Posts Tagged ‘Gamescom 2016’

Playing Forma.8 Is Like Exploring A Painted Planet

Forma.8 [official site] was one of the highlights of my Gamescom this year. There’s usually at least one game that I knew very little about walking in to an appointment that wins me over almost instantly for one reason or another. This year’s most pleasant surprise was Forma.8.

You may have heard the line about No Man’s Sky creating scenes reminiscent of sci-fi book covers – Forma.8 looks like the prestige, limited edition reprints of those books.

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Parks And Simulation: Planet Coaster

Planet Coaster’s [official site] announcement barely caught my attention at all. There was a time when a new theme park management game might have tickled my fancy, but the subgenre hadn’t been attractive for a while and I didn’t expect Frontier’s game to revive my interest. To do so, it’d have to be a proper simulation that paid as much attention to visitors as to rollercoasters, and it’d need to care about every aspect of its parks rather than focusing on some kind of first-person ride gimmick.

As the developer diaries started to appear, I realised that Planet Coaster was the game to revive my interest in park management, and that it was doing all of the things I’d hoped for and more.

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Magic And Myth In A Post-War World: Tyranny

I’ve seen Tyranny [official site] several times before and I even played it out at E3, but it was only after a hands-on session at Gamescom that I felt ready to write about Obsidian’s next RPG. It’s a tricky one to preview, seeing as so much of the pitch relates to a world that changes to reflect the Big Choices you make. In a game that’s so keen to gesture toward the bigger picture, it can be difficult to get a sense of how well the smaller moments work toward that end.

At Gamescom, I played a new section of the game, crafted some spells, and decided that even if I can’t know how well the bigger picture will come together, there’s enough here to understand at least some of what Obsidian are building. It’s strong stuff.

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Motorsport Manager Is About Handling Egos And Cars

Motorsport Manager [official site] is about people as well as their cars. While you can spend time tinkering with the setup of the vehicles to some degree, all of your engineering and design work will come to nothing if your team can’t stand one another, and don’t understand their roles. As a person with little interest in cars wot go fast, I wasn’t sure this would be the game for me, despite my love of sports management, but after sitting down with the developer at Gamescom and spending some time with a preview build at home, I’m hooked.

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Sega On Amplitude, Strategy And Becoming A PC Giant

Even though Sega have been publishing PC strategy and simulation games for years now, I still can’t see the company logo or hear the word without thinking back to hours spent at schoolfriends’ houses, trying to work out if Sonic was too fast or I was too slow. The acquisition of Amplitude was the point that I decided that I needed to ask Sega a very simple question: “Do you want to marry PC strategy games?”

At Gamescom, I sat down with Jurgen Post, COO of Sega of Europe.

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Elite Dangerous Is Adding Space Buses And I Want One

Suggestions of an alien intelligence creeping out of the shadows. Fighter ships, piloted remotely and able to bring down ships many times their size. Beautiful space station interiors that visually reflect the goods or services that they produce.

All very exciting, I’m sure, but I’m here for the cruise liners. Turns out I want every game to be a taxi/bus simulator, and if I can fly tourists around the galaxy, I’m definitely back on board the good ship Elite Dangerous [official site].

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Star Citizen Shows Off Alpha 3.0’s Seamless World

Fancy space games are certainly more common now than when Star Citizen [official site] was announced but Cloud Imperium’s space ’em up is still the flashiest. The devs are still working on its core elements and pulling them together into a concrete whole, but that’s starting to look pretty dang swish all right. During Gamescom last week they showed off an hour-long gameplay preview of alpha 3.0, with two players in a ship flying down from space, through a planet’s atmosphere, to land at a settlement, wander around, and pick up a contract from a proper voice-acted NPC. Have a look:

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Yooka-Laylee Gets a New Action-Packed Trailer

Playtonic Games released a new trailer for their upcoming platformer Yooka-Laylee [official site] at this year’s Gamescom, granting us another look at the game’s quirky and colorful gameplay. The charming, cartoon-y platformer stars a chameleon named Yooka, and his bat friend Laylee. Judging by the trailer, they’ll be taking players on an epic journey of mischief and clever jumpy and swimmy action.

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Dishonored 2 Gamescom Trailer Shows Emily’s Skillz

There will be many ways to play Dishonored 2 [official site], rewarding players for stealth and more brazen maneuvers both. We got a glimpse of some of Corvo’s more aggressive skills at QuakeCon. Now, with Gamescom festivities well underway, Arkane gives us a glimpse at what empress Emily Kaldwin has up her sleeve, and she is easily just as vicious. Take a look!

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Thimbleweed Park: A Warning From Delores Edmund

Thimbleweed Park [official site] – a sinister and quirky point and click from Maniac Mansion’s Ron Gilbert and Gary Winnick – has a trailer out to coincide with Gamescom. Adam went to see a demo of the game back in March and that focused around the playable character of celebrity clown, Ransome. This trailer takes a look at aspiring game developer and heiress Delores Edmund – another playable character – and gives a bit of background on the game’s namesake:

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Rayman Origins Now Free on Uplay

The super colorful, super delightful, arms-and-legsless Rayman Origins is now free on Uplay for a limited time. Ubisoft is offering the game free of charge in honor of the company’s 30th anniversary.

