If I have a weakness, other than being so unspeakably beautiful that I inadvertently make all other humans feel awful about themselves, it’s that I’m highly susceptible to games in which the primary purpose is to accrue money. That’s not the sort of person I want to be. I want to be the sort of person who helps people. Yet dangle a glorified beancounter in front of me and I’m lost. I still fire up Adventure Capitalist from time to time to see how many greenbacks have backed up during my absence, then exit it immediately with a faint, sick sense of accomplishment. These Cookie Clickerlike don’t even require me to do much of anything: they just feed more bottomless hunger for more. 19th century oil rush sim-ette Turmoil, out on Early Access next week, at least asks me to build crazy pipework before I can roll around in dollar bills.
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