN.

Ever since my days running up and down the playground on all fours, aged 5, I have so desperately needed to be Spider-Man. But the vidjagames of him have never captured his personality for me, their seeming to have been very ahead of the books by giving him a personality more like Doc Oc’s than the chipper, cheery scoundrel I endlessly wish I were. Who better to capture his silly side than TT Games (are they really called that now?)? None better. That’s who. He’s one of eighty-nine billion Marvel characters lined up to appear in this Autumn’s LEGO Marvel Super Heroes, and now there’s a trailer revealing that Dr Doom shall be working alongside Loki to be their undoing.

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How Is It Still Called WARFACE?

It's staring you in the face, Crytek.

Just think: two million years of evolution got us to this point, give or take one divine intervention. Hundreds of billions of humans have lived and died to get the world to the state it’s in now. We’ve sent men, women, dogs and monkeys into space. Mapped the globe. Put the internet and all of human knowledge into every pocket. Landed on the moon. Made Bulletstorm. And after all that, all those struggles and triumphs and long rainy days the best name Crytek could come up with for their free to play multiplayer shooter is WARFACE?! WARFACE! Say it out loud and listen to how ridiculous you sound while you watch the trailer below.

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Diablo 3: Reaper of Souls Announced

Mine.

There is a siren on my desk that I keep in pristine condition. Every night I polish and clean the surfaces and check the wiring before heading to bed with a satisfied sigh. Its purpose is simple: whenever Blizzard release a new cinematic, it alerts me to this fact. Me and most of the neighbourhood. About an hour ago it went off again, as the legendary developer officially announced the new Diablo 3 expansion at gamescom. All the details and that unparalleled talent for beauty in the deeps below.

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Fruits Of Their Labour: Arkham Oranges Intros Firefly

A trailer a day keeps the dread lord of games at bay, that’s what we say here at RPS. If we don’t, he’ll rise again to wage terrible war upon our castle, PR-catapults firing besuited fast-talkers at our poor, potholed walls. Our defenses are meek and few what with the great Sir Botherer’s new steed not yet full grown and aged knights Sir Rossignol and Sir Smith having defected to Germany. Thank the heavens, then, that Batman‘s swooping down with our neatly packaged, 1080p deliverance. Read the rest of this entry »

XCOM: Enemy Within Is An Expansion, Out 15 November

Ah well, not a full sequel then. But a hefty expansion, nonetheless – Firaxis style. (Actually, it’ll be a standalone game on consoles, but not PC, oddly.) Rather obviously XCOM: Enemy Within will have new maps (40 of them), and new soldier class (stompy mech) and multiplayer stuff (cuddles), but also introduces a rather significant new mechanic, changing how you approach the game.

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Thank Goodness: Peggle 2 And PvZ: GW Not On PC First

Oh man, phew. I was worried there for a second, but now I see that I was getting all worked up over nothing. I mean, seriously: what if Plants vs Zombies: Garden Warfare and Peggle 2 had come out on PC at the same time they debuted on Xbox One? It probably would’ve spelled the end of all videogames – and, let’s face it, life – as we know it. The Xbox certainly would’ve sold markedly less than one unit as a result. That’s for sure. Thankfully, Microsoft and EA have teamed up to save the day, pushing the PC (and, I suppose, other platform) versions of Peggle’s second coming and PvZ’s green-trigger-finger-twitching reinvention into even murkier depths.

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EVE: Valkyrie Will Probably Sell A Million Oculus Rifts


Remember that Eve Online Oculus Rift dog-fighting game that Brendan had a peep at in April? CCP were very coy about it, stating it that it was a prototype, and even hinting that it might never see a wider release. Well, it turned out when they were saying that they were also wearing Oculus Rifts, so we couldn’t see the winking that was going on. This is the biggest flaw of the Rift: the subtle interplay between journalists and winking developers collapses when you can’t see eyes. Anyway, CCP have realised this and set the record straight at Gamescom: it will be coming out, it’ll be released in 2014, and here’s a bloody trailer of EVE: Valkyrie.
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