They’re gifting fans with a new complimentary game every month until December as part of the ongoing festivities. Previous freebies include Prince of Persia: The Sands of Time and Tom Clancy’s Splinter Cell in June and July respectively, although their free-to-download windows are now closed, and you’ll have to pay up if you don’t own them on Uplay already. Alas.

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Overwatch Reveals The Last Bastion Animated Short

Overwatch [official site], the first-person shooter you don’t deserve, has produced another one of its animated shorts. These videos tend to dip into the lore (such as it is) and come out with silly fights across rooftops or flashbacks featuring tiny Gorillas. This time they are focusing on lovable murderbot Bastion. And it’s a little bit Pixar.

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Steep Gets A Release Date And A New Trailer

What’s that coming over the hill? Why, it’s Ubisoft’s open-world snowy sandbox, Steep [official site], with an official release date. Steep skis onto PC on December 2nd, when you’ll be free to have altitude-defying adventures at your leisure. We also got a new trailer, which sees folks skiing, and wingsuiting, and paragliding to a catchy tune with the express purpose of getting you hyped for the game. It works, too—the game looks like a blast.

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VR-o-rama: Ubi Date Star Trek, Eagle Flight, Werewolf

While most big publishers are being conservative about the latest virtual reality fad – unsurprising, given that cybergoggles can cost you eight hundred chuffing quid – Ubisoft are diving right into the cyberpool. Ubi already making eight-player VR games, which seems a touch optimistic. But hey, you need games to spread hardware, so points for effort! Today Ubi announced release dates across October, November, and December for their first three big VR games: the long-time-ago-in-a-galaxy-far-away co-op spaceship ’em up Star Trek: Bridge Crew [official site], the free-flying Eagle Flight [official site, and the party game adaptation Werewolves Within [official site].

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Platinum’s NieR: Automata Coming To PC Too

Cavia’s 2010 oddball action-RPG Nier never came to PC but I did hear good things about it, mutterings that it could be quite loveable if you got over its flaws, mutterings that reminded me of my beloved Deadly Premonition. Well, we still haven’t had Nier on PC but we will be getting the sequel. Publishers Square Enix today announced that NieR: Automata [official site] is coming our way and ooh, this time the venerable PlatinumGames are making it. Given the wonders they conjured when they made a game about a warcyborg, I’m jolly excited to see what they do with two childlike warbots. Beyond ultraviolence, obvs.

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Whooooo! Planet Coaster Rolling Out In November

Planet Coaster [official site], our next great hope for building and managing theme parks, now has a release date. It’s been in (expensive) paid alpha for a while but it’ll be declared finished and properly released on November 17th. I’ve not touched the alpha at all but I am quite keen to start building the park of my dreams with that fine-looking editor. I have big plans for a park of pond-pocked forest.

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Mount & Blade II Gameplay Vid Shows Siege Defence

The last we got to see of Mount & Blade II: Bannerlord [official site] was a castle siege, and what a grand siege it was! Now developers TaleWorlds are showing off their medieval sandbox action-RPG’s sieges from the other perspective, with a new six-minute gameplay trailer showing defenders fighting back as siege towers roll in and cannonballs rain. It looks pretty swish and a big improvement over earlier games, though mostly I’m into it for hurling rocks down at people’s heads. Observe:

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Call of Duty: Infinite Warfare’s Zombie Co-op Is All ’80s

The co-op zombie survival mode is always Call of Duty’s sillier side, and that’s certainly continuing with this year’s Infinite Codfare [official site]. While the main campaign is shooting robots and blasting off into space in the near-future, the co-op zombie action will warp back to a theme park in the 1980s. Yes, this is all at least three years behind the cultural curve. Yes absolutely, David Hasselhoff is involved. But Zombies in Spaceland does look a bit of a lark, check this trailer out:

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Metal Gear Survive Bringing Co-op Zombie-Hunting

What will Konami do with Metal Gear Solid now series maestro Hideo Kojima has gone off to start a new studio and impregnate Norman Reedus? Oh, you know: zombie survival. Konami today announced the first post-Kojima Metal Gear, Metal Gear Survive. It’s a co-op spin-off set in an alternate universe where some of Big Boss’s pals got sucked into sky and appeared in zombielandia. No, really.

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Overwatch Is Heading To Germany In A New Map

The heroes of Overwatch [official site] will be pummeling each other to bits in a German castle, Blizzard revealed today at Gamescom. The new map is called Eichenwalde, which the internet tells me is the word for “Oakwood”. You can see a short preview of it (sans heroes) in this trailer they released, full of deserted streets and big wooden doors and intriguing throne rooms full of giant dead men with spikey weapons.

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